Cities: Skylines

Ciantic,
@Ciantic@twit.social avatar

Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.

It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.

The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.

frabcus,
@frabcus@mastodon.social avatar

@Ciantic It sounds like it is an Early Access, just not called that. The fans I know are quite happy with this - e.g. have bought it but will sit for a year before seriously playing it.

Ciantic,
@Ciantic@twit.social avatar

@frabcus It feels and plays like an early-access game. It was not marketed that way and that is a big problem. It raised the expectations through the roof, which is the issue.

However, I do think they will recover, as there is no competition. AAA studios are busy making their FPS games, and the simulation genre seems to be a niche.

I think they wrote a deal with Paradox to deliver it by X-date, and can't admit it was unfinished to not break the contract. Making communication very awkward.

schizanon,
@schizanon@mas.to avatar

My city of West Mansfield is going well;

#citiesSkylines #citiesSkylines2 #videoGames

a massive metropolis

bouncing,
@bouncing@twit.social avatar

@schizanon Something that kind of bugs me about CS1/2 is that there’s no way a city of 100k has a bunch of skyscrapers. But it’s also pretty much impossible to have a city of a 1 million or more.

schizanon,
@schizanon@mas.to avatar

@bouncing yeah, there's WAY more than 120k people walking around in the sidewalks too

schizanon,
@schizanon@mas.to avatar

is less like a sequel to and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.

Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?

schizanon,
@schizanon@mas.to avatar

If you delete a garbage dump in #CitiesSkylines2 you can build a new one on top of it but it fills up extra fast 😠

schizanon,
@schizanon@mas.to avatar

Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.

It's just mostly just #CitiesSkylines with more realistic cars and human shaders.

There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.

#gaming #videoGames

schizanon,
@schizanon@mas.to avatar

Air Pollution is a bigger deal in ; having your major residential area downwind from the now larger garbage dumps sucks.

Some maps set you up for this; Tampere for example puts the start of the map downwind of the first area you'd want to expand into.

San Francisco is ideal, the wind prevails east, so it blows your pollution off into the bay!

schizanon,
@schizanon@mas.to avatar

What are there all these doggos at the Bus Terminal just waiting around for?

schizanon,
@schizanon@mas.to avatar

Well I finally got bored enough to do it; I'm playing !

Give me your tips for my first new city!

schizanon, (edited )
@schizanon@mas.to avatar

In general my goal is always to max out the population until it brings the simulation to a crawl.

In #CitiesSkylines that's hard to do because it actually limits you to a certain number of citizen simulations internally. The population can keep going up but the internal representation stays the same.

I wonder how that works in #CitiesSkylines2

#videoGames #gameDev #gaming

Alf, Italian

Che bomba .
Perché avevo smesso di giocarci non si sa.

Tra l'altro mouse e tastiera su console sono la svolta vera, anche se non tutti i tasti sono rimappati o rimappabili.

image/png

Alf,

@aural nel mio caso la scimmia per i gestionali dura tipo 100 ore per volta 😁
... Poi posso dimenticarli per un po'

Blueprint, French
@Blueprint@piaille.fr avatar

Et vous, vous êtes plutôt bulldozer dans la ville ou tût-tût à travers le monde ? @yannrdr et @alexleserveur évoquent Cities: Skylines II et le DLC (enfin complet) de Mario Kart 8 Deluxe dans le 113e numéro de La Cartouche !

Pour écouter et vous abonner à notre flux RSS et sur toutes vos plateformes d'écoute préférées 👇 https://www.blueprint.pm/la-cartouche-113/

pjap37, French

Je ne peux plus jouer à sur macOS car leur putain de launcher imposé, qui n'a aucune utilisé à part afficher de la publicité, plante.
Ça me saoule d’une force !

SpaceCube,
@SpaceCube@piaille.fr avatar

@pjap37 nul :/

pjap37,

@SpaceCube
Ben c'est nul, mais ça fonctionne apparemment de réinstaller. 😅
J'étais à deux doigts de réparer le lavevaisselle HS et d'aller acheter des bottes pour faire le jardin.
Choices ! 🤷‍♂️

bobdendry,
@bobdendry@mstdn.games avatar

Today we're back for another #CitiesSkylines2 episode! This is the last CS2 video for the year, so I hope you've enjoyed our journey building the Azure Delta region so far. Today we start working on a Capital/CBD area, along with the tackling the challenges that brings! https://youtu.be/WhaUVoFbImQ #CitiesSkylines #SelfPromo #YouTube #Streamer #VideoGames #ShareYourGames #CityBuilder

bobdendry,
@bobdendry@mstdn.games avatar

Good evening, and welcome back to another episode of ! In today's episode, we disrespect our surroundings and exploit the natural resources of the Azure Delta region! Hope you enjoy the video. https://youtu.be/YnOqhum0MIw

thecrushedviolet,
@thecrushedviolet@mstdn.games avatar

Was messing around with the Steam profile showcases and apparently my rarest achievements are all from parks and other natural resources in

That... makes sense. I've been saying my litmus test for whether or not I'll like a game is whether I can plant flowers.

But also only 0.6% players have made an entire nature reserve? That feels unlikely.

Lotje,
@Lotje@pancakesontuesday.com avatar

@thecrushedviolet When I saw a big long video advertising Starfield before it came out, I 100% focused on the part where they showed you can add a greenhouse to any planet base you build and got all excited about it :GrinLotje: I have not played the game enough to find out if you can actually do that, though!

bobdendry,
@bobdendry@mstdn.games avatar

A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!

In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots #CitiesSkylines #CitiesSkylines2 #VideoGames #ShareYourGames

A screenshot of Cities: Skylines II, showing a sprawling, low density suburb.
A screenshot of Cities:Skylines II, showing a freight train travelling through a railyard.

HarkMahlberg, (edited )
HarkMahlberg avatar

I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.

So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.

As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.

So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.

HarkMahlberg,
HarkMahlberg avatar

@qnsinternational Suck my dick

HarkMahlberg,
HarkMahlberg avatar

@deltaroot Go fuck yourself

tk,
@tk@bbs.kawa-kun.com avatar

Has anyone here played Cities Skylines II yet?

StampedingLonghorn,

@tk Not yet. I need to get active on Euro Truck Simulator 2 since there's 3 World of Trucks events.

daniel,
@daniel@federation.network avatar

Wenn euch das neue auch zu buggy ist, kann ich euch empfehlen, mal zu bearbeiten. Macht mindestens genauso viel Spaß und gibt genau so viel zu tun. ​:ablobcatderpy:​

lindhartsen,
@lindhartsen@mastodon.social avatar

I'm conflicted seeing some of the angst about Cities Skylines 2 graphics issues but at least this delve into things gives some context. Given how incredible some of it looked in the leadup, the incredibly high demands on GPUs seems expected and they'll probably figure it out given a little time. https://youtu.be/l4DX6mUY78s?si=UNsz_4UMMPQBMwL6

schizanon,
@schizanon@mas.to avatar

@lindhartsen YouTubers love making videos about recently released games because it gets them tons of views. A few months later the game gets patched and they make another video about how "it's about time!"

Buncha non-contributing zeroes that can't wait for it to get back from SPACE!

Roboron, Spanish
@Roboron@im-in.space avatar

Experimentando con este mapa de islas en el a ver si me fuerzo a construir ciudades más naturales (quiero decir, menos cuadradas).

Y oye, contento con el resultado por ahora 😊

tuneintodetuned,
@tuneintodetuned@mastodon.social avatar

@Roboron
Cuando se estrene el 2 quiero ver tus capturas. 🤘

Roboron,
@Roboron@im-in.space avatar
gamingonlinux,
@gamingonlinux@mastodon.social avatar
alextecplayz,
@alextecplayz@techhub.social avatar

@gamingonlinux Remember to adjust your donation and give $0 to Paradox Interactive 🌟

gamingonlinux,
@gamingonlinux@mastodon.social avatar

@alextecplayz if you use my link you can give it all to me 😏😏😏

Kiloku, Portuguese
@Kiloku@burnthis.town avatar

A campanha de marketing de 2 tá a todo vapor, n para de aparecer no iutubo uma galera q recebeu o jogo antecipadamente

jedi,

@Kiloku eles liberaram jogar até o 4o. Nível da cidade. Sem falar que todas as cidades que apareceram em trailer até agora foram feitas por esses Youtubers que tão postando vídeo agora.

Pessoal do marketing sabe o público deles.

starcross,

Rip I just finished my binge of Cityzilla's Crater Lake build on so now I need to find another playlist to binge

ash,
@ash@bne.social avatar

My city skyline so far.

jacqueline,
@jacqueline@chaos.social avatar

@ash oh your little harbours are so pretty!!!

ash,
@ash@bne.social avatar

@jacqueline thank you 😇

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