Second #RustNL result: zlib-rs now works with no_std (on main)
most work was done by fellow unconf attendee Jonas Kruckenberg.
This ability is cool not only because zlib-rs can now be used on embedded devices, but also because it guarantees we don't sneakily use rust's allocator: allocation in the library should only happen through some function pointers that get passed in.
With some help from bjorn3 this was reasonably straightforward. I think the PRs are good templates for of someone wanted to work on a real compiler and implement further SIMD functionality. This issue lists some missing intrinsics
Hi! Do you do #gamedev in #rustlang (#bevy or not) and have cool gameplay footage to show off?
I've gotten a request from the #RustNL organizers for clips to roll between talks! This seems like a fun idea, so I'm putting out a call for short, appealing gameplay clips with some form of credits on them. Get them to me (maybe post them as a reply?) within the next 24-48 hours and I'll get them to the organizers.
Only feedback after watching the vid: Please, don't let AI handle #a11y .. maybe take inspiration from Ian 'Hixie' Hickson (Google Doc 😬 link at the bottom): https://news.ycombinator.com/item?id=34612696
I was amused to see somebody at #RustNL mention that one of Rust's biggest a features is portability because I usually think that one of Rust's biggest drawbacks is lack of portability.
It's quickly improving, but porting to new platforms still seems a huge endeavour when compared to other languages (eg: C)
Rust does seem to support a bunch of proprietary platforms that I'd never taken into consideration. But I don't honestly consider supporting these to add any value for my code.