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Aielman15

@Aielman15@lemmy.world

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Aielman15,
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All references to AI are purely coincidental.

Aielman15,
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These drawings and the anniversary live stream are drawing me into yet another rewatch… But am I strong enough to survive another post-series depression? :'(

Aielman15, (edited )
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Azura is just Tasha from another realm, change my mind.

Aielman15,
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Thanks for the heads up!

Aielman15,
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It was SO much fun, I was laughing the whole time! They all are so nice and outgoing, and it was great seeing them so passionate about tOH one year after the finale.

I was already expecting to love Cissy Jones, she’s so talented and an awesome being all around, but they were all wonderful and one hour passed almost in a blink - I wish the interview was longer!

Also, Eden was done DIRTY in the series! I’m a bit sad she was given such an awful role in the show, she’s so different and so great outside of it!

Aielman15,
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When I was a child, I was the one pirating stuff for my parents.

I would pirate music and movies, and then we’d listen to/watch them during our long vacation trips. We had a small cd/dvd reader with a very, very small built-in screen, and we’d watch the movies on that thing.

I also used to pirate all kinds of stuff for me and my brother. Videogames, animes, movies, you name it. Nowadays I’ve legally bought most of the stuff I pirated when I was a child (everything that can still be bought legally; I won’t give money to greedy second hand sellers).

I thought technology was becoming common knowledge, yet I was surprised to see how many friends and people of my age still don’t know how to open a .zip file or play a console game on an emulator.

Aielman15, (edited )
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Damn, I knew the moon was just a slice of cheese, but I didn’t know that neutron stars were a dairy product, as well. The universe really hates lactose intolerant people.

Aielman15,
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Leave it to Mark to craft an in depth lore for two side characters of a side story focused on two other side characters.

Aielman15,
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I’m Italian and I live relatively close to Venice, but I never had the chance to visit it until last year.

It’s just crazy. I was left astonished by its beauty. It’s a place you have to see at least once in your life.

(Recommendation for those who want to visit it: renting a hotel in the city is crazy expensive. What I did, was rent a place in a camping site on the other side of the river, and then take the ferry to go in and out of the city. It’s still very expensive, but you’ll save some money this way)

Aielman15,
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I remember playing Metal Gear Solid as a child and saying “graphics won’t ever get any better than this”.

That definitely didn’t age well. Just like me.

Aielman15,
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We have entered the time of Reverse Mercer Effect (ttrpg.network)

Another thing I noticed is getting more common among RPG Horror Stories. When once it was common to see entitled players complaining the GM is not running the game like Matt Mercer runs on Critical Role, I have lately seen quite few stories where problem GM tries to use that to deflect criticism. It’s usually the type to be...

Aielman15,
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Back in the time of Reddit, I saw someone complaining because, after joining a table that expressively required only good-aligned characters, he couldn’t buy slaves at the market.

His logic was that slavery is not morally wrong by itself, and that he would treat the slave well.

He got tons of upvotes for that one, and I lost yet another small speck of trust in humanity.

EDIT: Ha! I still had the screenshot saved somewhere. Now you too can rejoice in hearing sane and balanced argumentations such as “I planned to be a good owner to them, like a good person in the pre-civil war era might do”. You’re welcome.

At least I misremembered the number of upvotes. He got a few, but not many (although, because of how Reddit works, it’s not possible to separate upvotes from downvotes, so he could’ve gotten a lot of downvotes and an even greater number of upvotes). Granted, the fact that that comment was in the positive still makes me sad…

Aielman15,
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That can only be possible when the player knows that slavery is evil, but is role-playing a character who doesn’t know it/has never really thought about it.

But the bit about wanting to be a good slave owner like a pre-civil war slaver, and that someone can only be good or bad relative to their culture, implies that it was said out of character. The fact that a person really believes that there is a difference between good and bad slave owners (and specifically mentioned the pre-civil war era, lol) is a massive red flag.

First of all, it’s stupid: just because slavery exists in your society, you don’t need to be a slaver. Good people can exist in a corrupt society as well. If they didn’t, we’d still have slavery today. Heck, one of the most famous DnD characters is a dark elf who cut ties with his people to fight for the Good (Drizz’t). If slavers are brought up in a good campaign, the obvious conclusion would be to stop them, not to take part in the evil system.

There’s also the fact that, if the campaign is specifically asking for good-aligned characters, nobody would expect someone to “well, akshually slavery can be good” them. Like, maybe it is (it’s not), but you’re explicitly not playing a good character, so why are you doing that? Join any other group out there. This group probably doesn’t want you to shift on them the burden of discussing why drowning puppies in the well is a bad behaviour, while you’re drowning those puppies.

I could also point out that (1) the fact that he doubled and tripled down on his intention of owning slaves, and quit the table because of it, is kind of moronic, and (2) depicting the girl of the party specifically as a “screaming queen” rings of misogyny as well.

Also, I’m not really going to give the benefit of the doubt to someone whose idea of a good character is a cosplay of a pre-civil war south american slave owner.

Aielman15,
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Okay, this was great.

Aielman15,
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I think the most faithful and accurate part is actually Viney picking her nose nonchalantly after committing murder.

Aielman15, (edited )
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Disney suddenly remembering that one of its best IP exists, and using it for a YT kids short instead of literally anything else lol

I guess it’s better than nothing… It’s certainly cute, I enjoyed it for what it was. All that random BI shenanigans reminded me of the first season :)

EDIT: Oh, there are two episodes! From mobile I was only seeing the one from a year ago. The new one is great as well. Maybe I should watch Amphibia, too…

Aielman15,
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Damn, I totally fell for it! Ahah

I didn’t like it and I was even writing a reply asking why and how the app was collecting so much data without the user’s consent. I eventually decided not to send it because it sounded a bit negative and I really enjoy the app and what you have accomplished so far, although I wasn’t okay with it.

I’m glad it was just a joke, and now I feel dumb! :D

Aielman15,
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I recently bought a Jabra Elite 2 for €60. They have great sound quality and active noise canceling. I also recommend them.

I’ve always used headphones though, so I don’t have experience with other earbuds to compare them to the competition.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world)

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

Aielman15,
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I’ve grown up with a PS1 and a handful of pc games, and I don’t remember any of them being any more bugged than modern gaming. The only exception being Digimon World 1, a notoriously buggy game (but to be fair, half of those bugs were introduced by the inept translation’s team).

I know people nowadays know and use a bunch of glitches for speedruns and challenge runs (out-of-bounds glitches being the norm for such runs), but rarely, if ever, those glitches could be accessed by playing through the game normally, to the point that I don’t remember finding any game breaking bug in any of the games I played in my infancy (barring the aforementioned Digimon World).

Aielman15,
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Do it. Those two had their share of fun, now it’s time for their more unfortunate multi-dimensional cousins to be happy as well.

Aielman15,
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But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

Aielman15, (edited )
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Cyberpunk had some issues sure

“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.

And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.

The fact that they eventually fixed the game on another generation is not enough for me.

Quests from the Infinite Staircase will cause such a shitstorm (ttrpg.network)

B4: The Lost City is a classic module for D&D. At one point it (in)famously stops giving full description of the rooms but instead lists monsters in each area and tells the DM to figure out why they’re here themselves. Once the reprint will show up in new anthology, I’m sure people who complain online whenever WotC uses...

Aielman15, (edited )
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I don’t see the problem with making my own story or filling into the blanks, but I’m not spending money on a product to do that. My imagination is free, I don’t need WotC’s permission to use it.

If you want me to pay for your overpriced books, at least make sure that those books are complete and ready to run. Running DnD modules is, for me, more exhausting than coming up with a homebrew setting. With my homebrew setting I’m in full control of my world and I know what’s where and why things are the way they are. With official modules I’m forced to read a (often poorly worded) world, trying to discern what the author’s intent was, and attempting to salvage as much of a broken product as possible while also making shit up to fill in the abysmal plot hooks and narrative progression full of plot holes and whatnot. At that point I’d much rather throw that shit in the garbage where it belongs and play my own setting.

Now, not all of the paid modules are disappointing, but most are. For example, I’d really want to buy and run the anthologies, as I find them a lot more interesting than full modules (I enjoy running my homebrew content, so I’d use anthologies as plot hooks and filler episodes in-between my own adventure), but I’m not paying for a book that has 20-ish adventures, of which only half are actually good. If there’s no quality control, or your bar is so low that fucking Book of Ravens got printed, then you clearly aren’t even trying.

Aielman15,
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I think the different opinions stem from how the encounter table is presented.

OP makes a strong argument with a little encounter table with a built-in narrative (bear-hunting goblins, a wounded bear, or the bear king hunting goblins), but the way encounter tables are presented in the DMG is simply “roll for a random animal or monster”, with very little correlation between the creature and the setting or location.

But if the DM is willing to put a small ounce of commitment into it, they can turn the random wolf or bandit attack into part of the narrative (the wolves are plaguing the countryside and forcing a small group of would-be honest farmers into banditry to survive).

It’s an interesting perspective. I also never considered random encounter tables as anything more than session filler for when I want to throw a quick combat to my players without much prep, but OP makes for a strong case about weaving them into the narrative or using them as plot hooks for small, self-contained subplots.

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