Tipa, to templeofelementalevil
@Tipa@gamepad.club avatar

Retro Game Haul: March 30, 2024

I have way too many games to ever play, but still I can't help it. Today's haul: Othello (NES), Spinball (Vectrex), Colossal Cave Adventure (PS5), Broken Sword: The Shadow of the Templars (GBA). Read on for more details

https://chasingdings.com/2024/03/30/retro-game-haul-march-30-2024/

#Adventure #TextAdventureGame #Vectrex #VideoGame #VideoGameConsole #atari #basic #BrokenSword #ColossalCave #GameboyAdvance #nintendo #othello #pinball #ps5 #spinball

meganmariehart, to random
@meganmariehart@mastodon.social avatar

OTELLO

Opera by Giuseppe Verdi. Libretto by Arrigo Boito.
Based on William Shakespeare’s Othello

🗓️ February 25, 2024
🕕 6:00 pm (18:00)
📍 Staatstheater Darmstadt

Conductor: Daniel Cohen
Staging: Paul-Georg Dittrich
Set & Costume: Anna Rudolph / Anika Marquardt / Lukas Rehm
Video: Lukas Rehm
Dramaturge: Teresa Martin

ℹ️ https://www.staatstheater-darmstadt.de/veranstaltungen/otello.1435/
🎟️ https://webshop.staatstheater-darmstadt.de/de/produktion/21bd4f39-454c-4772-9662-f80d209d4273/1024

jdmccafferty, to london
@jdmccafferty@mastodon.online avatar

11 Dec 1669: A woman openly plays on a stage as Desdemona in - she was probably Peg Hughes (Folger)

nilmethod, to android

Any or enthusiasts here? I was rummaging through some stuff and found a beautiful old board that my wife made for me almost 20 years ago when I was obsessed with the game. Back then, wzebra was the toughest engine.

I'm looking for an version of the game that's not crapware. DroidZebra is in but it hasn't been updated since 2016 (maybe it's stable enough).

Tipa, to AWS
@Tipa@gamepad.club avatar

Changed up the UI a little. Consolidated the endpoints to one for better AWS integration. I think I can use what I've learned here to port "You Are the Amulet" to and make my greatest failure playable.

Tipa, to javascript
@Tipa@gamepad.club avatar

front end served by , written in with 3 game engine, back end served with (soon AWS ) and written in . There's a lot going on but it sorta works. This proves my idea to offload the processing to a remote back end driving a thin client works.

It plays terribly at the moment, but it's good enough to work on the UX.

winslowjosiah, to programming
@winslowjosiah@hachyderm.io avatar
Tipa, to pokemon
@Tipa@gamepad.club avatar

Retro World Expo Scorecard

Retro World Expo has been defeated by us. Here's the games we ripped from its steaming corpse.

https://chasingdings.com/2023/08/28/retro-world-expo-scorecard/

Tipa, to random
@Tipa@gamepad.club avatar

So last night I sketched the layout for my port of my game to . But think: What if Othello was a dramatic sports anime with a lot of plot twists, villains and battles? BECAUSE THAT'S WHAT MY DREAMS WERE LIKE. I woke up in the morning thinking "damn, that one was WEIRD." The bishoujo guy who might be a friend, might be an enemy, was really committed to the Tiger opening.

winslowjosiah, to random
@winslowjosiah@hachyderm.io avatar

🧵 Day 1

After prototyping a decent Othello AI, I'm trying to decide how to represent the Othello board in PICO-8.

  • 2D array
    pros: intuitive
    cons: slow to use

  • bitboard
    pros: uses bitops on 64-bit nums (fast!)
    cons: PICO-8 doesn't have 64-bit nums; will have to adapt

winslowjosiah,
@winslowjosiah@hachyderm.io avatar

Day 10

It's time to start implementing an !

I've together a greedy AI that plays the move that maximizes its winning margin on the next turn. It's not too hard to win against, but it's a start.

Now to make the AI's move-playing look less awkward.

A pixelated Othello game with a minimalist aesthetic. A simple greedy AI is playing against a human, and thankfully, the human is winning.

winslowjosiah,
@winslowjosiah@hachyderm.io avatar

Day 12

I'm holding off on designing a "stability" , to see how good the can be without it.

I have a AI working with negamax and alpha-beta pruning. It likes mobility, loves corners, and dislikes "frontier" disks - disks next to empty cells.

A pixelated Othello game with a minimalist aesthetic. The human (playing as black) is in a game against an AI (playing as white). A series of statistics, including CPU time in frames and game-nodes visited, updates on the top while the AI is thinking.

winslowjosiah,
@winslowjosiah@hachyderm.io avatar

Day 26

The deadline was just extended by 2 weeks. What a relief; I don't even have a title screen!

But here are the beginnings of one. That board in the background is meant to evoke the cover art, but I probably won't keep it. Besides, I'm running out of !

An unfinished, experimental title screen for a game called Apathello. The game's name sits over a background of stars that move up and down with parallax. A faint Othello board steadily moves by at a tilt in the background.

SchlocklusterVideo, to jazz

On June 30, 2015, All Night Long was screened at Il Cinema Ritrovato. Here’s some Paul Harris fan art!
.

winslowjosiah, to python
@winslowjosiah@hachyderm.io avatar

Working on a very basic / in , so I can figure out how to add to it.

An AI player has to do two things: decide what its next move is, and evaluate how well it's doing right now. So I've split the work into a Decider and an Evaluator.

I've coded a random decider and a greedy decider, and I've been having fun testing them out. Next, I'll code different evaluation functions, and a minimax decider!

A VS Code terminal displaying many Othello boards in an ASCII format. A 65-turn game was played between a greedy score-maximizing AI and a human. The final score was 20 to 44, with the human winning.

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