@MarshReaper@lemmy.world
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MarshReaper

@MarshReaper@lemmy.world

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MarshReaper,
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I wouldn’t have gotten here without doing almost all of the previous steps. I even learned a lot about Godot and other libraries.

To solve this issue, go to PROJECT SETTINGS -> NETWORK -> LIMITS -> Max In Buffer (KB) & Max Out Buffer (KB) to a generous 1024 AND (I think) set Max Buffer (Power of 2) to a whopping 256.

MarshReaper,
@MarshReaper@lemmy.world avatar

UPDATE

I posted this before testing out an older version of godot and it seems to work just great! But as in the github issue, that is because of changes with how the protocols worked and what headers are sent!

Here is the code for use in Godot 3.1.1:


<span style="color:#323232;">extends Node
</span><span style="color:#323232;">
</span><span style="color:#323232;">var _client = WebSocketClient.new()
</span><span style="color:#323232;">
</span><span style="color:#323232;">func _ready():
</span><span style="color:#323232;">	print("connecting...")
</span><span style="color:#323232;">	_client.connect("connection_closed", self, "ws_closed")
</span><span style="color:#323232;">	_client.connect("connection_error", self, "ws_connection_error")
</span><span style="color:#323232;">	_client.connect("connection_established", self, "ws_connection_established")
</span><span style="color:#323232;">	_client.connect("server_close_request", self, "ws_close_request")
</span><span style="color:#323232;">	_client.connect_to_url("wss://ws.revolt.chat/?version=1&format=json&token={token}")
</span><span style="color:#323232;">
</span><span style="color:#323232;">func ws_closed(clean):
</span><span style="color:#323232;">	if !clean:
</span><span style="color:#323232;">		print("websocket closed")
</span><span style="color:#323232;">	else:
</span><span style="color:#323232;">		print("websocket closed cleanly")
</span><span style="color:#323232;">
</span><span style="color:#323232;">func ws_connection_error():
</span><span style="color:#323232;">	print("websocket connection failed")
</span><span style="color:#323232;">
</span><span style="color:#323232;">func ws_connection_established(protocol):
</span><span style="color:#323232;">	print("we're connected using protocol: ", protocol)
</span><span style="color:#323232;">
</span><span style="color:#323232;">func ws_close_request(code, reason):
</span><span style="color:#323232;">	print("closed with code: ", code, " and reason: ", reason)
</span><span style="color:#323232;">
</span><span style="color:#323232;">func _process(delta):
</span><span style="color:#323232;">	if _client.get_connection_status() == WebSocketClient.CONNECTION_DISCONNECTED:
</span><span style="color:#323232;">		return
</span><span style="color:#323232;">	print(_client.get_peer(1).get_packet().get_string_from_utf8())
</span><span style="color:#323232;">	_client.poll()
</span>
MarshReaper,
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UPDATES

For this new chunking, each chunk gets a spatial for each of its terrain texture multimeshes. It is also functioning properly now. It simply counts up to the amount of necessary chunk_size points then starts a new chunk.

A chunking system that is actually good | better chunks 2b091f189e

https://lemmy.world/pictrs/image/178276d4-988b-4d20-972d-b401af7ccf9b.png

Each texture now has its own multimesh | terrain is now textured + generate texturedata d03de637ebhttps://lemmy.world/pictrs/image/16f302fa-c864-4ad3-b370-80f95a7a5dbd.png

Quickly set the size of each terrain node/point | cleanup and point size 2bff7a7cdehttps://lemmy.world/pictrs/image/c9de1831-7c9f-47b0-b2d4-13db59cfa112.png

MarshReaper,
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If you need help implementing this into your game, send me a message or email. I’ll see what I can do without a guarantee.

MarshReaper,
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What game engine will you be working in? (nudge nudge 🤖)

MarshReaper,
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Maybe after a few too wrong moves, he’s trying to tank the company and make people think he’s doing it on purpose so he could say that all this time he’s been doing it on purpose. On purpose on purpose.

MarshReaper,
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I believe that all of these major players are being controlled at almost gunpoint into destroying their platforms and making horrible business decisions (facebook, twitter, youtube, etc).

MarshReaper,
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I know there are some configurations that manage to disguise themselves as a real machine. I would like to look into that as it could be very useful. At the same time, I also wonder how deep the kernel level whatever go into my personal device.

MarshReaper,
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It probably wouldn’t work out for the spyware that doesn’t want you running a VM for “anti-cheating” purposes.

MarshReaper,
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Cloudflare makes the website feel dirty, but it’ll protect the site until a better option is found.

MarshReaper,
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Better to move them to something more private at the very least. Then we can slowly heal their addiction through in-app propaganda and purposefully declined algorithm performance over a long period of time.

MarshReaper,
@MarshReaper@lemmy.world avatar

Guys guys guys c/lemmyshitpost c/lemmyshitpost

MarshReaper,
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Nah it’s the sudden decline of our lovable swashbuckling seafaring pirates

MarshReaper,
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I wish everyone switched to a fully decentralized system. That would be cool to see. I do not know for sure if it would be a bit slower though.

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