@2DArray@fsouchu
I might well or be following this I enough detail but could you read the current 32 bits then mask in your fill pattern and write back? Or does multiple walls make that impractical
It's really sad that what people got from Dark Souls is "games that make you git gud are better" and not "intentionally designed friction in games greatly heightens immersion"
@eniko the irony is that Dark Souls did such an incredible job of pretending to be a super difficult game that people think it is a super difficult game and as a result have taken completely the wrong design lessons from it.
::โ::
l=10+sin(t()/16)5
r=2l
for x=-l,l,r/128 do
for y=-l,l,r/128 do
if cos(cos(min(sin(x/6.28)+y,x+sin(y/6.28))/6.28 )/6.28)-cos(sin(max(sin(y/6.28)+x,y+sin(x/6.28))/6.28)/6.28) > 0 then
pset(x/r128+64,y/r128+64, 7)
else
pset(x/r128+64,y/r128+64, 0)
end
end
end
goto โ
If I had a dollar for every PS1 third-person bio/body horror game with pre-rendered backgrounds and a main character who was a cop, I'd have five dollars.
I could even get another dollar just by being more thorough.
It's happening again. I lost a lot of my time to size crunching my entry last year. I'm sure I will do the same this year too. #pico8 (or anything really)
function f(x,y,p)return (x-p.x)^2+(y-p.y)^2end g=128cls()ps={}for i=1,15do
add(ps,{x=rnd(g),y=rnd(g)})pset(ps[i].x,ps[i].y,i)end
s=g
h=true::_::
o={-s,0,s}for x=0,g do
for y=0,g do
p=pget(x,y)for u in all(o)do
for v in all(o)do
q=pget(x+u,y+v)if h then
if p==0and q>0then
pset(x,y,q)p=q
elseif p>0and q>0then
if(f(x,y,ps[p]) > f(x,y,ps[q]))pset(x,y,q)p=q
end
else
if q>0and p>0and p!=q then
pset(x,y,0)p=0pset(x+u,y+v,0)
end
end
end
end
end
end
s/=2if(s<1)s=1h=false
flip()goto _
o=0poke(0x5f2c,3)n={-1,0,1}?"^!5f10โฌ๏ธ333โฌ ๏ธโฌ ๏ธโฌ ๏ธ;;;โโโโฅโฅ7"
::_::m=32z=t()/4line(m,m,m+cos(z)*m,m-sin(z)*m,15)o=abs(o-1)
for x=o,64,2do
for y=o,64,2do
c=pget(x,y)for u in all(n)do
for v in all(n)do
pset(x+u,y+v,min(15,(pget(x+u,y+v)+c)/2))end
end
end
end
flip()goto _
@textfiles No idea about your problem but it did casue me to stumble across this delightful opening from the New York Times review of the System they were made for
The ๐ฃ๐๐๐ขโฌฉ๐ญ๐ ๐๐๐ ๐ฎ๐ฌ๐ฎ๐ฏ has now started! ๐ฅณ
๐ https://itch.io/jam/pico-1k-2023
You have until end of Sep to create:
๐น๏ธ Games
๐บ Demos
๐ ๏ธ Tools
...in #Pico8 using โค 1KB of ๐๏ธ code!
@skington nah, management actively lied about the contents of the two reviews to state that she had been cleared when at least one of the reviews said the deaths needed further investigation and stated that avoiding bad PR was a legitimate reason not to involve the police
For my #lowrezjam project I'm going to need a lot of stuff on screen at the same time. Stress-testing my current system it looks like I should at least be able to have 100+ enemies comfortably colliding with each other. #pico8