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Coelacanth

@Coelacanth@feddit.nu

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Coelacanth,
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For me this penalty was a bit of a grey area rather than slam-dunk, though I’m fine with it in the end (and I’m a huge Alonso fan). I can see how it qualifies as erratic, though we’ve seen similar moves before go unpunished and it also looks like Russel is far enough back to have time to react.

I’m torn on this because while driver safety is important I’d also be loathed to lose even more fighting tools, and some amount of trickery like this is a part of duels in racing that I enjoy. Far more than the usual fare of DRS passes on a straight, at least.

Still, the grey area around it is murky waters and while Fernando is usually a master at threading that needle it’s probably fair to say he overstepped the line this time.

Coelacanth,
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Evil is hard to pull off well, very few games manage to make evil playthroughs actually interesting. A lot of the time it just means more slaughter, which in turn means less content since you kill off so many potential quest givers and followers. Plus, a lot of “evil answers” in dialogue often just means being an asshole to people, which usually closes potential content avenues. And while that is sort of realistic (people don’t want to work with you if you’re an ass to them) it’s not really that satisfying.

Coelacanth,
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…putting microtransactions, paid character edit vouchers, Denuvo, and anti-cheat into a $70 single player only game

This reads like satire wtf

Coelacanth,
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Deus Ex is screaming for a remake. There is so much excellence there, but imagine it with modern high quality graphics and VAs, modernized implementations of the systems already in place… Maybe even actually implementing the UNATCO route that was scrapped due to time?

Coelacanth,
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Immersion features are also important for roleplaying, it’s just a different kind of roleplaying really.

Coelacanth,
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I don’t think it’s entirely right to compare it to Bethesda RPGs as those are predominantly about wandering around the handcrafted open world and stumbling onto interesting things, be it enemies or side quests or dungeons. CP2077 delivers a weaker experience in that particular regard, that kind of experience wasn’t really what they wanted to do. The open world is more kind of there as a backdrop.

However, I also the think the character building is better in CP2077 than a Bethesda game in terms of skills and customization (post 2.0 at least), and most of all the actual mechanics of combat is much more fun. The action combat part plays a bigger role in the overall enjoyment, at least for me.

The game really shines in the stories themselves, the interesting characters and especially the character and facial animations, which are incredibly well done and make dialogue feel really engaging.

This though, is definitely the main thrust of the game, and it is indeed excellent.

Coelacanth,
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I guess it’s different for most people. When I’m huddling next to a group of S.T.A.L.K.E.Rs under a bridge in the exclusion zone, listening to their guitar playing as I maintain my crappy rifle and watch the animation of my character slowly eating a can of beans to stave off the hunger I feel like I’m doing way more roleplaying than I ever feel from picking option A, B or C in a multiple-choice dialogue tree.

Coelacanth,
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I am still holding out hope for a Definitive Edition that restores some of the cut stuff and further cleans up/revamps Act 3.

All the same, the game is just fine and I totally get the studio wanting to move on to new things.

Coelacanth,
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Agreed completely. 5E is just not good, in my opinion.

The rest system is extremely clunky. With a human DM and a time sensitive story you can kind of get some good out of it. Without that, it’s just extra loading screens of wonky difficulty/balance.

Even then the balance is completely off, with the 5E developers assuming way too many encounters per rest, meaning Long Rest classes are almost strictly better since their drawback of limited resources so rarely becomes a problem. This is of course even more of a problem in BG3, where you’re almost encouraged to take a long rest after every fight, what with all the camp encounters that triggers off taking a long rest. I missed like half of them because I tried to play immersively.

Plus the character options are shallow. Not everything needs to be a crazy Path of Exile level of complexity, but D&D 5e surprisingly few meaningful options.

What, you don’t enjoy getting to choose to put a point into your primary attribute every four levels?

Coelacanth,
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You can add the instance to your filter list, but that seems to only block posts, not comments. Agree it would be a nice feature.

Coelacanth,
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Interesting read. Really not sure how to feel about Remedy cooking up a free-to-play game for Tencent, but I guess we’ll just have to wait and see.

Coelacanth,
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The default sort at least used to be Active. It might be Scaled now for newly registered users.

Regardless OP, it’s possible you have to change your default sort on user level in the Web UI. The setting there at least used to override Sync’s setting, that’s how you could use Scaled sort on Sync before it was officially implemented.

I’d start looking there.

Coelacanth,
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You guys have self control? I just start ranting if my special interests come up.

Coelacanth,
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F1 Manager 2023 has been consuming my life, and is continuing its refusal to let its grip on my attention span slip.

It’s not even the deepest management sim out there (far from it actually) but the difficulty on Hard Mode provides just enough challenge to make me desperate to overcome Red Bull’s domination.

I’m already looking forward to the 2024 iteration, though I’m sad it will probably be the last. It’s unfortunate the first game had a few too many issues, the 2023 version is quite decent entertainment if you like F1, and I think given the trajectory between the games this series could have ended up quite good in a few years.

Coelacanth,
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I am on PC yes. It does at least work on controller since it is also available on consoles. I think it would be in the acceptable -to-fine range or playability. You can pause races to change anything that needs changing so you won’t suffer performance wise. It’s just going to be a little clunky, just like anything that involves heavy menu navigation will be on controller.

Coelacanth,
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How fun is this game without a friend group that also plays it? I’ve seen some clips, but most of the fun seems to lie in squad based gameplay.

Coelacanth,
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That’s about what I figured. I’m not that great with strangers, and English is my second language. I’ve tried other squad based games that rely on voice comms to be enjoyable, and I only really enjoy them when playing with a group of people I’m comfortable with.

Coelacanth,
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Oh god, I can’t even begin to imagine what that feels like. I’m glad you recovered, but that sounds horrible to have to go through.

If you want some inspiration or hope, look up Pat Martino. After a brain haemorrhage he had to have part of his brain removed, which apparently included crucial parts relating to musicianship. He was a virtuoso before, but completely forgot how to play guitar. This was at 36 years old, but he managed to re-learn guitar enough to be considered a virtuoso once again post-haemorrhage. I think I read brain scientists were stunned, science it should have been impossible. But the brain is a fascinating organ and apparently he managed to form new neural pathways using intact tissue.

Coelacanth,
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It’s more like AI art in reverse, when you think about it. Instead of an AI spitting out images to our taste, it’s the YouTubers pumping out images to the algorithms taste.

Coelacanth,
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Experimenting on a track with famously weird characteristics that lead to performance on it being known for not representing performance on the rest of the calendar sounds like a great idea.

Coelacanth,
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What metric are we using? The developer whose games I like the most? The developer who treats their employees best? Or treats their customers best?

Valve has produced mostly bangers, seems to treat customers well and is by all accounts a great place to work. They’ve also been pushing development for gaming on Linux. Hard not to go with them, even though it’s debatable whether they could be classified as a game developer anymore. But that’s fine.

Remedy deserves a shout-out for sticking to their guns, and continuing to produce weird artistic games that push the envelope in the AAA space.

I’m not as high on BG3 as most people (though it’s obviously a great game), but Larian also belongs in the discussion surely. I only ever hear good things about them.

Finally, the developer who inspires me the most is probably Lucas Pope. I love his ability to think outside the box and find entertaining gameplay loops in seemingly mundane things, but moreover I am just so impressed by how multitalented he is. I still can’t believe Obra Dinn was a one-man production. I love his artstyle and the music he makes as much as the games themselves.

Coelacanth,
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A new spammer today made me think of another feature request: automatically refresh the currently viewed comment section after blocking a user to instantly remove the blocked comments.

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