working with Zim Desktop Wiki again, which I was using for years but had to stop because my wiki became too big to be comfortable to use on my old machine.
Right now my more modern machine does seem to work better, but I am looking at my last journal entries from 6 years ago and wonder what I was thinking back then.
what it does have though is a few useful pages from the net I copied in back then and which have gotten lost since then
Cover of Grenzland #3 Issue 3 of Wanderer Bill's Grenzland fanzine just landed in my mailbox yesterday, with, among other things, an NPC class written by me ("The Anointed of Abyssal Slaughter"). It mostly was me combining the given topic of the issue with an interest in NPC classes a while ago. The 'zine also contains a one-page dungeon by Alex Schroeder ("The Crown of Neptune"), a game report ("Schiffbruch"), rules for…
I bought a Razer headset on a whim while in the electronics store earlier. I don't think I will do that again. To get the fuil features I paid for I had to register and give more private details than I had to give for working in one of the biggest banks of Europe.
Why does an electronics company want those kind of details from me. Why do they want me to give all that to use what I already paid for?
@tofugolem while I agree with the sentiment, my inner tolkien fanboy keeps nagging about it: the calculations were made in 2011, with an interesting recalculation in 2012 (https://www.forbes.com/sites/michaelnoer/2012/04/23/how-much-is-a-dragon-worth-revisited/). This was before The Desolation of Smaug showed the absolutely ludicrous amounts of gold they decided to put in that movie (which if real might easily be more than ever mined)
The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
@javi@dianeduane oh right now it already died down a lot. that article consistently pulls in higher numbers than the rest, but whenever Diane links to it it's like a tsunami.