andrewlock, to dotnet
@andrewlock@hachyderm.io avatar

Blogged: Blocking primary constructor member capture using a Roslyn Analyzer

https://andrewlock.net/blocking-primary-constructor-member-capture-using-an-analyzer/

In this post I describe a Rosyln analyzer you can use to enforce that primary constructors are only used for initialization and never to capture as fields

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

It’s nice to know I live rent-free in the minds of folks, so much so that they felt the need to come by the BUILD booth to tell our JetBrains folks about me. 😅

Anyways, xoxo

poppastring, to dotnet
@poppastring@dotnet.social avatar

Last week was big for #dotnet and #visualstudio

⚒️ 17.10 GA - https://aka.ms/vs/v1710GA
🌟 @dotnet Aspire GA - https://aka.ms/AspireGA
🌥️ GitHub Copilot for Azure - https://aka.ms/azcode/copilot/announce
🤖 AI Toolkit for VS Code - https://aka.ms/aitoolkit

meziantou, to dotnet
@meziantou@hachyderm.io avatar
yoh, to dotnet
@yoh@hachyderm.io avatar

A new article just dropped! ✨

This time I decided to go with the analysis based on the work initially made by @joaofbantunes. Be ready to see some assembly code generated by the JIT compiler, see some source code and finally find if strong typing means poor performance or not.

https://yoh.dev/weakly-and-strongly-typed-values-in-dotnet

aeveltstra, to Powershell
@aeveltstra@mastodon.social avatar

In ISE it may appear not needed to import types. But when running the same script from a command prompt, Powershell doesn't recognize them. Import them using the Add-Type commandlet.
https://gist.github.com/aeveltstra/94806a1230b8165f43e9b4e4dec9bacc?permalink_comment_id=5070100#gistcomment-5070100

maartenballiauw, to godot
@maartenballiauw@mastodon.online avatar

How do you get started with game development? 🤔

@maartenballiauw and @khalidabuhakmeh were wondering about this, so they created not one, but two tutorials on it!

Build retro-classics ☄️ Asteroids and 🎾 Pong, with Unity and Godot Engine
https://blog.jetbrains.com/dotnet/2024/05/27/learn-unity-and-godot-game-development-with-jetbrains/?utm_medium=social&utm_source=mastodon&utm_campaign=learn-unity-and-godot-game-development-with-jetbrains

maartenballiauw, to dotnet
@maartenballiauw@mastodon.online avatar

We’re hosting the .NET Days Online again, and are looking for great sessions!

If you’re available on September 25 or 26, and have a topic you’d like to present on, check out our Call for Speakers 👉
https://blog.jetbrains.com/dotnet/2024/05/02/jetbrains-dotnet-days-online-2024/?utm_medium=social&utm_source=mastodon&utm_campaign=jetbrains-dotnet-days-online-2024

minioctt, to random Italian

C’è qualche novità per il web, nell’ambiente dei giochi C# e .NET. Già la roba fatta con quelle tecnologie poteva girare da anni sul web eh, ma… non farò finta di sapere cose che non so (non uso nessuna delle due tecnologie), ma ciò che voglio dire è che i gaymers sono passati all’attacco; ora pare esserci qualche risorsa in più, tipo FNA.WASM.Sample, che fa vedere come portare a WASM un gioco fatto con FNA-XNA. 🤔️

Quindi? Beh, un’idea venuta a caso la settimana scorsa era “cosa se portassi Celeste al browser?“, ma non ho poi fatto nulla, presa da altre cose. Volevo quasi quasi iniziare stamane, ma giusto per scrupolo cerco di nuovo sul web “celeste wasm”, sia mai che la volta scorsa mi era sfuggito qualcosa. E, nell’arco di precisamente questa settimana, non so se mi hanno letto nel pensiero o spiato spacctorium, ma hanno effettivamente iniziato e finito il fottutissimo celeste-wasm. Un po’ mi rode, ma meglio così, ho più tempo per altre imprese. 🤯️

Già a dir poco godurioso, ma qualcosa da sistemare rimane, tant’è che mi sono permessa di aprire la issue #1 per consigliare compressione e streaming degli asset. Vi invito a provare direttamente su https://celeste.r58playz.dev, ma per copyright hanno fatto che gli asset sono criptati e bisogna dare un file da un’installazione di Celeste per decifrarli… se vi serve, non lo linko, ma l’ho caricato sull’homeserver come altre volte, e se ravanate lo trovate. 👾️https://octospacc.altervista.org/2024/05/25/gayming-web/

xunit, to dotnet
@xunit@dotnet.social avatar

We just shipped v2 Core Framework 2.8.1, Analyzers 1.14.0, and Visual Studio adapter 2.8.1.

Release notes:

https://xunit.net/releases/v2/2.8.1
https://xunit.net/releases/analyzers/1.14.0
https://xunit.net/releases/visualstudio/2.8.1

bradwilson, to dotnet
@bradwilson@mastodon.social avatar

Anybody know when we get the 4.10 NuGet packages (like Microsoft.CodeAnalysis)?

I'm assuming they're going to follow the "even" pattern and declare 17.10 as LTSC, which means I will want to officially support Roslyn 4.10. Both of these pages are currently out of date:

https://learn.microsoft.com/en-us/visualstudio/productinfo/vs-servicing

https://learn.microsoft.com/en-us/visualstudio/extensibility/roslyn-version-support?view=vs-2022

rockylhotka, to blazor
@rockylhotka@fosstodon.org avatar

Is there any way to create/maintain a unique user id value for that goes across server-static and server-interactive pages? Other than a cookie, because that's too broad - I want something that is more per-tab than per-browser.

xoofx, to dotnet
@xoofx@mastodon.social avatar

I'm sold on building my .NET NativeAOT Vulkan prototype on top of wlroots https://gitlab.freedesktop.org/wlroots/wlroots instead of going raw with DRM/KMS. Any folks that experienced wlroots?

Gonna have to create a binding for this one though, before I can start anything, but that will be hopefully a lot less work than dealing directly with DRM/KMS 😅

cwoodruff, to CSharp
@cwoodruff@mastodon.social avatar

Stay updated with the latest network programming knowledge in and ! 📚 Check out the new RSS feed for "Beyond Boundaries - Networking Programming with C# 12 and .NET 8" for tips, updates, and expert insights.

Follow along at https://rssviewer.app/https%3A%2F%2Frss.app%2Ffeeds%2FvKGL7EwYiW9kGoW4.xml

aeveltstra, to Powershell
@aeveltstra@mastodon.social avatar
xoofx, to dotnet
@xoofx@mastodon.social avatar

Just updated my Vulkan bindings https://github.com/XenoAtom/XenoAtom.Interop/tree/main/src/vulkan

I have used the vk.xml registry & parsed the man docs to generate a complete Vulkan API with intellisense! 🚀

I took also the opportunity to add overloads in/out parameters, ReadOnlySpan/Spans and make optional params with default value. Lots of codegen, but that was worth it 😎

The vulkan_core.generated.cs is over 90,000 lines of C# code 🙈

Next step: Bare metal Vulkan C# NativeAOT on top of the Linux kernel + libdrm 😱

joaofbantunes, to dotnet
@joaofbantunes@mastodon.social avatar

I'm such an idiot 🤦‍♂️
For years installing SDKs manually when dnvm is a thing. So much better!

cincura_net, to dotnet
@cincura_net@mas.to avatar

Blogged: Entity Framework Core 8 provider for Firebird is ready

https://www.tabsoverspaces.com/id/233940

gregsdennis, to dotnet
@gregsdennis@dotnet.social avatar

Just a reminder that if you'd like to promote continued development of JSON tech like and others in , please consider sponsoring the .

https://github.com/sponsors/gregsdennis
https://github.com/gregsdennis/json-everything

Also goes for any project.

ghosttie, to dotnet
@ghosttie@mastodon.gamedev.place avatar

why the hell isn't there a built-in CircularBuffer<T> in

poppastring, to dotnet
@poppastring@dotnet.social avatar

A post from the archive 📫:
Kubernetes mutating admission webhook for dotnet-monitor?

https://www.poppastring.com/blog/kubernetes-mutating-admission-webhook-for-dotnetmonitor

bradwilson, to dotnet
@bradwilson@mastodon.social avatar

I've been noticing whole-machine slow downs whenever I heavily use my Dev Drive (for example, building source) that are just unacceptable.

A common example is I'll start a full build in Visual Studio and then go to type in Windows Terminal and everything I type will be delayed by multiple seconds. Even pasting will show only a few characters at a time.

So, back to raw SSD and (sigh) NTFS for now.

joaofbantunes, to dotnet
@joaofbantunes@mastodon.social avatar

My company just made the official IDE for development 😍

I don't have anything against VS, but I just enjoy that we really make use of the available options, instead of being completely locked into everything Microsoft.

We build applications using .NET, Java and other stacks, deploy to Kubernetes on AWS, use Kafka, plus a bunch of other technologies, all working nicely together, without using everything from a single company. Love this!

xoofx, to unity
@xoofx@mastodon.social avatar

Somes folks have been wondering what is happening with the .NET Modernization in Unity and the migration to .NET 8 and CoreCLR, so here is an update https://forum.unity.com/threads/unity-future-net-development-status.1092205/page-54#post-9848724 🤗

bradwilson, to github
@bradwilson@mastodon.social avatar

How do I remove the button from 2022 17.10 menu bar?

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