I edited more of my next book. I hope to get it out before August. I also spent time playing a bit with PICO-8 again. I should spend some time doing the same with Picotron. I’m OK with Lua but would really prefer Python or Ruby.
I wanted to do #ludumdare this weekend, but didn't have time. 😞 I did, however, get menus fully working and auto-backups working for Froggy, my live-coding app in #picotron! 🐸
Getting files in and out of #picotron more easily for 0.1.0f: drag & drop directly onto the desktop to copy from host, or automatically mount a folder on the (host) desktop for screenshots and other outgoing files.
(wallpaper: #rude_cat_wallpaper by robthedude)
Hey Mastodon, I’m new here PICOPHONE 0.2.2 is out now on the BBS! Midi converter, Calculator, Color ID checker & Special Char checker - all in one tool.
Promise: by the time version 1.0.0 comes out you won’t touch your phone to search for stuff anymore, you’ll have the focus you meed to complete your #picotron gems. Thankyou @zep for making yet another crazy software.
got it down to <55% CPU, but brought it back up to ~58% by splitting out the background and foreground layers so the main loop could draw sprites in between
it's clear you need a cleverer camera for this, as even though it doesn't really obscure anything much, it feels pretty bad when there's a 3d wall between the centre of the screen and your character — even if you're facing that wall
WIP backups / file versioning for #picotron: all disk writes are (optionally) logged and earlier versions can be fetched by sticking a timestamp on the end:
> cat foo.txt@-30
-- shows foo.txt as it was stored on disk 30 seconds ago
@zep what is the planned memory envelope for a #picotron app?
the doc mentions ‘16mb’ but unclear if that’s mappable memory and/or lua memory space.
(asking cause alpha is not enforcing any limit
afaik)