CIWS-30,

Same, and I didn't even finish Inquisition. Bioware didn't need open world filler injected in its narrative based games and worlds, and those forced elements are what killed them off for a while. Then there was the disaster that was Anthem, which also had big, shallow open world and a craptacular mission design that forced you to a full stop to grind dumb boring shit (at which point I quit) before continuing the not terrible, but barely adequate campaign that I would've probably managed to finish if not for that grind gate.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • gaming
  • kavyap
  • mdbf
  • khanakhh
  • tacticalgear
  • modclub
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • InstantRegret
  • Youngstown
  • osvaldo12
  • slotface
  • rosin
  • cubers
  • JUstTest
  • cisconetworking
  • anitta
  • tester
  • ngwrru68w68
  • everett
  • ethstaker
  • Durango
  • normalnudes
  • provamag3
  • Leos
  • GTA5RPClips
  • megavids
  • lostlight
  • All magazines