noio, 1 month ago Is it bad to have a bunch of renderers added to the URP pipeline? None of them are used per-frame. 2 are only used in Editor to 'bake' things 2 are rarely used at runtime with calls to .Render() I'm assuming just having them added has no cost? #gamedev #indiedev
Is it bad to have a bunch of renderers added to the URP pipeline?
None of them are used per-frame.
I'm assuming just having them added has no cost?
#gamedev #indiedev
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