"Dragon's Teeth"
He cast the teeth upon the ground and immediately regretted it, horrified not by the sprouting warriors, but because they began planting their own teeth as well.
Obviously I've given up on trying to stick to the schedule. This week in particular was much too busy. I'll try to respond to all the prompts in sequence, finishing whenever I finish.
For today, I took a shortcut. I happened to need code to draw large patches of the Ammann-Beenker tiling with matching rules for a paper I was writing. It sort of fits with the theme of "grow a seed" (because of the substitution rules) so I duly submit it here. Source code: https://editor.p5js.org/isohedral/sketches/AevXmr5Vq#genuary#genuary2024#genuary26
Random walks were one of the things that first attracted me to generative art. Here's the output of a bounded random walk on a 64 x 64 grid, with the hue changing just a teeny bit on each step. This was what the grid looked like when it finally got completely filled after ~139,000 steps.
I combined #Genuary25 and #Genuary26 to make a re-creation of a cool texture pic from my phone, while also growing from seeds (i.e. seed crystals). I positioned the clusters using a Poisson disc sampling code from @AaronReuland (which was adapted from Daniel Shiffman's code). It would be fun to delve further into this. Needs more sparkles, at least.
For #genuary26 (Grow a seed). I built a system with the space colonization algorithm. Each click plants a seed and disperses some 'nutrients' which all planted seeds compete for.