Gamedev

Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

Developer roundtable chat with the creators of three very different cyberpunk games. (www.youtube.com)

We did this cyberpunk games showcase and game designer Q&A earlier this year; thought it was a fun discussion around how a setting / theme like cyberpunk shapes your game, world-building & characters, and each developer's process.

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