@gmr_leon@mstdn.social avatar

gmr_leon

@gmr_leon@mstdn.social

i ramble about video games. i like sharing & weird stuff. @ me with weird games.

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gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Last repost is of music from a defunct(?) Half-Life 2 mod called Neotokyo. It was a multiplayer shooter mod that drew heavily from cyberpunk aesthetics, specifically from Japanese cyberpunk aesthetics as seen in anime like Ghost in the Shell.

It had a notable level of aesthetic quality to it that set it apart when it came out, & honestly I'd love to read more on how the team coordinated it all.

gmr_leon,
@gmr_leon@mstdn.social avatar

I say aesthetic quality not to knock the gameplay, but only because I never played enough of it to get a good sense of it.

I just know like many multiplayer shooters, I tended to suck at it and didn't know others to play with to make that more tolerable.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

From my last repost, that's a great mix of composers to collaborate on an album!

The album, Giants, has composers that have worked on Mega Man, Ninja Gaiden, Final Fantasy, Sonic, Celeste, and the like. Well worth checking out!

Bonus: it's available on Bandcamp!

https://bravewave.bandcamp.com/album/giants

robokick, to random
@robokick@mstdn.social avatar

AT LAST, my mega-album GIANTS is out! I’ve had the honor to construct & build this album from the grounds up since 2018 with the help of the greatest VGM artists. Featuring new music from the composers of Mega Man, Ninja Gaiden, Final Fantasy, Sonic, Celeste, and many more.

There’s so much here to dig through. I’m especially ecstatic to have brought Mega Man 2 composer Tateishi-san back from retirement for our premiere track ULTRAMARINE. I hope you enjoy this! https://orcd.co/bravewave-giants

A promotional video for Brave Wave Productions’ latest mega-album GIANTS.

gmr_leon,
@gmr_leon@mstdn.social avatar

@robokick Congrats on the release, & thanks for posting about it here!

I'm listening through it now and it's such a cool mix of tunes! Also fascinating reading about how it came together, a feat unto itself!

If you've not already you might see if the NoClip crew would be interested in the story!

gmr_leon, to games
@gmr_leon@mstdn.social avatar

What kinds of games might you recommend with deep worldbuilding and interaction that aren't RPGs?

I like worldbuilding and stories, and I like when they're mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.

I enjoy point & click adventures and visual novels but they're often more limited in their interactions. What kinds of game might I be missing combining the two?

@games

gmr_leon,
@gmr_leon@mstdn.social avatar

Yeah sorry, I ran into limits from where I'm posting (Mastodon).

Some reference points might be like Outer Wilds (nice mix of story & interaction) and going back a bit, games like Oddworld: Abe's Oddysee, Legend of Zelda: A Link to the Past, and Mega Man Legends.

Each have a certain sense of place and an enjoyable degree of interaction in terms of either roaming around or trying to figure out how to get around.

gmr_leon,
@gmr_leon@mstdn.social avatar

@Donjuanme Yeah, you're not wrong. The trick is, "games these days", which I enjoy a fair amount of, but I'm also interested in games from across time, so older titles as well.

Those are a little iffier to play given some lack the settings or options, and sometimes also any cheats. Do you happen to know of any sites/resources advising how to use emulators to sorta do that for older titles?

Alternatively may need to review which old titles I have that have cheats for that kinda thing...

gmr_leon,
@gmr_leon@mstdn.social avatar

Right, as I mention though, from what I recall they didn't always have cheats, or necessarily the sort I might want like removing random battles for the games with them.

I use Steam, but I also go for games outside of Steam, which is what my message was indicating. I'm into first/third-person puzzle games, for sure.

Not much of a fan of Bethesda's style of RPGs (given you asked in another comment). They're too buggy/unstable in my experience, but also plainly RPGs.

gmr_leon,
@gmr_leon@mstdn.social avatar

I mean RPG largely in the traditional sense you mention, yeah. The mixture of stat management and level/power progression, which are often (albeit not always) accompanied with some amount of grinding to proceed in the story.

Like I enjoyed NieR: Automata despite the RPG elements, but also in large part because as I recall, they heavily reduced the amount to which you had to deal with them. Tbh I'm not sure why they kept those they did given how negligible they were.

gmr_leon,
@gmr_leon@mstdn.social avatar

I did enjoy Control! It was one of the last few big budget games from the past few years that I've really enjoyed.

Although it could have played around with the powers more, for sure, and the setting was very constrained. Still, at least it had that element of the strange to it.

So I should note here that I also kinda enjoyed Death Stranding (as another of the few big budget titles I enjoyed), but it's not really inspired many other games yet to make a distinct kind.

gmr_leon,
@gmr_leon@mstdn.social avatar

I have, a little, and have enjoyed those I've played, but I'm also fond of more visual art in games, so on the text heavy front I lean towards point and click adventures and visual novels more.

However like yourself, I tend to think I should play more of them, see what they experiment with and push boundaries on.

Btw you might check out Trackless if you like interactive fiction. It mixes some light text parsing with a 3D adventure game, making for a unique experience.

gmr_leon,
@gmr_leon@mstdn.social avatar

These are solid suggestions for sure! I still need to get around to the rest of the Dishonored series past the first and finish Prey.

Immersive sims I think are pretty close to what I might be wanting, but they're unfortunately not that common, and some have RPG elements I don't find enjoyable. The Arkane games you mention pretty much avoid them last I checked though, and I dig'em for it

gmr_leon,
@gmr_leon@mstdn.social avatar

It sounds kinda familiar, but I don't know if I have or not. I'll have to look into it!

I'm also bookmarking Worlds Apart to check out later, so thanks for both suggestions!

Gazimoff, to random
@Gazimoff@gamepad.club avatar

You’ll never guess what I found going through some of our storage.

New with tag!

gmr_leon,
@gmr_leon@mstdn.social avatar

@Gazimoff whoa! I'd so wished that game would have been some sorta single-player game.

I really enjoyed the cartoony art direction of it but couldn't be bothered getting into a MMO.

chris, to random
@chris@shakedown.social avatar

I'm not going back (mostly because it doesn't exist anymore), but I kind of miss Twitter sometimes.

gmr_leon,
@gmr_leon@mstdn.social avatar

@chris This space being less algorithmically driven kinda shows how much they do to liven things up. Visit expecting a similar pace and throws ya off completely, especially given the need to interact more to supplement the minimal systems to push interaction.

People should more openly favorite & boost what they find passingly interesting, particularly if they can't think of anything to add in a reply. Replying is the main connective activity though, in the end.

gmr_leon,
@gmr_leon@mstdn.social avatar

@chris also something I forget: you might enable notifications for the accounts you're interested in not missing posts from (if you don't already)

super useful for when people are posting more from different timezones

pop by their profile and set notifications to on for'em

littleampersand, to VideoGames
@littleampersand@chai.kibbutz.gay avatar

don't forget the director of Kingdom Come: Deliverance is a proponent of gamergate. imo, you should side-eye any journalist covering the game who doesn't mention that :blobcatfingerguns:

gmr_leon,
@gmr_leon@mstdn.social avatar

@littleampersand anytime people bring the game up and praise it online this comes to mind

people really don't care how the sausage is made until it negatively affects their particular experience

gmr_leon, to random
@gmr_leon@mstdn.social avatar

Despite having, or maybe because I have, made mods for games in the past, I find it a little hard to understand why someone would continue to. On one hand you put yourself at the mercy of another entity's whims. They could shut you out or change things breaking your work and make you redo it.

On the other, they handle a lot that you might not want or be able to do alone, enabling you to focus on what you want and get into it.

Buuut...

gmr_leon,
@gmr_leon@mstdn.social avatar

...Ideally a game engine would handle heavy lifting and not try to shut you out and provide ways to reduce redoing work following any breaking changes. So at a point it makes more sense to make games than mods for games, as the latter may be far more precarious.

gmr_leon,
@gmr_leon@mstdn.social avatar

Also if you're making mods for fun, then making games for fun makes sense as the next step.

There's more "from scratch" involved, but these days there's an abundance of creative commons and otherwise flexibly licensed assets and FOSS tools to help you along. In a similar way as you might have kitbashed things with making mods, you can do similar with small hobbyist games, and better, since you're not as constrained by building on someone else's game.

gmr_leon, to random
@gmr_leon@mstdn.social avatar

I started to make a folder/list of RSS feeds of people with interesting video game posts from other social media(ish) and quickly realized that it...Really wouldn't be worth it aside from maybe a few people.

The way people post on sortakinda social media (or traditional kind) doesn't really make a ton of sense to follow via RSS imo. It'd be better than being on Every Site, but that's about the only way it'd be of much use.

Pseudo-social media discourages consistency and quality of posting.

haifisch, to random
@haifisch@nso.group avatar

trying to find the latest/last BIOS firmware files for my Intel NUC8i7HNK...

Intel seems to have like obliterated everything related to that from their support site.

thankfully a reddit post mentioned that ASUS has a support page which has everything needed.

wtf Intel?

gmr_leon,
@gmr_leon@mstdn.social avatar

@haifisch any chance it was archived over on the internet archive?

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Huh. A Konami Code was uncovered for Castlevania: Legacy of Darkness (expanded version of Castlevania 64) after 25 years.

The code is: C-Up x4, C-Down x4, C-Left x2, C-Right x2, then C-Left x2 and C-Right x2 again, and finally: L, R, Z (together, presumably?).

https://nintendowire.com/news/2024/04/16/castlevania-legacy-of-darkness-konami-code-discovered-after-25-years/

gmr_leon, to random
@gmr_leon@mstdn.social avatar

I thought I had written a post about getting ahead of myself already, and sure enough, I had. Slightly different situation this time but similar enough pattern.

I really can't seem to help myself. I want to sprint before I've even learned to walk just about all the time, which is funny given that it only applies to my intellectual pursuits.

https://mstdn.social/

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

A trend I'm hoping may gradually fade out in gaming communities is brand loyalty and reverence. I've had good gaming experiences on consoles and to an extent had moments being a sort of fan of some, so I get why the sentiment arises.

However, the qualities one enjoys in many games are typically independent of the hardware. One doesn't need to indirectly advertise those abounding in success when making/playing different games.

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