Extremely specific Affinity Designer question: anyone know if, when opening an .ai that someone exported with a tiny artboard that cropped the contents down, there's any way to remove it and zoom back out?
Having the artist just remove the artboard before export also works, it's just odd. #Affinity#Affinity2
"Look at this new process that lets me make a totally AI-driven piece of art that looks incredible! I know my last attempt was terrible, but this time, wow!"
<looks at art, still can't see how you'd get anyone to pay for this or meaningfully use it in a professional setting outside of spaces with impossibly low standards>
Ok indies (and I'm looking especially at you Death's Door)
look, screen shake is great, but if I'm struggling with a boss because I can't see what's going on, turn off all your FX, and then beat the boss without taking a hit,
That's too much juice, let some of the juice out, be like 20% less juicy
@ben@glassbottommeg I stopped playing Headlander because of the horrible pulsing controller rumble that you couldn't turn off (it had a setting but that didn't do anything). It was starting to set off my RSI
@Puck I think it's more that they're being jerks and trying to scare off competition from the snacks I've laid out? Though sometimes they just seem really proud of their calls.
Oh, hey, Dread Delusion hit its full release yesterday! It's essentially an indie swing at Morrowind, and apparently it's very good. Looks like they added gamepad support too, YAY! https://store.steampowered.com/app/1574240/Dread_Delusion/
I wonder if someone in my past did the "<snaps/points at me> hey, knock it off" thing, or if I just had latent Grandma DNA that kicked in when I turned 40
The cat gets the snap when he does something bad, and he knows the snap. I can do the snap a room away and I hear him stop savaging the couch.
What I've realized is there are two uh, schools? of thought about FX meshes. The other one I'd seen more of is this sort, where you muck around heavily and render to a texture and bleh: https://www.youtube.com/watch?v=9Nv28O2OIoQ
But- I don't like it as well? I associate the dynamic shader-heavy sort with crass, messy aesthetics. Dunno tho. Maybe I'm being unfair? Could just be my own aesthetic tastes bleeding through?
(spent the entire morning being SUPER ANGRY about #GameDev studio closures, but aaannnyywaaaaays trying to focus on something more fun, so woooo FX)
@jannem@glassbottommeg skylines 2 was horrifyingly bad, no way that was just a simple multithreading fix away from working, that thing was chopping between 5-40fps on my 4090+5950x w/ 128 gigs of ram even put down to 1080p... unity's performance IS pretty garbage but not THAT garbage, paradox/colossal rushed it out the door unfinished is all, i mean it doesn't even have actual simulation going on, none of the stats actually work.
@raptor85@jannem Yep, this. You could totally make Skylines 2 with Unity. I mean I ditched it, but that's due to future planning - right now, sure.
They just... uh... did not. Or I mean maybe they would have on a longer timeline, but they shipped it before putting in that last year of polishing and tightening.
@dcfedor I genuinely tried to put together a "someone tried to steal the car, hit a tree and ran off" story in my head. Even though we live in the middle of nowhere in the woods. And there was clearly no attempt at breaking or hotwiring or anything.
Because that STILL felt like it made more sense, heh
I wonder if we'll see a noticeable hiccup in indie games over the next few years, and not just because of funding drying up.
I've spent the last like, 2 years? of #GameDev on two projects now, but REALLY a lot of this was just learning a new engine cus Unity fell apart.
Clearly we'll also see a hiccup because funding etc, and the two would blend together. But still. I really wonder how much of it will be all of us retraining ourselves in realtime and that adding a few years to our timelines.
tbh, I kind of anticipate the opposite - so many quality AAA veteran devs are being laid off an uncertain about future jobs in triple-A, a ripe moment to form their own indie studios and go their own way.
The funding might be an issue as you said, but I sort of expect to see more, not less, indie games (from experienced devs) popping up in coming years.
@UnboundCreations Huh! Interesting point. Like even if they can't find funding, a bunch of them will be hopeful/stupid(heh) enough to just self fund their own stuff directly out of AAA with team sizes much too large to make sense, etc. We almost all make that mistake initially. Even if most inevitably flame out, that still creates a big wave of games that might fill any gap left.
Also, purely as an aside, your TikTok marketing has been fuckin GREAT. Been cool to see how well it's going for you!