Gamedev

Flax 1.6 released - Flax Engine (flaxengine.com)

Howdy! Here comes new Flax 1.6! This update brings various features like .NET 7, C# 11, PhysX 5, iOS support, macOS M1/M2 support, and lots of more good stuff. For this update together with our contributors, we’ve made over 1,253 commits and merged 148 Pull Requests into Flax repositories. Thanks […]

Is there still any actual bitmap fonts with variable width?

My game engine is capable of using actual bitmap fonts for text display. Often the term "bitmap font" gets to misused to mean modern vector fonts in the style of retro pixelart, but I haven't yet included support for that in my engine (will be later on, primarily for accessibility and language reasons)....

Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

Developer roundtable chat with the creators of three very different cyberpunk games. (www.youtube.com)

We did this cyberpunk games showcase and game designer Q&A earlier this year; thought it was a fun discussion around how a setting / theme like cyberpunk shapes your game, world-building & characters, and each developer's process.

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