@nickdrawthing@dice.camp avatar

nickdrawthing

@nickdrawthing@dice.camp

Goblin wrangler, dice roller. All good pirates listen to their mom.
He/him

This profile is from a federated server and may be incomplete. Browse more on the original instance.

LeviKornelsen, to random
@LeviKornelsen@dice.camp avatar

Anyone else unable to load up itch.io?

nickdrawthing,
@nickdrawthing@dice.camp avatar

@LeviKornelsen Yeah, it's been busted all day it seems.

burgerbecky, to random
@burgerbecky@mastodon.gamedev.place avatar

I got Amaya in 2005, she is now a 19 year old cat and was Jennell’s kitty. Amaya is barely eating and showing her age. I’m letting Amaya enjoy the outdoors for her final days. Good kitty

video/mp4

nickdrawthing,
@nickdrawthing@dice.camp avatar

@burgerbecky did Amaya get outdoor time in her younger days, or is this a new experience for her? Either way, it's nice to see her exhibiting that classic cat curiosity

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

I honestly did not think people would care at all about my post from Saturday's West Marches prep, but it seemed to catch people's attention. I can post a bit more stuff. I'm 99% sure my players aren't on mastodon regularly (if you're one of my players, don't read this!)

a sheet showing a bunch of information about Mosquito Bay: the Bloodsucker Harlowe Reed Demands payment in favours from new customers 1d6 1. steal an item from Emporium 2. Spoil a keg at Moonsilver 3. Bump off a CMC enforcer 4. Steal from A Archibald Ashcroft 5. Bump off Miray Dogan 6. An Apple. Crisp, no spots, no worms. Owner: Othniel Cope Food / Drink: 1c / 7c Lodgings: Unavailable Drugs?? First one free Animals Monkeys (hated by locals), chickens, tropical birds, llamaras, big fucking. mosquitoes, cats, saggy old dogs Smells Fish, tobacco, gunsmoke, pond muck, salt sea air, liquor, beer, chicken shit Sounds Arguing, laughing, gunfire, creaking boards, squeezebox, harpsichord, barking Superstitions always put your feet in the mud to help them find their way home don't whistle at night it attracts shadowcats
five hexes collaged together showing various terrain and landmarks: a quarry a bridge over a river, with a small bay upriver a stone fort on a hill surrounded by jungle a y-shaped river, with an upright ring shaped structure where they meet a campsite in the jungle surrounded by large natural stone pillars
Several pen drawings of various creatures (and of varying quality) a fish like Humanoid with a club a beard pirate guy with a terror bird pet on a lead a giant centipede, upright an angry dog a ghost holding an oil lamp a big lumpy golem guy

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

Doing some West Marches prep on a sleepy, rainy day.

nickdrawthing,
@nickdrawthing@dice.camp avatar

This is the most boring hex possible to showcase, but my players have visited it already so it's not gonna spoil anything if they see this post

nickdrawthing,
@nickdrawthing@dice.camp avatar

Not every hex in my game is "dead trees, maybe a monkey"

nickdrawthing,
@nickdrawthing@dice.camp avatar

@twwombat dang, that's WAY better than whatever I was coming up with!

nickdrawthing, to DnD
@nickdrawthing@dice.camp avatar

folks: I'm looking for a good supply of maps that would work for a long-forgotten city in a steaming jungle. I really just want the maps - I can make a normal dungeon map myself, but I'm less confident in above-ground ruined cities.
Any suggestions? I'm looking at Ruins of Adventure and Dwellers of the Forbidden City (gonna grab the pdfs online) but if you can think of anything that fits the bill please let me know!

nickdrawthing,
@nickdrawthing@dice.camp avatar

@PiiiepsBrummm s great idea, thank you!

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

Oh damn, I have just had a REVELATION regarding my West Marches game. I felt like there was a gap I could not figure out how to fill in the setting that justified more dungeon-crawling and danger. By gum, I've got it!! Something that lets me pepper the map with dungeon-like stuff that I had not considered before, and another genre of weird monsters.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@bwebster haha it's very setting specific so not widely applicable.
It's a 17th century piratey game. There's a whole lost merfolk city below the sea off the coast, and the waterways are teeming with fish-folk and weird human-animal hybrids, and stuff. But I felt like there wasn't a clear way for me to include dungeons.
I've realized that the old civilization likely interfaced with humans, and maybe humans had a twin city on the land. So that gives me something to build dungeons and stuff from.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@bwebster I'm thinking that there was a big falling out between the humans and the merfolk, and that's part of why both cities fell to ruin and obscurity. So now I get to sort out how exactly they walloped each other with their weird ancient magics. What cursed people still wander the halls of that lost city?

nickdrawthing, to DnD
@nickdrawthing@dice.camp avatar
nickdrawthing, to random
@nickdrawthing@dice.camp avatar

Trying to be a good gardener this year. We spent the weekend weeding and transplanting seedlings.
This morning I got up early and weeded and watered the plots and pots we planted. Watched the birds and squirrels ripping around the yard. Now it's time for a coffee before starting my day properly.

antonyjohnston, to random
@antonyjohnston@mastodon.social avatar

Here’s a WRITING TIP for you, something simple but which catches many of us out: If you have a great/fun idea for your story, use it now.

Don’t save your ideas for some nebulous other story which you might write tomorrow. You’ll have more ideas, I promise. Instead, make this story the best it can be.

Go ahead and break your fiction’s status quo. Go a step further and upend your narrative. Don’t hoard the big idea – use it now.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@antonyjohnston it's also worth remembering that ideas can be revisited in future work. Many artists revisit themes, trying to capture different aspects of the subject.
Give those literature students of the future something to write essays about!

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

Soliciting more advice! This time about NPCs.
My feeling is that West Marches games benefit from being outside of civilization and safety. Danger is the whole point. So it can be difficult to justify the existence of non-hostile NPCs in that setting without undermining the challenges upon which the whole format hinges.

nickdrawthing,
@nickdrawthing@dice.camp avatar

However, I have played plenty of adventure games set in hostile worlds (WoW, BoTW/ToTK, Mad Max, etc) that have funny little NPCs. They work, but tend to feel very video-gamey: "help me do xyz and I'll toss you some coin."
How do you do it in your WM games?

stefan, (edited ) to fediverse
@stefan@stefanbohacek.online avatar

I'm prototyping a fediverse sharing button. Anyone interested in giving it a try?

Feature highlights:

  • shows a logo of supported fediverse software
  • lets you share selected text
  • remembers the last fediverse domain used

Demo: https://fediverse-share-button.stefanbohacek.dev/
Download: https://github.com/stefanbohacek/fediverse-share-button/

nickdrawthing,
@nickdrawthing@dice.camp avatar

@stefan The demo page seemed to work for me!

Da_Gut, to Dogs
@Da_Gut@dice.camp avatar

Great. Big dog (Cora) has diarrhea. She's always had a touchy stomach. So I'm sitting up to keep her from waking my wife for her (the dog, not my wife's) frequent trips out till this resolves.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@Da_Gut poor pup, and poor you! Hope you both get some more rest soon.

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

I was really hoping the solar storm would be powerful enough to knock us back to a previous save game so we could try again. Humanity failed too many checks and got the bad ending.

epidiah, to random
@epidiah@dice.camp avatar

I'm making progress learning all this front-end stuff.

nickdrawthing,
@nickdrawthing@dice.camp avatar

@epidiah Wait, are you talking about like, a donut shape? Or something more complicated?

nickdrawthing,
@nickdrawthing@dice.camp avatar

@epidiah Ah, interesting! Could you define a style and apply it to both? I think SVG supports style tags.
<svg>
<defs>
<style>
.someStyle { fill: }
</style>
</defs>
<path class="someStyle" d="...">
</path>
<svg>

nickdrawthing,
@nickdrawthing@dice.camp avatar

@epidiah Oh, I think I misunderstood the assignment. So you have two lines (like stroke objects with a width and colour and all that) and you want to bring down a cookie-cutter and chop a chunk out of them?
This seems hacky, but what about if your "mask" shape was actually a rectangle that filled the canvas, and had a hole out of the middle of it. That way the circle in the middle is actually a negative space so the clipPath shows the "outside" of circle?

nickdrawthing,
@nickdrawthing@dice.camp avatar

@epidiah I can provide you with an SVG produced in Illustrator that is a rectangle with a hole cut out of the middle. Is that helpful? I think it's even under 500 characters so it would fit in a post.
Sorry, I've worked with SVG before but I'm not pro; this seems doable based on my experience but please tell me to buzz off if I'm being overbearing here.

epidiah, to random
@epidiah@dice.camp avatar

I beat at Binary, Balanced Ternary,
and English! Yay?

Digging streak: 🧙🕳️
(as of 2024-05-08)

https://www.dig1000holes.com/digs/wastrle

nickdrawthing,
@nickdrawthing@dice.camp avatar

@epidiah Got it in one! What a ridiculous game, I like it!

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