Elusive_Fluffy, to gamedev
@Elusive_Fluffy@mastodon.social avatar

My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style

image/png
image/png

jglrxavpok, to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

NaN propagation can sometimes look pretty

#graphicsprogramming #carrotengine #customengine #solodev

ZwodahS, to gamedev
@ZwodahS@mastodon.gamedev.place avatar

This week on #soloDev #indieDev #gameDev #devLog

Started working on a small game prototype. Still warming up to it, so it will take a while.

I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.

Feels good to be back :D

🐘 Follow for weekly dev log post

zero0, to gamedev
@zero0@mastodon.gamedev.place avatar

Started looking at programming the APU. I should probably just use Famitone2 or some other standard format, but… I kinda want to implement something custom to go along with the open source/from scratch mindset of the project. I’ve already updated the build tool to parse aseprite files (just parse at the moment) for sprites and animations, so it shouldn’t be too much more to parse some other format for music/sfx and put into something easy for the 6502 and APU to interpret. #solodev #gamedev #nes

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Alright, I haven't posted in a while about my game #Kamaryn because I worked more on internal and less showable stuff, so here's a little update.

I spent a bit of time making the health counters look nicer and react to damage. I was going for a simple bar initially but thought it was really boring so this is what it turned into. What do you think?

#gamedev #indiedev #indiegame #gaming #solodev

Video capture of gameplay of my game Kamaryn, showing the two players getting damaged by enemies several times. The health bars are 6 blobby balls in the colors of the players that become smaller one after the other as players take damage.

Duskitten, to gamedev
@Duskitten@mastodon.gamedev.place avatar

I designed this character last night for the possible PSP game I want to make, question is, what do I make him do, he aint got no arms, so he could have a floating weapon, or he could just run around with his scarf, or the scarf are his arms, if you have ideas let me know! #gamedev#indiedev #solodev #pixelart #gameart

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
memoriesin8bit, to gamedev
@memoriesin8bit@mastodon.gamedev.place avatar

My first solo game, DOKI DOKI GRAVITY DIVE is on sale on #GOG again for 80% off because I hate money.

Fun fact: There is just ONE scripted scene in the trailer. The shot of the black hole at 0:07 to 0.11. The rest is all unaltered gameplay. YES, even the lack of HUD. You can just turn it off in the game settings.

TRAILER: https://www.youtube.com/watch?v=i8cSnzrPhpA

BUY HERE: https://www.gog.com/en/game/doki_doki_gravity_dive

#gamedev #solodev

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
jglrxavpok, (edited ) to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

Hot off the press!

How to automatically select LODs at runtime:

Recreating Nanite: Runtime LOD selection!

https://jglrxavpok.github.io/2024/04/02/recreating-nanite-runtime-lod-selection.html

#customengine #solodev #graphicsprogramming

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
megaFIKUS, to gamedevelopment
@megaFIKUS@mastodon.gamedev.place avatar

I am finally ready to show you the trailer for !
Please check it out, link:
https://youtu.be/PfVad4stpOw?si=szVUxwcjroQ4IU3N

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

It took a bit of tweaking to get the frame rate right, but here is the second walk cycle on an in-game sprite for my game 'Future Ghost'.

Earth gravity this time!

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
sergiomrodrigues, to gamedev
@sergiomrodrigues@mastodon.gamedev.place avatar

You can now summon your inner Guts. I've added Greatweapons. They are slow, but they have excellent range and power.

video/mp4

maciekglowka, to pixelart
@maciekglowka@mastodon.gamedev.place avatar

On the ocassion of the a small reminder that Monk Tower is waiting for your feedback on Google Play
https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower
And Itch
https://maciekglowka.itch.io/monk-tower

Currently working on improving the touch input :)

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

Partially rotoscoping directly on the computer speeds up the animation process considerably. So far, the output seems consistent with the Mars walk cycle for the protagonist. This was based on footage of my youngest child, which I'll show in a comment.

Next to add some finer linework and colour.

video/mp4

shibbles, to gamedev
@shibbles@hachyderm.io avatar

I did it! I did it! I DID IT! At the end of last year I told that imposter syndrome of mine NO and I applied to Screen Australia's Emerging Gamemakers Fund with my little game idea (Tea, Please!) and I GOT IT! 🎉

They told me it was a stand out application and they were so happy to fund my little idea! I still can't believe it and I'm absolutely over the moon! 😍

I'll be sharing updates as I ramp up development!

https://www.screenaustralia.gov.au/sa/media-centre/news/2024/03-21-over-one-million-for-games-industry

#GameDev #IndieDev #SoloDev

pineboxgames, to comics
@pineboxgames@mastodon.social avatar

Vai Kuei in her younger days. She is the adoptive mother of the protagonist in the game I'm making, 'Future Ghost'.

Pencils also shown.

This image will appear in a comic book-style cutscene.

image/jpeg

Ki3_Games, to VideoGames
@Ki3_Games@mastodon.social avatar

How Z-Targeting works in Seed of Life! 🐺

-Targeting puts the camera behind you
-Distance is based on target size (bigger = further)
-FoV adjusts when the cam can't move
-Right stick unlocks it
-When unlocked, it frames you + target!

Icon in top-right shows its state! 📹🔒

video/mp4

afreytes, to gamedev
@afreytes@mastodon.gamedev.place avatar

#SeriousQuestion

Thinking about this toot: https://mastodon.gamedev.place/@hardpenguin13/112111032043614338

What is the best way to get a maillist up and running?

Links and/or opinions very much appreciated.

#SoloDev #GameDev #MailingListSoftware #Mailing_Lists #Marketing #GameMarketing

jglrxavpok, (edited ) to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

New article!

How I improved my LOD generation for my Nanite-like system.

https://jglrxavpok.github.io/2024/03/12/recreating-nanite-faster-lod-generation.html

'not a standford bunny' model by Jocelyn Da Prato

#customengine #solodev

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