grissallia,
@grissallia@aus.social avatar

March 21, 2024 - Day 446 - NewPlay Review
Total NewPlays: 481

Game: Dead In Vinland

Platform: Steam
Released: Apr 13, 2018
Installed: Jan 10, 2020
Unplayed: 1532d (4y2m11d)
Playtime: 103m

Dead In Vinland is a 2D resource management & survival game with some roguelike elements.

A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.

I played through one entire loop of the game, from landing on the island until one of the characters died.

Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.

Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.

Occasionally the camp will be raided, which leads to a turn-based combat stage.

The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.

The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.

The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to:

1: Nope

#DeadInVinland #2D #ResourceManagment #Survival #Roguelike #Gaming #ProjectONG

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