GrantMeStrength, to random
@GrantMeStrength@hachyderm.io avatar

This new sound card for the features a socket to house the fake AY chips that proliferate on Amazon and eBay.

image/jpeg
image/jpeg

etchedpixels, to retrocomputing
@etchedpixels@mastodon.social avatar

Need more CPU power, your mini-cray not pulling its weight, jealous of people with multiple CPU cores. All that can be in the past. The new ECP180 allows you to put up to 8 Z180 processors to work at once on your system (16 with a small PCB mod). Each unit as a shared memory interface and 512K of local SRAM as well as local serial and SPI/SD interfaces via the CSIO in case you want to build a classic MP/M & CP/M multiuser box S100 style

Hardware release very soon

andypiper, to random
@andypiper@macaw.social avatar

I wonder if there’s a way to make an @emf @badge Tildagon hexpansion to bridge to @rc2014. It’s ridiculous, but it’s stuck in my head.

psychotimmy, to retrocomputing
@psychotimmy@mastodon.online avatar

So my Easter / project is getting The Valley to run under CP/M using VTxxx terminal emulation.

I'm basing it on the second (full-fat) version I wrote for the UK101 in 2022 - https://z80.timholyoake.uk/retrochallenge-2022-10/

Biggest obstacle is replacing all of the display POKES/PEEKS with suitable VTxxx escape codes and keeping track of where the player is.

I'm starting off in Microsoft BASIC, but it would be nicer to have something in Turbo Pascal eventually. Maybe!

psychotimmy,
@psychotimmy@mastodon.online avatar

Making reasonable progress with this.

Amazed at how many subtle incompatibilities there are between the (pirated??) Microsoft 8K BASIC the UK101 ran and the Microsoft BASIC-80 CP/M version - eg PRINTD$ without a space between the T and the D$ is not OK in BASIC-80!

Think I've got most of these fixed now ...

psychotimmy,
@psychotimmy@mastodon.online avatar

You can't see anything in the playing area yet, but movement and combat are working properly.

psychotimmy,
@psychotimmy@mastodon.online avatar

OK - I can now update the playing area successfully, but it's too slow to play if the whole playing area is updated every time a move is made. Time to improve the movement algorithm - should be straightforward enough I think.

psychotimmy,
@psychotimmy@mastodon.online avatar

Note to self: you'd make faster progress if you don't stop to refactor the code every 10 minutes!

But I do have the swamp and wood scenes working correctly now. I need to work on the castles next and I've noticed glitches on scene exit and status area formatting.

And yet more refactoring is required, as well as speeding up the entry to new scenes ... this is taking longer to port than I'd estimated - nothing changes !! 😂

psychotimmy,
@psychotimmy@mastodon.online avatar

Castle scenes are now working.

There's a glitch in special finds to fix, plus yet more refactoring and speeding up scene changes required ... but the game is now playable on an or .

Also on the to-do list - looking at moving beyond 7 bit ASCII codes for display when running on the PicoTerm VT emulator!

I've now reached the exalted rating of 'Peasant'

psychotimmy,
@psychotimmy@mastodon.online avatar

Almost happy enough to let this version of The Valley out as a v1.

Extended data on your monster combat record is now available, as is the ability to save and retrieve current game state to/from disk.

A bit more tweaking and testing left to do. I'm then going to have a look at PicoTerm and its extended character set.

psychotimmy,
@psychotimmy@mastodon.online avatar

OK - I've let v1 of "The Valley" escape into the wild if anyone fancies playing a 42 year old adventure game!

Details here: https://z80.timholyoake.uk/the-valley-at-42/

If the weather stays this bad where I am, there may be a version 2 for a PicoTerm extended character set in a few days from now ...

psychotimmy,
@psychotimmy@mastodon.online avatar

Working on a PicoTerm / PetSCII version of The Valley while running around like a fool trying to stop things in the garden blowing away.

It's not quite ready to escape into the community at the moment though!

psychotimmy,
@psychotimmy@mastodon.online avatar
etchedpixels, to retrocomputing
@etchedpixels@mastodon.social avatar

Managed to route the Zilog Super8 card today and the 80C196KB CPU card. Some compromises needed on the 801C96 in particular to get all the I/O on the card. Both a bit bigger than standard size but who cares. In fact it may even be helpful as some of the connectors are quite tall (PS/2 especially).

The super8 also hopefully has 8bit DMA driven digital audio because one of the 8bit ports can be driven via DMA and an external ack, and there is a timer output pin

psychotimmy, to retrocomputing
@psychotimmy@mastodon.online avatar
mabs, to programming
@mabs@aus.social avatar

Hello Fediverse! Any recommendations for a language book?

psychotimmy, to retrocomputing
@psychotimmy@mastodon.online avatar

So close! Just one failing test on the zexdoc instruction exerciser left to track down (and another couple on zexall that I don't think I need to bother too much with at the moment).

The saga so far: https://z80.timholyoake.uk/the-square-root-of-32-is-not-4-02/

AverageDog, to retrocomputing
@AverageDog@mastodon.social avatar

Made an enclosure for my rc2014 computer (sc-114) from polystyrene and acrylic glass sheets. There are two mini-USB jacks for serial connections on the backside, both attached to FTDI adapters. Only drawback: you have to open the case to reset the system.
I am mostly using this computer to test my T3X/0 compiler and other Z80 programs on a real machine.
, ,

ry, to random
@ry@vixen.zone avatar

sending hex files to my by pasting them into ed with a serial paste delay of 2 ms (the baud rate is too high for xmodem to work and i dont have the jumpers soldered to reduce the baud rate atm)

it would literally be faster to take the CF card out and copy the file that way but where would the fun be in that?

quazarsamcoupe, to c64

Slight update for 2024 - my SID Sound Chip Interface for the

Added a colour coded power LED to show the status of the SID power supply circuitry and improved board layout to clearly identify the type of SID chip it has been built for, rather than having a label attached.

Also supports modern SID replacements such as the SwinSID and ARMSID.

🌐 www.samcoupe.com

🌐 https://www.ebay.co.uk/itm/116037228069

quazarsamcoupe,

(Don't forget since 2020 I've produced a version of my SID Sound Chip Interface for the and compatibles!

🌐 https://2014.samcoupe.com
🌐 https://www.ebay.co.uk/sch/i.html?_ssn=quazar-sam-coupe-sales
🌐 https://www.tindie.com/stores/quazar/

Also available, along with other Quazar related RC2014 peripherals, via:

🌐 https://z80kits.com

too!)

etchedpixels, to random
@etchedpixels@mastodon.social avatar

Another part bites the dust

10MHz Z80 CTC joins the "end of life" brigade.

psychotimmy, to retrocomputing
@psychotimmy@mastodon.online avatar

My lives! An enjoyable afternoon's soldering and debugging. Thank you @ExtKits

An RC2040 computer. Approximately the size of a credit card, it uses a Raspberry Pi Pico to emulate the Z80 based computer.

afachat, to 8bit
@afachat@mastodon.online avatar

Trying to build the RC2014 zed kit. I got really confused about how to connect the partially single-row, partially double-row bus pin headers. No matter how I tried, combining single- and double row pin strips didn't work. And I couldn't find a decent description. Only this picture gives a hint: use a double row strip and pull out the unused pins....
Image

JustineSmithies, to retrocomputing
@JustineSmithies@fosstodon.org avatar

Found an interesting modular clone that's modular like the . The Baffa-6502 Apple]+ Homebrew Project.
[

https://apple2.baffa.tec.br/

rprouse, to random
@rprouse@techhub.social avatar

I finally got my into a proper case. In the process, I've learned that Santa needs to bring me a drill press for Christmas so I can drill straight lines of holes!

Thanks @rc2014 for the endless possibilities and the hours of nostalgia.

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