jeffpalmer, to genart
@jeffpalmer@genart.social avatar

This is a bit of a cheat, as my in-progress project is based on animated particles, but given that today is New Year's Day, this is what I'm going with. 😅🙏

ultrazool, to random
@ultrazool@mastodon.scot avatar

Using prompts to get more fluent on the virtual retrocomputer. This started life as a 3D swirl of sine waves and ended flattened into many of these kaleidoscope mandalas. The loop's very simple, you can tweak some parameters but i like this one.

https://tic80.com/play?cart=3686

particles aren't real

A swirling sort of kaleidoscopre pattern superimposed on a circle, in a circular palette of blue/yellow/orange colours

ylegall, to random
@ylegall@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar

"Universe man, Universe man
Size of the entire universe man"

https://infinitefunspace.com/p5/fly/ lets you fly through this "infinite" toroidal cube of 1M particles of ray-marched geometry spread by a moving noise function for extra texture.

Use the arrows and ASDW to move. [ and ] change the number of shapes. T toggles the text. N toggles the noise. L toggles layers.

- Particles
- SDFs
- Shaders

rreusser, to random
@rreusser@mathstodon.xyz avatar

Fiiiiiinally using genuary as an excuse to learn WebGPU. Not much art going on here, just particles, lots of them. Instanced point sprites, to be specific. At this point feels pretty similar to the regl library I'm used to, just a bit lower level. Looking forward to not needing all the WebGL 1 workarounds and kludges I've accumulated over the years. Some surprises like—in addition to managing memory layout manually—uniform buffers having to be multiples of a certain size or something, but mostly quite straightforward.
live version here: https://rreusser.github.io/genuary-2024/01/

damienjorrand, to genart French
@damienjorrand@mastodon.design avatar

day 1, second drop: "Particles, lots of them".
(is it generative art when you take a picture of the soap in the dish you were just washing ? ;)

ericof, to sketch Portuguese
@ericof@pynews.com.br avatar
tca, to random
@tca@genart.social avatar

'Particles, lots of them.'

It's the series.

scdollins, to genart
@scdollins@genart.social avatar

"Particle man, particle man
Doing the things a particle can"

Play with this image live (and check out its source code) at https://infinitefunspace.com/p5/ball/ Drag with the mouse or your finger to spin it around.

It uses buffer-less rendering of 100,000 screen-aligned triangles textured with spheres. Each one is sized, colored, and animated entirely within the vertex shader.

- Particles
- Shaders

bornach, to random
danieledapo, to random

Day 1: Particles, lots of them

bobby, to genart
@bobby@x0r.be avatar
jesshewitt, (edited ) to random
@jesshewitt@genart.social avatar

Genuary 1: Particles, lots of them. 🤪

mathling, (edited ) to genart
@mathling@mastodon.social avatar

interlude

Particles, lots of them

What we have here is particles following paths of a complex function flow field. The complex function is a polynomial with roots arranged in according to symmetries of a right-angle random walk. The flow starts are based on smooth looping meanders

Pumaparded, to random
@Pumaparded@mastodon.social avatar

Ok, not got a full setup and site deployed yet, but heres for now.

video/mp4

csk, to random
@csk@mathstodon.xyz avatar

Let's kick off Genuary 2024!

January 1: "Particles, lots of them"

Each particle has one random friend and one random enemy. In each time step, a particle takes a step towards its friend, a slightly larger step away from its enemy, and a teeny step towards the centre of the screen. The result is nicely chaotic behaviour with no real physics. Source code at https://editor.p5js.org/isohedral/sketches/zSZ0-Omzx

A short clip of a particle simulation. Particles move randomly and vigorously, with a tendency to cluster at the centre of the simulation. The centre occasionally spits out long filaments that writher around before converging again.

villares, to python Portuguese
@villares@pynews.com.br avatar
noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Lot of Particles arranged in a circle with tangential Initial velocity.

Colorful ring trissecting itself into different hues.

MaximSchoemaker, to random

Genuary 1 - particles
Particle implementation of the Pythagoras tree ✨👁️🎄👁️✨

video/mp4

generiyaki, to genart
@generiyaki@genart.social avatar

I didn't make any new year resolutions, but if I did, one of them would be to stop self-filtering so much. So here we go.

Prompt: "Particles, lots of them"

I first made a few attempts at other things that I wasn't happy with. And honestly I'm not happy with this one either. I feel like particles lend themselves more to animation and I prefer stills. But it's time to be done with this one. So much more of Genuary ahead!


A black background with thousands of tiny white dots trailing across the screen, criss-crossing in three meandering paths.
A black background with thousands of tiny white dots trailing across the screen, criss-crossing in five meandering paths.
A black background with thousands of tiny white dots trailing across the screen, criss-crossing in seven meandering paths.

georgemsavva, to random
@georgemsavva@genart.social avatar

Wasn't planning to this year, but I've seen so many cool posts.. this system generates lots of particles, certainly no palettes and starting to think about Droste effect. Will probably keep refining this over the month.

A flow field in black on white, with flows arranged in a circular pattern.

tca, to random
@tca@genart.social avatar

'Particles, lots of them.'

It's the series.

chrisamaphone, to random
@chrisamaphone@hci.social avatar
crocidb, to random
Az, to GraphicsProgramming
@Az@mastodon.gamedev.place avatar

A small experiment for using a 2d chaotic attractor as a heatmap for a physarum-like particle system. The current result is really noisy, far from the organic look I was aiming for, and very compression-unfriendly. Better seen in a thumbnail I guess. :D
I like how the transitions between the positive and negative modes feel.

A moving shape, made of a swarm of particles, is attracted by a Clifford attractor. This creates a tentacle yet hive-like appearance. Every couple seconds, it alternates between positive and negative mode (like in pictures). Switching to positive retracts the tentacles, while switching to negative mode shakes them.

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