That’s often what #rustlang feels like. I started learning C in the late 80s and BASIC before that. Since then I’ve become an expert in several languages and proficient in several others. I’m an experienced #polyglot and though the rust compiler is by far the most helpful - and pushing other compilers to improve - there’s a lot of sharp edges in the grammar itself. Some other polyglots I’m getting into the language agree.
@ekuber totally agree. But when we’re ready, I haven’t seen any good sources for guidance about perf. Flame graphs are nice, but knowing what to do first to avoid most problems - or how to fix code after finding problems - is important. #csharp, for example, has a lot of authoritative articles on performance, going into details of spans and such.
Cross-platform, cross-language development is quite tedious... 🙃
You need to wait for builds to finish, then test on three different OS with different ways to load things.
At least with a Windows machine, you get a Linux environment via WSL2 for free, although it doesn't launch via dotnet run.
And finally you also need access to macOS somehow.
This is detailed, step-by-step instructions of getting this set up, with screenshots to help with commands and outcomes. An "idiot's guide" if you like, because I was that idiot.
For the performance, sure, maybe, depending on the situation, but for readability, I find collection.Any() more readable than collection.Count() > 0. #csharp#dotnet
I'm working on chapters 7 and 8 of the C# Networking Book. I hope to have Chapter 7, Data Serialization Techniques, out early next week and Chapter 8, Network Performance Optimization, out the following week.
With Chapter 8 finished, I will have the basics done.
I spent roughly six hours today writing a new @xunit sample that inverts parallelism: tests are grouped by namespace, which are run sequentially; tests within a namespace are all run in parallel (even tests from the same class). Came from a question someone posted this morning.
Excited to unveil the latest chapter in my C# book on Error Handling and Fault Tolerance Strategies! Dive deep into advanced techniques to elevate your network programming, ensuring your systems and applications are more resilient and user-friendly. #csharp#dotnet#networkdev
📢 Hey, #dotnet folks! We are accepting presentations for #JetBrains .NET Days 2024. This is always a fun event, and you can submit talks of 30, 45, or 60 minutes.
As a presenter, you're not alone. We're here to support you every step of the way. You'll receive assistance from our team (including me and other advocates) to prep your talk, do dry runs, and receive feedback before the big day.
@khalidabuhakmeh next year I want to talk about how I transition from #IntelliJ to #Rider in 1 week and start writing in #CSharp , thanks to you guys whoever put that intellij shortcut chooser option at the begining I felt like I did not change 😎
Here is the intro: I was happy with VS.NET(2004-C#-2 or something) at the begining then I needed to write java and used #Eclipse around 10 years then everyone moved to #Intellij and I used it 7 years after that I moved to Rider....(I just need to spend more time and write more code)
Hey, late Saturday night, but I just released a new .NET library https://github.com/XenoAtom/XenoAtom.CommandLine Finally a lightweight command line parser compatible with NativeAOT, a direct fork/descendant of NDesk.Options/Mono.Options supporting all its features - and more! and the easiness of using it! 🥳
In the #java and #csharp OOP programming languages, #reflection is used to not only review an object’s private fields and methods, but also to access and change them.
This is used for instance by large #dependencyinjection libraries and frameworks, by preprocessors, and of course by the standard library itself.
It is dangerous because it can break a class’ definition of what should be private and inaccessible.
I’m hosting Chris Simon on a #JetBrains#livestream to discuss #TDD, #DDD, and #csharp. Not to be confused with D&D, which is about wizards, dragons, and dungeon masters… wait it's pretty similar.
🏓 I'm pretty proud of the guided part, as I was able to break down working in the Godot editor and then code, so the only bouncing back and forth is in the game of #pong.
🧑🚀 Give it a try, and let me know what you think.