Today, this striking image appeared: the Judge Harry Pregerson Interchange (I-105 × I-110), a five-level interchange (the most complex in Los Angeles). Photo by David Ortega.
Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
#CitesSkylines2 is less like a sequel to #CitiesSkylines and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.
Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?
Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.
It's just mostly just #CitiesSkylines with more realistic cars and human shaders.
There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.
Et vous, vous êtes plutôt bulldozer dans la ville ou tût-tût à travers le monde ? @yannrdr et @alexleserveur évoquent Cities: Skylines II et le DLC (enfin complet) de Mario Kart 8 Deluxe dans le 113e numéro de La Cartouche !
Je ne peux plus jouer à #CitiesSkylines sur macOS car leur putain de launcher imposé, qui n'a aucune utilisé à part afficher de la publicité, plante.
Ça me saoule d’une force !