@platformalist@mastodon.gamedev.place
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platformalist

@platformalist@mastodon.gamedev.place

Canadian dev making wacky animal games at Eggnog Games. Made Super Star Duck, Leaving the Tree, Maze Dog, and a bunch more!

Currently working on Stickyfoot.

#pico8 #gamedev #indiedev

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platformalist, to gamedev
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Added rotating coin animations to Stickyfoot today! Need to make the animation function a LOT more performant but it's a good start!

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platformalist, to Playdate
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Got a Playdate for my birthday! SO EXCITED!

Any game recommendations? If any of you folks have released games on it, I'd love to try them out!

platformalist,
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@jake4480 Awesome, I'll check some of those out! It's such an awesome little device, can't wait to fill it with all sorts of weird stuff!

platformalist,
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@tomhannen Oh, that looks fantastic! Definitely will check it out, thanks for the recommendation!

platformalist, to gamedev
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Gameplay and level design are in a good place, so doing some UI polish before moving forward with playtesting. Giving menus some personality!

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zep, to random
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0.1.0c is up ~ a bunch of bug fixes, the beginnings of a manual, and mget/mset make their triumphant return!

Changelog: https://www.lexaloffle.com/picotron.php?page=resources

I'll do another round of fixes this week, so don't fret if your report hasn't been addressed yet, or if you'd like to contribute to the bug megathread: https://www.lexaloffle.com/bbs/?tid=140647

platformalist,
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@zep Woohoo, mset and mget! :D

Appreciate all the hard work you're putting into updates! Maintaining something so complex across a bunch of operating systems and devices is no small feat!

platformalist, to gamedev
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Reworked the multi-switch door to be more intuitive, treating it as keys with numbered doors instead of switches that can be turned on and off. Wasn't quite landing with playtesters in the previous state.

#pico8 #gamedev #indiedev

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platformalist, to gamedev
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Less weird string conversions for save data will hopefully clear up some of the bugs I've been dealing with, and finally get me over this last hump before playtesting can commence!

Have also spent some time setting target times for each level so you can know what target you're shooting before before you jump into a level. Seems like a small addition but it took a surprising amount of time to figure out values that made sense.

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platformalist, to gamedev
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Menus and stats appear immediately at the end of levels right now. I want to find a nice balance where we keep this sense of speed but things look more polished. Will likely have them fly in from the sides, but there are a few options to consider!

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platformalist, to gamedev
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More polishing on the title screen! Not 100% functional yet but getting there!

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platformalist,
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@Liquidream Thanks! Adjusted it based on some in-person feedback saying the exact same thing! I liked the ‘neon sign’ vibe of the first option but if it’s not legible, what’s the point?

platformalist,
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@musicvsartstuff Thanks Nicole! :)

platformalist, to gamedev
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Messing with some title screen concepts. I like the busy text-heavy look, it fits well with Stickyfoot's neon aesthetic.

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platformalist, to gamedev
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Wouldn't be a title screen without a trophy animation!

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platformalist, to gamedev
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Stickyfoot's feeling a little devious today!

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platformalist,
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@Hyperlynx thanks Len! :D

platformalist, to gamedev
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Yeah, slowed it down and the fire chain feels much more fair now. Still nasty though!

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platformalist, to gamedev
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Too fast? Not fast enough? Remains to be seen.

#pico8 #gamedev #indiedev

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platformalist,
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Oh, and in case you're wondering, it also works on weird shapes!

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platformalist,
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@vencabot I think with it slowed down just a teensy bit it’ll be super fun!

platformalist, to gamedev
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New mechanic for Stickyfoot! Numbered doors that change depending on how many door switches you've toggled.

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platformalist,
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@zep You can thank yourself for how quickly these mechanics are progressing!

I'm trying to get Stickyfoot done before pi day! For ... reasons. ;)

platformalist,
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@Achie7240 I want Stickyfoot to be pretty action-packed with only a few head-scratchers, so this particular mechanic is only gonna be in a few levels :)

platformalist, to gamedev
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Making more levels for Stickyfoot!

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platformalist, to gamedev
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Discovered the Portable Puzzle Collection by @simontatham today, and I’m so incredibly glad that some folks continue to produce sites and content like this.

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/

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