@simonschreibt@mastodon.gamedev.place
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simonschreibt

@simonschreibt@mastodon.gamedev.place

I'm a VFX Artist with a blog about game art tricks and a game: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

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simonschreibt, to gamedev
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simonschreibt,
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@someguyjg @grumpygamer Someone in my community got this "damaged"-warning as well and said "it does not work on an M2". I guess it's a different chip? Maybe games work only on newer Macs?

simonschreibt,
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@grumpygamer @someguyjg good news! i just uploaded the mac build to steam and a friend tested it AND it works. at least for him...i hope for you too!

simonschreibt, to gamedev
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simonschreibt, to gamedev
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New Enemy for my " in Space, but cozy": Alien-Blobbies which multiply on death.

Play in Browser: https://simonschreibt.itch.io/super-duper-space-adventure

video/mp4

simonschreibt, to gamedev
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BETA TEST for new Player Ship! SPECIAL: Each segment contains a weapon slot, BUT the lower your health, the fewer segments you have (until you gain health again)!!
Test in Browser: https://simonschreibt.itch.io/cozy-space-survivors-web

video/mp4

grumpygamer, (edited ) to pixelart
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Three new NPC quest givers.

simonschreibt,
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@grumpygamer So much character in so few pixels, they look great! Can't decide, to whom I would like to talk first...hm....

simonschreibt, to gamedev
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Funny : I've implemented a banner which appears when a quest is started & quests are started now when you start accomplishing the goals (even without talking to the quest giver first). Turns out: Destroying a mine by sacrificing yourself still counts as: Quest started. :D

video/mp4

simonschreibt, to gamedev
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🇫🇷🇫🇷🇫🇷This might split or bring together ALL OF FRANCE! 🇫🇷🇫🇷🇫🇷
Today, I end the debate about vs ! From now on, we shall say !
See how it feels by playing my game (in Browser): https://simonschreibt.itch.io/cozy-space-survivors-web

Pixelart Space. A huge French chocolate pastry floats in space in the background. Next to it, the name: Pain au Chocolatine.

simonschreibt, to gamedev
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Does anyone have a Mac? I uploaded a Mac-Build of my Game to Steam, but I can't test as I don't have a Mac :D Can someone tell me if it works?
https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

video/mp4

simonschreibt, to gamedev
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What do you think you're looking at here? You have 1 guess! :)

simonschreibt, to gamedev
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simonschreibt, to gamedev
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simonschreibt, to gamedev
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Feels almost as good as a 100% full battery on the cell phone: Refactoring a feature and realizing that most code is not necessary anymore. This is code detox!

Wanna check if the game still runs? Sure: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

video/mp4

simonschreibt, to gamedev
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Are you naming your stuff
TYPE_USECASE
or
USECASE_TYPE
?
Example1 (all enemies are sorted below each other):
enemy_01_explosion_01
enemy_02_charge_02
or
Example2 (all explosions are sorted below each other):
explosion_01_enemy_01
explosion_02_player_01
...

simonschreibt, to gamedev
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This time with sound!
Also, new VFX for: mine & alien explosion and new vfx the engine and "loot appears".

video/mp4

simonschreibt, to gamedev
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New Nebula Background for my little game. It's composited of 3 renderings I did with the Blender Nebula Generator by Mark Kingsnorth https://blendermarket.com/products/nebula-generator
See ingame: https://simonschreibt.itch.io/cozy-space-survivors

simonschreibt, to gamedev
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++ Linux-Friends, I N33D H3LP! ++
💡 Theory: You can now play my game on Linux: https://simonschreibt.itch.io/cozy-space-survivors
❓ Practice: I don't know if it works. I have no Linux-Distro anywhere. If you want, feel free to download and tell me if it runs. :)

Screenshot of my download section on my itch website which shows buttons for the different versions (windows, mac, linux) and I place a little heart and a linux tux pinguin next to the buttons.

simonschreibt, to gamedev
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A website where you do NOT want to appear when releasing a game.
Fight the evil by going to the GOOD site: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

simonschreibt, to gamedev
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First test with savegames which will make it possible to add some Meta-Progress (good for replay-motivation). Works also in Browser! Right now, the ships can be unlocked one after another.
Test in Browser here: https://simonschreibt.itch.io/cozy-space-survivors

simonschreibt, to gamedev
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After a long time of being a fan of camelCase I must admit, since I use Godot/GDscript, I prefer snake_case now. It's more readable to me. Or maybe my eyes just get worse.

what_about_you_?

simonschreibt, to gamedev
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436h.
That's one playthrough of Baldur's Gate 3 or working on a game up to its demo state. I did the latter.
In this dev log I show how I track my time and how my invested time is distributed between code, art, learning, sound and play-testing: https://simonschreibt.itch.io/cozy-space-survivors/devlog/637073/update-64-milestone-steam-demo-breakdown-of-the-436h-invested

simonschreibt, to random
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My game is part of the IGN May '24 Showcase!!!1111 😍 https://youtu.be/dKvWBPjLXzU?si=GMd-mvq3ZaaoUEsI&t=131

simonschreibt, to gamedev
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As some mobile ads look and sound better than the actual game these days...I guess this could be a compliment?!
See for yourself: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/

simonschreibt, to gamedev
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Say something with max. 3 words which will be understood by people from your profession but is gibberish to the rest of the world.

I start: "tabs vs spaces"

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