grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

You can't unionize part of your workers. You have to unionize all of them otherwise you have no collective bargaining power and will just get fired. We saw this with the actor/writers strike. They were all unionized so they had power. This is a slight simplification, but not much of one.

adelgado,
@adelgado@eu.mastodon.green avatar

@grumpygamer
Maybe this will help US people understand. I see my Union as an insurance. It's there in case something goes wrong. You know the risk of driving without insurance, well it's similar as working without coverage

christymarx,
@christymarx@wandering.shop avatar

@grumpygamer
It's also important to have enough commonality of concerns within the union. For complicated historical reasons, I am not represented by the WGA for writing animation. I should be, but instead animation writers are stuck in an artists' union where their concerns aren't well represented. The concerns of programmers will be different from artists or designers. That said, the games biz desperately needs to be unionized.

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@christymarx Yeah, I agree.

zerodogg,
@zerodogg@fosstodon.org avatar

@grumpygamer I realize you’re talking from an american standpoint, but it doesn’t have to be that way, it is a US-specific weakness.

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@zerodogg That is true. America!!

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