Godot 4.1 is here, smoother, more reliable, and with plenty of new features (godotengine.org)
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
3.5 years in the making so far. Hoping you guys may be able to give some feedback on the trailer?
Narrat Jam 2...
My game engine is capable of using actual bitmap fonts for text display. Often the term "bitmap font" gets to misused to mean modern vector fonts in the style of retro pixelart, but I haven't yet included support for that in my engine (will be later on, primarily for accessibility and language reasons)....
This is an older video from last month, but I'd figure I'd post something here. This can handle over a 1 billion block render distance on my decent PC. The only thing stopping me from increasing it more is the 32-bit integer limit!...
Trying to improve an old chess bot by experimenting with various interesting techniques.You can play (or watch) the bot on lichess: https://lichess.org/@/Cod...
Narrat is a beginner friendly game engine for narrative RPGs, with a UI and systems inspired by games like disco elysium and TTRPGs in general. You can make games for Web and desktop with it and it's very easy to use
On the latest Game Developer podcast, we talked to Black Salt Games about their spooky fishing game Dredge.
No matter what you're creating, you need music and this Humble Bundle with royalty free tracks is here to help you create your dreams.
The Orx community is pleased to announce the 1.14 release....
Highlighting 13 of the top games plus source from the latest Gamedev.js jam–by GitHub Star and event organizer, Andrzej Mazur.
I'm thinking on either joining a gamedev team, or forming my own....
OpenGL Tutorial for creating a Voxel 3D Engine like Minecraft using Python. Libraries and modules used: Pygame, ModernGL, Numpy, PyGLM, Numba, OpenSimplexCod...
Come out and collaborate with artists, writers, and programmers to make something fun together!
I'm in a bit of a pause on game development at the moment while I house hunt and couch surf, so I'd like to scratch that itch by seeing what projects folks are working on. What engines/tools are you using and so on....
New version update! A lot of work is happening on the backend as well as in testing for combat and other features! However, those are not at all ready for standard use right now and are difficult to s...
If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.
We did this cyberpunk games showcase and game designer Q&A earlier this year; thought it was a fun discussion around how a setting / theme like cyberpunk shapes your game, world-building & characters, and each developer's process.
Doing some visualization stuff...