@Cheeseness@mastodon.social
@Cheeseness@mastodon.social avatar

Cheeseness

@Cheeseness@mastodon.social

I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Fossil Sweeper (a game about digging up fossils), Winter's Wake & Icicle (and a stack of side things).

My avatar is a stylised self portrait with short messy hair, set within a hexagonal shaped slice of cheese with holes in.

#nobridge should not be necessary -_-

This profile is from a federated server and may be incomplete. Browse more on the original instance.

grumpygamer, to random
@grumpygamer@mastodon.gamedev.place avatar

My wave function collapse routine coded in Dinky took about 2 mins on a 200x200 map. I'm rewriting it in c++ and hope to get it down to a few seconds. I think I can. I think I can. I think I can.

Cheeseness,
@Cheeseness@mastodon.social avatar

@grumpygamer I experimented with it recently and had similar performance hurdles in the scripting language I was using.

Been thinking that chunking tiles and then doing WFC on that (effectively decreasing map size) might be a nice way to reduce some of the overhead.

Going to native code feels worthwhile regardless. Good luck!

Cheeseness, (edited ) to photography
@Cheeseness@mastodon.social avatar

Got a glimpse at a pair of baby yellow wattlebirds this morning. I didn't realise until today that there were two!

jonny, (edited ) to random
@jonny@neuromatch.social avatar

Helping someone debug something, said they asked chatgpt about what a series of bit shift operations were doing. He thought it was actually evaluating the code, yno like it presents itself as doing. Instead its example was a) not the code he put in, with b) incorrect annotations, and c) even more incorrect sample outputs. Has been doing this all day and had just started considering maybe chatGPT was wrong.

I was like first of all never do that again, and explained how chatGPT wasnt doing anything like what he thought it was doing. We spent 2 minutes isolating that code, printing out the bit string after each operation, and he immediately understood what was going on.

I fucking hate these LLMs. Empowerment is learning how to figure things out, how to make tools for yourself and how to debug problems. These things are worse than disempowering, teaching people to be dependent on something that teaches them bullshit.

Edit: too many ppl reading this as "this person bad at programming" - not what I meant. Criticism is of deceptive presentation of LLMs.

Cheeseness,
@Cheeseness@mastodon.social avatar

@jonny I had an interaction a few weeks back where somebody had asked in a public channel how to do something with ffmpeg. Another person gave a solution with a list of flags that was garbage, and only admitted that they'd "just fed that to the ol' GPT" after being told it didn't work.

When I called them out on it maybe not being a good idea to dispense LLM synthesised text as advice, they seemed surprised that a) the output wasn't helpful, and b) that what they'd done was objectionable.

Cheeseness,
@Cheeseness@mastodon.social avatar

@jonny 100% agree.

It also makes me a little uncomfortable with the role of Wikipedia or StackExchange within culture in terms of critical thinking vs just taking whatever at face value without any thought or consideration.

Cheeseness,
@Cheeseness@mastodon.social avatar

@jonny Both messages show the exact same timestamp at my end :D

danielalbu, to random
@danielalbu@mastodon.gamedev.place avatar

The team at Double Fine just published an extensive article celebrating Grim Fandango's 25th anniversary titled "A Very Grim Anniversary" and among others, it features my conversation with Bret Mogilefsky (@mogul) in it!

Check it out!
https://www.doublefine.com/news/a-very-grim-anniversay

Cheeseness,
@Cheeseness@mastodon.social avatar

@danielalbu @mogul Thanks to you both for a fun and insightful chat. Thanks Bret in particular for speaking to the importance of looking after people, even when/especially when poor conditions are normalised.

The pchan thumbnails/storyboards for Grim were very cool to see! That stuff is treasure.

FWIW, the Grim Remastered depth/collision data was tweaked to round corners and make Manny less likely to bounce off stuff at unhelpful angles.

Cheeseness,
@Cheeseness@mastodon.social avatar

@danielalbu @mogul It's also lovely to hear about your enthusiasm for F/OSS and community empowerment, Bret. I would have loved a world where players had access and tools to manipulate/author content for GrimE!

When I worked on DotT Remastered, I pushed for and got to release some of my code under MIT - nothing noteworthy (a little tool to help devs of in-progress Linux ports avoid users seeing errors when private builds are set up for testing on Steam), but it was cool to do a source release.

Cheeseness,
@Cheeseness@mastodon.social avatar

@danielalbu @mogul I also have a PS2 Kit in my closet that I just dug out. Thanks for your work in getting that initiative going!

Cheeseness, (edited )
@Cheeseness@mastodon.social avatar

@tashasounart @mogul @danielalbu As an external contractor, I was insulated from that, but out of love for colleagues and games, I still did a ton of unpaid stuff/overworked myself.

It's so hard to balance, even hard to see when we're head-down getting stuff done. Passion and commitment are very powerful. I think it's fair to demand the people who're meant to be looking after us will support us in managing that/make sure we're not being exploited.

I'm sorry for what you and others went through

eniko, to random
@eniko@peoplemaking.games avatar

i dont know if there is just something wrong with my brain but any time i have to look at a diagram for how code flows i find it several orders of magnitude harder to follow than the actual code

does this happen to anyone else? like, you look at some kinda code flowchart diagram and your eyes just glaze over and your brain is just "okay that sure is some lines and boxes you've got there"

Cheeseness,
@Cheeseness@mastodon.social avatar

@eniko Same here. I absolutely struggle to parse that stuff and "visual code" in general. And that's as somebody who makes/use charts and visulalisation tools in other contexts where I find them extremely helpful.

Cheeseness, to photography
@Cheeseness@mastodon.social avatar

Hung out with the greenkeets this morning (musk lorikeets)

A musk lorikeet sits in a gum tree, enjoying the morning sun

Cheeseness,
@Cheeseness@mastodon.social avatar

Caught in the spotlight

Cheeseness, to random
@Cheeseness@mastodon.social avatar

When two patterns collide and a third one's inside, it's a moiré 🎶

davidpierce, to random
@davidpierce@mastodon.social avatar

Hi friends! It’s that time again: I’m putting together this weekend’s Installer and want to know everything you’re into right now. What games/apps/movies/skateboard tricks/weekend projects have you psyched? Tell me everything!

Cheeseness,
@Cheeseness@mastodon.social avatar

@davidpierce I am still obsessed with Frog Finder 🔎 🐸 https://poobslag.itch.io/frog-finder

Cheeseness, to photography
@Cheeseness@mastodon.social avatar

Got a good look at the new little one for the first time this morning

That same wee baby Australian magpie running toward mum, begging for food

Cheeseness,
@Cheeseness@mastodon.social avatar

Enjoying some afternoon shade

Cheeseness,
@Cheeseness@mastodon.social avatar
Cheeseness, to random
@Cheeseness@mastodon.social avatar

Organised a little 3D practice session with some friends, where we had 20 minute blocks to make stuff with a couple of optional prompts. Went over and under time on some, but my focus was having fun and learning New Blender (this was my first time using something newer than 2.7x). Hoping to make this a regular thing.

An untextured low poly 3D model of a brick
An untextured 3D sculpt of a starfish
That same starfish model posted to be moving along an blocky, uneven surface

Cheeseness,
@Cheeseness@mastodon.social avatar

This week's prompt is "rook." I decided to do another rockman fan art, this time, inspited by Battle Chess' rook takes pawn animation. Sculpting in the brickwork is fun, but heavy on the hands, so decided to pull up stumps after doing one arm

Cheeseness,
@Cheeseness@mastodon.social avatar

For the midweek session, I felt like modelling some quick low poly trees (prompt was "rook").

Cheeseness,
@Cheeseness@mastodon.social avatar

This week's prompt was "telescope." Did something a little different from last time this prompt came up! https://mastodon.social/@Cheeseness/107828463563802007

Cheeseness,
@Cheeseness@mastodon.social avatar

This week's prompt is "bed," so I made this low poly garden

Cheeseness,
@Cheeseness@mastodon.social avatar

For the midweek session, I made a low poly bed and did some work on the Blendsday website (which isn't live yet)

Cheeseness, to gamedev
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

Here's the (late) October mid-month progress update for my fossil diggy-uppy game Fossil Sweeper. Mostly focused on museum music UI and implementation stuff this month!
https://www.patreon.com/posts/91445864

Cheeseness,
@Cheeseness@mastodon.social avatar

And as usual, here's the accompanying video https://www.youtube.com/watch?v=zSk8pnk77PA

Cheeseness,
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

I also updated the temp lighting controls to work like the music HUD so that lighting can be changed while walking around the museum and looking at the specimens affected by that lighting.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • provamag3
  • thenastyranch
  • magazineikmin
  • mdbf
  • InstantRegret
  • rosin
  • Youngstown
  • slotface
  • love
  • Durango
  • kavyap
  • everett
  • tacticalgear
  • DreamBathrooms
  • megavids
  • cisconetworking
  • Leos
  • modclub
  • khanakhh
  • ethstaker
  • osvaldo12
  • GTA5RPClips
  • ngwrru68w68
  • anitta
  • tester
  • cubers
  • normalnudes
  • JUstTest
  • All magazines