grogpod,
@grogpod@mastodon.gamedev.place avatar

What makes for a good dungeon crawling experience? What are some of your favorite things about grimey, dark, humid, labyrinths brimming with trolls?

jake4480,
@jake4480@c.im avatar

@grogpod for me, a big part of what makes a great dungeon experience is definitely creepy stuff. Surprises. Something you haven't seen or experienced before in a game. Random encounters.

grogpod,
@grogpod@mastodon.gamedev.place avatar

@jake4480 What do you think are the most interesting innovations for medieval dungeon crawlers recently? Lots of loot options? Level generation and strategizing around it? Something else?

jake4480,
@jake4480@c.im avatar

@grogpod yep, both of these- the loot is big. And level generation - I do love those procedurally generated random levels.

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