My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style #gamedev#indiedev#SoloDev#gamedesign#3dmodel#blender
Started working on a small game prototype. Still warming up to it, so it will take a while.
I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.
Started looking at programming the APU. I should probably just use Famitone2 or some other standard format, but… I kinda want to implement something custom to go along with the open source/from scratch mindset of the project. I’ve already updated the build tool to parse aseprite files (just parse at the moment) for sprites and animations, so it shouldn’t be too much more to parse some other format for music/sfx and put into something easy for the 6502 and APU to interpret. #solodev#gamedev#nes
Alright, I haven't posted in a while about my game #Kamaryn because I worked more on internal and less showable stuff, so here's a little update.
I spent a bit of time making the health counters look nicer and react to damage. I was going for a simple bar initially but thought it was really boring so this is what it turned into. What do you think?
I designed this character last night for the possible PSP game I want to make, question is, what do I make him do, he aint got no arms, so he could have a floating weapon, or he could just run around with his scarf, or the scarf are his arms, if you have ideas let me know! #gamedev#indiedev #solodev#pixelart#gameart
My first solo game, DOKI DOKI GRAVITY DIVE is on sale on #GOG again for 80% off because I hate money.
Fun fact: There is just ONE scripted scene in the trailer. The shot of the black hole at 0:07 to 0.11. The rest is all unaltered gameplay. YES, even the lack of HUD. You can just turn it off in the game settings.
Partially rotoscoping directly on the computer speeds up the animation process considerably. So far, the output seems consistent with the Mars walk cycle for the protagonist. This was based on footage of my youngest child, which I'll show in a comment.
I did it! I did it! I DID IT! At the end of last year I told that imposter syndrome of mine NO and I applied to Screen Australia's Emerging Gamemakers Fund with my little game idea (Tea, Please!) and I GOT IT! 🎉
They told me it was a stand out application and they were so happy to fund my little idea! I still can't believe it and I'm absolutely over the moon! 😍
-Targeting puts the camera behind you
-Distance is based on target size (bigger = further)
-FoV adjusts when the cam can't move
-Right stick unlocks it
-When unlocked, it frames you + target!