Stylized 3D illustration for a 2001 article in the Dutch PC-Active magazine, about the Code Red worm, which was the first large-scale, mixed-threat attack to successfully target enterprise networks.
@ephtracy It's possible to create organic characters with NURBS, but it's harder than when using SDF modeling, mainly because the underlying surface structures of NURBS restrict the possibilities. Blends, fillets and chamfers can fail because of surface edges, iso lines, poles, etcetera. Also, coloring is always hard-edged with NURBS, no smooth transitions.
I'll check my archive for some characters I made using NURBS, then post them here.
Question: is there a handy tool where I can take a screenshot, mark up the screenshot as to what is content and what is not, and be told what percentage of the image is content? #GraphicDesign#GraphicDesigners
@daniel 🙂 I don't want to brag, but I've been making voxel art since the mid-2000s, back when there were no voxel editors and no Minecraft. I wrote an article about it, if you'd like to know more: