yurisizov

@yurisizov@mastodon.gamedev.place

Делаю игры | https://mastodon.gamedev.place/@godotengine alumnus

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yurisizov, to music

😰 MIDI exports took about 9 hours to implement across two days, but I believe it's done now. Not sure if it's exactly as it ideally should be, but at least it seems to produce results close to the original Bosca Ceoil. Which is the goal after all!

Next week — public builds!

In the meantime, you can try composing something and then exporting it to WAV and MIDI by running the project from the editor. Testing is much appreciated!

https://github.com/YuriSizov/boscaceoil-blue

yurisizov, to godot

If you're doing custom UI in and need to render some text, don't sleep on TextLine and TextParagraph!

Those two classes handle a lot of wrangling needed to position the text correctly, something you'd be hard-pressed to replicate with raw draw_string() calls.

yurisizov, to random

Are predicate-based method overloads a thing in any language? Would that be an interesting idea?

image/png

yurisizov, to godot

🎉 BIG NEWS for your eyes and ears!

I'm remaking Bosca Ceoil, a music making app by @terry! It's easy and fun to use, especially if you're not a savvy musician. Like me 🙃

Check this out (and check the follow-up post for more details) 🔊👂

You can get the project and read the full announcement on GitHub:
https://github.com/YuriSizov/boscaceoil-blue/discussions/2

video/mp4

yurisizov, to godot

✍️ I wrote an article about porting an ActionScript 3 project to and GDExtension.

It doesn't go much into Flash/Godot-specific details, so no prior knowledge needed! Just a bunch of insights into such porting task 👀

Free for all on Patreon:
https://www.patreon.com/posts/how-to-rewrite-102819465

yurisizov, to godot

🌄 The hills are alive with the sound of music!

I invite everyone to try GDSiON, a software synthesizer GDExtension for ! Currently pre-alpha, but it has an interactive demo 🎹

https://github.com/YuriSizov/gdsion

The project is still WIP, and I'm looking for early testers and contributors. If you have experience contributing to Godot, you should feel right at home 😊

Read the full announcement here:
https://github.com/YuriSizov/gdsion/discussions/1

yurisizov, to godot

Public reveal of my software synthesizer GDExtension project for is going to happen this week!

I'm almost done preparing the "Initial commit", and have now completed the interactive demo of some of the synth's capabilities! Sound ON 🔊👂

I'm really happy with the current state of affairs, as this demo also tests most of the functionality that I'll need for the music/sfx production app based on this synth.

The UI should be done rather quickly, with alpha soon to follow.

The video starts with a user interface of an app, showing a classic piano layout. As the video goes on, the user uses their mouse to interact with the piano keys, which produce corresponding sounds, demonstrated with a spectrum graph as well as the sound itself. The video also shows that you can change what instrument is imitated with the synthesizer, and as that happens, different sounds are produced by the same keys.

yurisizov, to godot

🎁 You might want to unwrap this one! The first development snapshot of 4.3 is available for public testing. Big rendering system rework, D3D12, editor and input improvements!..

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-3-dev-1/

yurisizov, to godot

🏁 One last turn, and the checkered flag is in sight! 4.2 reaches its first Release Candidate today, so make sure to download it and give it a good shake.

Read more:
https://godotengine.org/article/release-candidate-godot-4-2-rc-1/

yurisizov, to godot

🤖 Hope you've enjoyed blue robot days at 2023, or at least tuned in online for our streams!

Now we're back to work on 4.2, with a new beta release available for testing, fixing many nasty issues.

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-beta-5/

yurisizov, to godot

🎊 Particles! 4.2 comes with a lot of care for them, thanks to our champion @qbie and her amazing work.

And here's a little update from Qbie about the state of Godot particles, and what their future holds:
https://godotengine.org/article/progress-report-state-of-particles/

yurisizov, to godot

💎 After another 3 months of incredible work by our contributors, 4.2 is ready for beta testing! So many things to highlight, I'll try to do it in a thread 👇

Read our full announcement:
https://godotengine.org/article/dev-snapshot-godot-4-2-beta-1/

yurisizov, to godot

🧑‍🌾 As 4.2 enters its feature freeze, we can finally harvest some more safe fixes from this dev cycle and put them into the 4.1.2 patch release. It's a lot of goodies, and it's all honest work by Godot contributors!

Read more:
https://godotengine.org/article/maintenance-release-godot-4-1-2/

yurisizov, to godot

In 4.2 you can finally change the installation folder for assets, which should be handy if your addon is distributed in a sub-module friendly way.

(You can also ignore the root folder auto-generated by GitHub when downloading ZIPs.)

video/mp4

yurisizov, to godot

☀️ Summer was so nice, we forgot to publish more 4.1 patch releases! No problem, easy to fix, just pick pick pick from a list of amazing contributions, et voila! Give this release candidate a test so we can publish 4.1.2 next week.

Read more:
https://godotengine.org/article/release-candidate-godot-4-1-2-rc-1/

yurisizov, to godot

As an ex-webdev I love 's bespoke GUI system based on anchors and containers ❤️ It's versatile yet predictable (such a refresher!). And you can style it with themes, which is something that I maintain in the engine.

Have any questions about GUI and themes? Ask away!

yurisizov, to godot

📰 You've read it in the papers, is all around us! And in a little over a month Godot 4.2 is going to be out. For now, you can test the latest improvements in today's dev snapshot!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-5/

yurisizov, to godot

Practically every time something cool is done by the community, some ask for it to "be in the core". This is rarely followed by responses from the project maintainers who support the idea.

So I want to address this a bit.

Godot as a project aspires to be small and lean, a good basis, but not necessarily a jack of all trades. The idea is that we provide the necessary building blocks for the developers to create not only the projects they dream of, but also the tools that they need.

yurisizov, to godot

👖 If you're young at heart, you know patched jeans are the coolest! You know what else is cool? Patch releases for your favorite game engine! 4.0.4 aims to bring more stability to devs staying on the 4.0 branch.

Read more:
https://godotengine.org/article/maintenance-release-godot-4-0-4/

yurisizov, to godot

🚂 The development of 4.2 is picking up steam, as we're entering the second month of the dev cycle. Many exciting changes this week, with even more soon to come!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-2/

yurisizov, to godot

🥰 If you are still using 4.0, rejoice — since you are not forgotten! We have picked a bunch more safe improvements and are ready to publish 4.0.4 soon. But first, a release candidate, of course!

Read more:
https://godotengine.org/article/release-candidate-godot-4-0-4-rc-1/

yurisizov, to godot

⚙️ The work has begun on 4.2! We've kept a few enhancements ready to be merged as soon as we can, while finalizing 4.1. But the wait is over, you can download 4.2 dev 1 right now.

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-1/

yurisizov, to godot

Polished like Barbie's 💅, powerful like an atomic 💣 — 4.1.1 arrives to improve upon the recently released Godot 4.1 and rob you of excuses not to work on your game!

Read more:
https://godotengine.org/article/maintenance-release-godot-4-1-1/

yurisizov, to godot

🫠 As Europe melts from a heat wave, we're still on track to provide fixes and improvements to . We just released Godot 4.1, and that means it's time to test the first patch release. Hotfixes cannot get hotter than that!

Read more:
https://godotengine.org/article/release-candidate-godot-4-1-1-rc-1/

yurisizov, to random

❌ "It's open source, just fix it yourself!"
✅ "It's open source, and we invite you to join by reporting, discussing, supporting, or contributing"

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