@glassbottommeg@peoplemaking.games
@glassbottommeg@peoplemaking.games avatar

glassbottommeg

@glassbottommeg@peoplemaking.games

Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Now working on something mysterious (previously: SkateBIRD, Hot Tin Roof, etc).

Things I tend to do include: #UnrealEngine, #IndieDev, #GameDev, and I love #Birds

Sometimes a bit of #GamingNews and #IndieGame / #Gaming too!

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glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Gonna commission a study to measure the correlation between age and how much you like darker coffee with a few slices of plain buttered toast

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@gureito I was thinking more darker as in less or no milk/creamer, so you're still dead on the trend heh

glassbottommeg, to affinity
@glassbottommeg@peoplemaking.games avatar

Extremely specific Affinity Designer question: anyone know if, when opening an .ai that someone exported with a tiny artboard that cropped the contents down, there's any way to remove it and zoom back out?

Having the artist just remove the artboard before export also works, it's just odd. #Affinity #Affinity2

8bitacrylic, to random
@8bitacrylic@mstdn.games avatar

Bonus points if you can guess the WIP.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@8bitacrylic mmmmm- Shantae?

Though part of me wants to say Rygar.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@8bitacrylic wait, which one though?

... surely not Rygar, right? That'd be a deep cut. EDIT: yeah definitely not Rygar, I got the name wrong anyways. Rygar has tight red pants, I was thinking of the uhhhh other weird one, where your guy blew fire. Can't for the life of me remember that one. But he had poofy red pants. So yeah, Shantae, woo!

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@8bitacrylic Rygar's a weird one. I feel like you had to be a particular kind of kid getting bargain bin NES games to stumble across it. At least Shantae's had a couple of recent revivals that sorta encourage folks back? Or is Rygar less obscure that I imagine?

glassbottommeg, to PCGaming
@glassbottommeg@peoplemaking.games avatar

Right, so Isle of Sea and Sky is out today, and I swear to you it is much, much more than you think

It's an open-world puzzle game, with Zelda-ish abilities and everything, but- the central mechanic is sokobon.

It's RAD. https://store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky/

logicalerror, to random
@logicalerror@mastodon.gamedev.place avatar

Unity has been a big part of my professional life and I still love that company (despite the many mistakes by management) and the people who work there ..
So to see its stock dive below $20 when at some point it was $190 hurts a bit 😞
Oh what could've been ..

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@logicalerror yeah, whole thing is a bummer. Mostly I'm trying to focus on it being fun to learn a new engine? Like, Unreal has indeed knocked me out of a creative rut, so that's neat! Also just, yeah. Alas.

JoshJers, to random
@JoshJers@peoplemaking.games avatar

Turns out I have a sprained middle finger

Objectively the funniest place to get a sprain

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@JoshJers "No, no, I don't dislike you it's just a sprain you see" <giggling> "See? Look, it's a bad sprain, can't bend it at all"

I bet there's data somewhere on the correlation between spraining one's middle finger and later having that finger broken

Ajo1322, to indiegames
@Ajo1322@lor.sh avatar

I’m a real bird AND YOU CANT PROVE OTHERWISE!!! 🐦

video/mp4

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Ajo1322 That was SUCH a good student game, heh. Punched so far above its weight.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Ajo1322 There's always the possibility they'll be back. En Garde had a pretty big lag between its student game incarnation and the eventual release.

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar
glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@orangeglowgames Well, good news, the jump logic does indeed work heh.

Also that looked great! The jump, up->down transition, airborn up/down and landing all looked solid.

jaco, to random
@jaco@peoplemaking.games avatar

Why the heck is there a Hellblade sequel? The first was a complete and fully realised story.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@jaco Saw a review that was literally asking, that. Apparently it's this aimless kinda wandering around of boiled down Good Guys vs Bad Guys, seeing as how Senua got her mental health in order in the first one and isn't seeing HELL WORLD anymore.

It's a weird choice! The very first teaser trailer for the sequel had some of the first game's juice, but everything past that sorta felt like they didn't know where they were going with it?

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

"Look at this new process that lets me make a totally AI-driven piece of art that looks incredible! I know my last attempt was terrible, but this time, wow!"

<looks at art, still can't see how you'd get anyone to pay for this or meaningfully use it in a professional setting outside of spaces with impossibly low standards>

"Oh well, nevertheless-"

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Ok indies (and I'm looking especially at you Death's Door)

look, screen shake is great, but if I'm struggling with a boss because I can't see what's going on, turn off all your FX, and then beat the boss without taking a hit,

That's too much juice, let some of the juice out, be like 20% less juicy

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

What if the real assist mode was the quality settings we desperately tried turning to zero along the way

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

Anyways, Death's Door aesthetic is interesting. If you peel back the layers, what's there is really simple, so I suspect they felt they had to over-compensate with Stuff on top. Not entirely sure they really needed all that Stuff? but I get the inclination regardless.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

I will learn nothing from this and over-juice our next game in exactly the same way, out of concern that our lowfi aesthetic is otherwise just a bit too plain. Naturally.

Sickos Haha GIF

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@djf1107 not really? It's interesting to see how another game did the aesthetic, but gameplay wise we're in a totally different park.

It's more that I was doing aesthetic research, started looking at screens of it, and went "wait why didn't I beat this?! It was great!" heh.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@brazmogu eh, really it's nothing like Souls. It came out in that era where everything was, so it kinda got tarred with that brush, but it's quite forgiving. No death penalty at all! Pretty great.

It's hard, but no harder than most games like this really.

kaynSD, to random
@kaynSD@peoplemaking.games avatar
glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@kaynSD um, if I can ask a possibly-very-dumb question

You mentioned you were cutting these out. Did you cut these out of a solid piece of foam? Or do these come in some kinda, big chunks, that you then cut apart into the terrain bits you want?

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@kaynSD OH! Oh I can see it now, rad! I kept thinking these were all one piece, I wasn't seeing the seam between the plaster toppers and the foam underlayment.

So I assume the foam comes in single layers, and for the cases where you want multi-tier terrain, that's just you cutting out each layer from foam and gluing them together, then capping each hex with a little dental stone cast topper?

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@kaynSD radddd, THANKS! Always wondered how the heck these were made.

glassbottommeg, to Birding
@glassbottommeg@peoplemaking.games avatar

Any #birding / #bird folks have a clear understanding of why Stellar Jay seem to pick up and mimic predator calls?

I think our Stellar Jay is making Osprey noises now? She was doing Red Tailed Hawk noises last year.

honey what kind of rough crowd are you hanging out with when you migrate

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Puck I think it's more that they're being jerks and trying to scare off competition from the snacks I've laid out? Though sometimes they just seem really proud of their calls.

gord, to random
@gord@peoplemaking.games avatar

Today in "what's Gord doing?"

Can you guess what Gord's doing?

image/jpeg

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@gord I'm gonna go with either "aerating" or "prepping for a really intense kink scene"

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