glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

I wonder if we'll see a noticeable hiccup in indie games over the next few years, and not just because of funding drying up.

I've spent the last like, 2 years? of on two projects now, but REALLY a lot of this was just learning a new engine cus Unity fell apart.

Clearly we'll also see a hiccup because funding etc, and the two would blend together. But still. I really wonder how much of it will be all of us retraining ourselves in realtime and that adding a few years to our timelines.

UnboundCreations,
@UnboundCreations@mastodon.gamedev.place avatar

@glassbottommeg

tbh, I kind of anticipate the opposite - so many quality AAA veteran devs are being laid off an uncertain about future jobs in triple-A, a ripe moment to form their own indie studios and go their own way.

The funding might be an issue as you said, but I sort of expect to see more, not less, indie games (from experienced devs) popping up in coming years.

glassbottommeg, (edited )
@glassbottommeg@peoplemaking.games avatar

@UnboundCreations Huh! Interesting point. Like even if they can't find funding, a bunch of them will be hopeful/stupid(heh) enough to just self fund their own stuff directly out of AAA with team sizes much too large to make sense, etc. We almost all make that mistake initially. Even if most inevitably flame out, that still creates a big wave of games that might fill any gap left.

Also, purely as an aside, your TikTok marketing has been fuckin GREAT. Been cool to see how well it's going for you!

klord,
@klord@toot.wales avatar

@glassbottommeg definitely a thing. I spent the first two/three years of Maenhîr retraining. Just glad I jumped early, it put me in a decent place to pivot to 2umo when the cash ran out.

The real test (for me) is, will a 2025 release keep me going…

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@klord Cash ran out? Was Maenhîr funded externally or the like?

But also yes, Lumo was rad and I'm def more excited for 2umo, heh.

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