Currently sleeping the sleep of the righteous, @andrew was up way too late building tools to fend off the current wave of fedi spam, playing whack-a-mole with bad accounts, and getting fedi friends up and running with their own blocklists.
I’d like to convene a discussion this week or next to do a mini retro on this attack and some #designthinking work around fedi spam fighting tools. If you’re interested in the discussion, @ me your email or send one to spamretro at hypatia dot ca and I’ll loop you in on it 🙏
Would love to have a proper UR/UX person on the call, I’m a mere amateur at that part 😅
A bit more abstract than some of my other posts, featuring #designthinking insights that (hopefully) apply to a wide range of creator tools, from visual editors to web technologies.
It’s a distillation of my experience of over a decade of making things that empower other people of various skill levels to make things. I hope you enjoy reading it as much as I enjoyed writing it!
Beim sogenannten #Nudging👈 sollen wir durch kleine Hinweise in der Umwelt dazu "angestupst" werden, gute Entscheidungen zu treffen – etwa, uns gesünder zu ernähren oder öfter mal die Treppe statt den Fahrstuhl zu nehmen.
Doch wie gut funktioniert das in der Realität? Am HPI forscht #DesignThinking Experte Prof. Dr. Falk Uebernickel zu dem Thema. Für #TerraXplore@ZDF hat er ein Testexperiment in der HPI-Cafeteria gestartet.
There is a consistent undercurrent in business thinking: the belief that there are Thinkers and Users, and all relevant knowledge on Users can and should be obtained by asking Thinkers, because Users lack perspective. This has obvious parallels to "empathy" in #designthinking where people gather in a room to make assumptions about what people outside of that room might want.
Needless to say, these approaches lead to bad decisions. There is no such thing as a user proxy.