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glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Gonna commission a study to measure the correlation between age and how much you like darker coffee with a few slices of plain buttered toast

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@gureito I was thinking more darker as in less or no milk/creamer, so you're still dead on the trend heh

gureito,
@gureito@peoplemaking.games avatar

@glassbottommeg 🤔 huh. i guess we all got bitterer with age but still seek comfort huh

glassbottommeg, to affinity
@glassbottommeg@peoplemaking.games avatar

Extremely specific Affinity Designer question: anyone know if, when opening an .ai that someone exported with a tiny artboard that cropped the contents down, there's any way to remove it and zoom back out?

Having the artist just remove the artboard before export also works, it's just odd. #Affinity #Affinity2

glassbottommeg, to PCGaming
@glassbottommeg@peoplemaking.games avatar

Right, so Isle of Sea and Sky is out today, and I swear to you it is much, much more than you think

It's an open-world puzzle game, with Zelda-ish abilities and everything, but- the central mechanic is sokobon.

It's RAD. https://store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky/

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

"Look at this new process that lets me make a totally AI-driven piece of art that looks incredible! I know my last attempt was terrible, but this time, wow!"

<looks at art, still can't see how you'd get anyone to pay for this or meaningfully use it in a professional setting outside of spaces with impossibly low standards>

"Oh well, nevertheless-"

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Ok indies (and I'm looking especially at you Death's Door)

look, screen shake is great, but if I'm struggling with a boss because I can't see what's going on, turn off all your FX, and then beat the boss without taking a hit,

That's too much juice, let some of the juice out, be like 20% less juicy

ben,
@ben@m.benui.ca avatar

@glassbottommeg I turn off screen shake and controller rumble immediately when I start a game. It always makes me feel ill

sinbad,
@sinbad@mastodon.gamedev.place avatar

@ben @glassbottommeg I stopped playing Headlander because of the horrible pulsing controller rumble that you couldn't turn off (it had a setting but that didn't do anything). It was starting to set off my RSI

glassbottommeg, to Birding
@glassbottommeg@peoplemaking.games avatar

Any #birding / #bird folks have a clear understanding of why Stellar Jay seem to pick up and mimic predator calls?

I think our Stellar Jay is making Osprey noises now? She was doing Red Tailed Hawk noises last year.

honey what kind of rough crowd are you hanging out with when you migrate

Puck,
@Puck@sfba.social avatar

@glassbottommeg
Our Blue Jays will mimic various hawks around here. I wonder if it serves as a warning when one of those hawks are near?

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Puck I think it's more that they're being jerks and trying to scare off competition from the snacks I've laid out? Though sometimes they just seem really proud of their calls.

glassbottommeg, (edited ) to gamedev
@glassbottommeg@peoplemaking.games avatar

Been trying to figure out how to phrase the next era of my / studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

Like if I say "couple", EVERYONE gonna zero in on that. The angle they'll want is couple interviews. And, well. No.

getter7seven,
@getter7seven@peoplemaking.games avatar

@glassbottommeg You can be the first to claim them as your Stand or other equivalent entity of power aiding.

Taffer,
@Taffer@mastodon.gamedev.place avatar

@glassbottommeg you could play it up as a secret contributor who’s a reclusive genius or like Penn & Teller…

glassbottommeg, to Games
@glassbottommeg@peoplemaking.games avatar

Oh, hey, Dread Delusion hit its full release yesterday! It's essentially an indie swing at Morrowind, and apparently it's very good. Looks like they added gamepad support too, YAY! https://store.steampowered.com/app/1574240/Dread_Delusion/

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Oh, right! I did a PODCAST thingy!

If you wanna hear me talk about, well, random stuff, you can wrap your ears around this: https://www.rengenmarketing.com/podcast/creative-game-design/

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

I wonder if someone in my past did the "<snaps/points at me> hey, knock it off" thing, or if I just had latent Grandma DNA that kicked in when I turned 40

The cat gets the snap when he does something bad, and he knows the snap. I can do the snap a room away and I hear him stop savaging the couch.

Arxosnox,
@Arxosnox@peoplemaking.games avatar

My family have no idea how I do it. They haven't earned The Snap yet. Maybe they never will.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Arxosnox we don't possess the great magics of our ancestors, but we have The Snap, and that makes us at least hedge wizards

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

I'm working on proper FX for the first time. Not just particles, but this stuff! I'm making FX meshes! https://www.youtube.com/watch?v=wFgS5pzG1Qs

What I've realized is there are two uh, schools? of thought about FX meshes. The other one I'd seen more of is this sort, where you muck around heavily and render to a texture and bleh: https://www.youtube.com/watch?v=9Nv28O2OIoQ

But- I don't like it as well? I associate the dynamic shader-heavy sort with crass, messy aesthetics. Dunno tho. Maybe I'm being unfair? Could just be my own aesthetic tastes bleeding through?

(spent the entire morning being SUPER ANGRY about studio closures, but aaannnyywaaaaays trying to focus on something more fun, so woooo FX)

glassbottommeg, to indiegames
@glassbottommeg@peoplemaking.games avatar

Wow! This wasn't on my radar at all, but Pipistrello and the Cursed Yoyo looks absolutely fantastic. It isn't like Shovel Knight at all, but I want to say it has Shovel Knight Vibes anyways. Very worth a peek. https://store.steampowered.com/app/2870350/Pipistrello_and_the_Cursed_Yoyo/

njamster,
@njamster@mastodon.gamedev.place avatar

@glassbottommeg Seems like the perfect game for @docpop 😉

docpop,
@docpop@mastodon.social avatar

@njamster @glassbottommeg it’s on my wishlist for sure. It’s one of the better looking yo-yo-themed games I’ve seen. Can’t wait to play it.

glassbottommeg, (edited ) to PCGaming
@glassbottommeg@peoplemaking.games avatar

fuckin Roll7 just died https://www.pushsquare.com/news/2024/05/olliolli-kerbal-space-program-teams-shut-down-by-gta-publisher

EDIT: Fuck, this is also Kerbel Space Program 2 toast. Didn't realize Intercept was the new team that was on that.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@jannem @glassbottommeg skylines 2 was horrifyingly bad, no way that was just a simple multithreading fix away from working, that thing was chopping between 5-40fps on my 4090+5950x w/ 128 gigs of ram even put down to 1080p... unity's performance IS pretty garbage but not THAT garbage, paradox/colossal rushed it out the door unfinished is all, i mean it doesn't even have actual simulation going on, none of the stats actually work.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@raptor85 @jannem Yep, this. You could totally make Skylines 2 with Unity. I mean I ditched it, but that's due to future planning - right now, sure.

They just... uh... did not. Or I mean maybe they would have on a longer timeline, but they shipped it before putting in that last year of polishing and tightening.

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

New paranoia:

We had a car drive itself into a tree. On its own. It isn't even an electric. Though I guess it wanted to be?

The fucking starter shorted out somehow, and the STARTER DROVE THE ENTIRE ENGINE. DESPITE THE PARKING BRAKE BEING ON.

I've never even heard of this failure mode. WTF.

dcfedor,
@dcfedor@mastodon.social avatar

@glassbottommeg
I can't believe this story just keeps getting weirder!

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@dcfedor I genuinely tried to put together a "someone tried to steal the car, hit a tree and ran off" story in my head. Even though we live in the middle of nowhere in the woods. And there was clearly no attempt at breaking or hotwiring or anything.

Because that STILL felt like it made more sense, heh

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

I wonder if we'll see a noticeable hiccup in indie games over the next few years, and not just because of funding drying up.

I've spent the last like, 2 years? of on two projects now, but REALLY a lot of this was just learning a new engine cus Unity fell apart.

Clearly we'll also see a hiccup because funding etc, and the two would blend together. But still. I really wonder how much of it will be all of us retraining ourselves in realtime and that adding a few years to our timelines.

UnboundCreations,
@UnboundCreations@mastodon.gamedev.place avatar

@glassbottommeg

tbh, I kind of anticipate the opposite - so many quality AAA veteran devs are being laid off an uncertain about future jobs in triple-A, a ripe moment to form their own indie studios and go their own way.

The funding might be an issue as you said, but I sort of expect to see more, not less, indie games (from experienced devs) popping up in coming years.

glassbottommeg, (edited )
@glassbottommeg@peoplemaking.games avatar

@UnboundCreations Huh! Interesting point. Like even if they can't find funding, a bunch of them will be hopeful/stupid(heh) enough to just self fund their own stuff directly out of AAA with team sizes much too large to make sense, etc. We almost all make that mistake initially. Even if most inevitably flame out, that still creates a big wave of games that might fill any gap left.

Also, purely as an aside, your TikTok marketing has been fuckin GREAT. Been cool to see how well it's going for you!

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