@aras@mastodon.gamedev.place
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aras

@aras@mastodon.gamedev.place

Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

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TomF, to random
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All these years I've listened to Dire Straits - only just realised the "six blade knife" is a guitar. I am very intelligent.

aras,
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@TomF kids these days would not get it with their 7- or 8-blade knives, but you Tom?!

Danc, to random
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In the future, you'll press 0 for an operator and it will be an AI agent. We will sense this; the cadence of the voice, the narrow logic. Rote ask for the human manager. Which will just be another AI agent. With slightly different tuning. And so on.

aras,
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@grumpygamer @Danc you have been eaten by an AI grue

aras, to random
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Source files in current project: various_tests.c, stuff.c. Hey it is my project, I make the rules! (or lack of the rules)

aras,
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@ruba my_rules.c is gonna be the next source file

aras,
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@Ck this code will outlive all the other code ;)

aras,
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@oblomov @gfxstrand @dneto CMakeLists.pdf

aras,
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@jakob I remember back when TimeManager.cpp was in Runtime/Python folder! (there was no python anymore, but folder was still that)

jon_valdes, to random
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Ever wanted to show images in your Github activity graph? No? Well tough luck, now you have to:
https://github.com/jonvaldes/img2activitygraph

aras,
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@jon_valdes wild demo category! As in, next up: video2activitygraph :demoscene:

aras, to random
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"Apple Silicon CPU Optimization Guide" looks pretty good! https://developer.apple.com/download/apple-silicon-cpu-optimization-guide/ (via @natbro)

aras, to random
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"Coding Adventure: Rendering Text" by @sebastianlague is excellent https://www.youtube.com/watch?v=SO83KQuuZvg

aras,
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@logicalerror @sebastianlague harfbuzz is indeed a popular choice for shaping

Migueldeicaza, to random
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Performance improvements in Safari.

1% here, 0.3% there and six months later you have a 30% boost on a mature codebase.

https://webkit.org/blog/15249/optimizing-webkit-safari-for-speedometer-3-0/

aras,
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@BartWronski @Migueldeicaza small improvements, repeated two dozen times, can do wonders! Big fan!

Someone famous should invent some catchy saying. “Post-mature optimization, when compounded, is quite alright”. Hmm, does not quite roll off the tongue.

runevision, to random
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LayerProcGen is a framework for layer-based procedural generation that's infinite, deterministic and contextual, that I'll release as open source later this year.

Check out the documentation work in progress and let me know if you have questions!
https://runevision.com/tech/layerprocgen/documentation/

Video showing terrain with debug visualizations appearing, show locations and how they're connected. The camera then zooms out and shows various data layers visualized under the terrain.

aras,
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@runevision these visualizations are excellent!

aras,
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@runevision I know the feeling!

dneto, to random
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Yes, friends, today I wrote an email beginning with "Yikes!"

aras,
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@dneto Yikes!

zeux, to random
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It's just wild that official Apple tools are basically useless for deep performance analysis of ALU bound shaders but @dougall made a tool that makes it possible.

aras,
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@zeux @dougall oh wow! Where is that tool?

Also, I can’t help but read bfeil as “be fail!”

__debugbreak, to random
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Got 7 boxes of hardware today so I guess it’s about as official as it’s going to get; on Monday I become a graphics programmer again, thanks to Raven.

aras,
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@__debugbreak whee! From now on, shader compilation stutters are your fault :)

sinbad, to random
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Good ratio

aras,
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@sinbad good! continue!

jbevain, to random
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Writing a compiler?

aras,
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@jbevain weird flex but ok

aras, to random
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If by chance you noticed that Blender is worse since last November for some reason: this is the reason! :)

aras,
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@feyter argh! I will try harder

aras,
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@mitt_rafael it’s actually quite a bit easier than I expected!

aras, to random
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Was a good morning.

image/jpeg

aras,
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@mtothevizzah indeed

aras,
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@pzurita no frame budget left for shadows!

runevision, to random
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I was cautiously optimistic that my recent upgrade from Unity 2019 to 2022 actually went ok, but now I've discovered that grass no longer works in builds, and none of the workarounds I've read about fixes it.

Trying to work with runtime-generated terrains is such an eternal struggle in Unity, it's super demotivating.
https://forum.unity.com/threads/terrain-grass-details-for-generated-terrain-broke-in-builds-every-workaround-tried.1565392/

aras,
@aras@mastodon.gamedev.place avatar

@protopop @runevision @logicalerror ah, the classic “we are working on new terrain, just wait a bit” situation. Would perhaps be fine, except “wait for new terrain” is going on for a decade already :/

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