joelanman, to Starfield
@joelanman@hachyderm.io avatar

none of 's updates are tempting me to try again. I just found the quest design extremely dull, none of your choices really matter, it didn't even really feel like there were different approaches to combat

shane,
@shane@hachyderm.io avatar

@joelanman I did one pass of New Game+ and got to around half way done. Somewhere I picked up a rifle that trivializes pretty much all combat to where it only takes 1-3 ammo to conclusively end most fights. I was slightly more than lukewarm on it the first time through and didn't realize how much it would ruin the game for me to have ~no danger.

Also didn't see nearly as many branching choices versus something like the faction choices in New Vegas or Oblivion, so there's no story drive for me.

localzuk, to Starfield
@localzuk@ohai.social avatar

Just realised, since I played about 40 hours of it at launch, I have had no inclination to go back to Starfield. None at all.

Only remembered it just now because someone's video popped up about it on Youtube.

I wonder how many other gamers are like me? Felt they got everything there was to get in that first playthrough and just don't see the replayability.

Maybe it'll change when they release the Creation Kit and people can make better mods.

GossiTheDog, to Starfield
@GossiTheDog@cyberplace.social avatar

I know the internet likes to poop on but after a few hundred hours I'm still enjoying it.

finestructure, (edited ) to Starfield
@finestructure@mastodon.social avatar

Spent an hour last night in and came away impressed with the visuals. The writing, um, doesn't quite keep up? Lowly miner touches a stone and then is offered a ship to leave the derelict moon?

Arthur at least managed to pull the sword without fainting before gaining the kingdom 😅

Let's see if this gets better after this rather weak opening! 🤞

bazcurtis, to Starfield
@bazcurtis@mastodon.social avatar

Another ship build

This was meant to be more of a fighter design. Another spine to make a nice corridor down the middle. No doors.

bazcurtis, to Starfield
@bazcurtis@mastodon.social avatar

We have been doing some ship building in . Mine is the green ship and my wife’s is the red. I love to use spines and cross passages to get rid of the doors.

I wanted my ship to be one level and be able to work all the way round. There is a very longer corridor under the radiator at the back.

Our Starfield ship, Azusa.
Our Starfield ship, The Green Lantern. It is one level and you can walk all the way around.
Our Starfield ship, Azusa.

danbz, to generative
@danbz@mastodon.social avatar

iterations with some vector movement added - not quite a - but it is finding it's own direction....

video/mp4

finestructure, to Starfield
@finestructure@mastodon.social avatar

I recall getting mixed reviews on launch. How is it a few months in?

LarsFosdal,
@LarsFosdal@mastodon.social avatar

@finestructure @heckj It's not a bad game. Well worth trying out. It just didn't live up to the hype.

LarsFosdal,
@LarsFosdal@mastodon.social avatar

@heckj @finestructure It probably would be really hard to manage temperature, radiation,as well as corrosive resistances. It explains why you can store many suits in the spaceship.

galaxy_map, to Starfield
@galaxy_map@mastodon.social avatar

Today I'm releasing my new Milky Way poster series: 8 posters showing all the glorious detail of Gaia DR3 (and other recent data) from 10 parsecs to 12 thousand parsecs. Plus two bonus maps!

https://gruze.org/posters_2024/

galaxy_map,
@galaxy_map@mastodon.social avatar

You can read the release notes (pdf) here:

https://gruze.org/posters_2024/release_notes_posters_2024.pdf

galaxy_map,
@galaxy_map@mastodon.social avatar

I started this new poster series after millions of people bought the from Bethesda Game Studios, with the hope that a fraction of those people would be willing to back a cartography Kickstarter.

But I was wrong. 😒

juergen_hubert, to Starfield
@juergen_hubert@thefolklore.cafe avatar

I wanted to like , and I played it quite a bit. But ultimately, I found it lacking to, say, 4 or . Here are some things I thought it fell short:

  • There isn't enough variety in enemy types. Mostly you just fight fellow humans with a variety of guns. The Starborn are a bit more interesting, but they also show up extremely rarely (apart from the Temple Guardians, and those are pushovers). Sometimes there are robots, which help a bit. And the alien creatures have some truly interesting varieties - but they are almost never inside the "dungeons" (i.e. facilities) themselves, and instead are an easily-avoidable obstacle on the overland map.

  • Outside of the handcrafted major settlement, the procedurally-placed facility placement is just... weird. Basically, the setting feels like the ultimate culmination of the American sprawl - everyone wants to put up shop as far away from anyone else as possible. Only instead of everyone having cars, everyone has spaceships. You never get the feeling that anyone interacts with their neighbors, or clusters together for companionship and mutual aid.

  • Also, because of this procedural placement, there is no reason to revisit the same region other than the handcrafted settlement twice. With Skyrim and Fallout 4, I developed a real sense of place as I gradually explored the map and discovered new nooks and crannies. But with Starfield, everything felt... disconnected.

  • The Alien Temples. God, those are boring - what was Bethesda thinking? The Dragon Walls in Skyrim fulfilled pretty much the same purpose, but they were always placed in interesting locations.

Could Starfield become a more interesting game with enough expansions and mods? Probably. But I'm not sure it will be able to reach the same heights as Skyrim and Fallout 4 did.

https://www.gamesradar.com/games/rpg/todd-howard-says-starfield-criticism-is-perfectly-understandable-as-the-rpg-is-a-different-experience-to-bethesdas-other-games-but-not-everyone-agrees/

stefan, to VideoGames
@stefan@stefanbohacek.online avatar
danhulton, to Starfield
@danhulton@hachyderm.io avatar

I just realized that I put maybe 20-30 hours into and NOTHING stands out as especially cool and worth remembering. Not the boring spaceflight, not the bland characters, not the bare-bones combat, none of it.

Meanwhile, the frustrations are still clear as day. The pointlessly limited inventory, the long-ass animations they were so in love with that they would not let you skip, the terrible UI that was fixed by modders within DAYS of release... All still fresh and infuriating.

danhulton,
@danhulton@hachyderm.io avatar

...which generally ends up being the sensible option, because there's really nothing of value to craft anyway! By the time you've unlocked the ability to craft something, you've probably picked up or bought something equivalent, and you'll regret having those spent character points on pointless crafting unlocks. (2/3)

danhulton,
@danhulton@hachyderm.io avatar

And how could I forget the generic procedural planets that you spend 95% of your time fast-travelling across, completely removing any sense of wonder or adventure that had been Bethesda's ONE THING they did really well?!? It's like they looked at Radiant Quests, the least fun thing from all their previous games and decided to replace the entire galaxy with it!

And I STILL can't think of anything really fun that I enjoyed about the game!!! (3/3)

galaxy_map, to Starfield
@galaxy_map@mastodon.social avatar

I have a set of maps for the popular video game, which is based on real nearby stars (sometimes renamed). I created them for a failed Kickstarter last year and I am thinking about releasing the full resolution versions for free. Please like or comment if you want them.

image/jpeg

joelanman, to Starfield
@joelanman@hachyderm.io avatar

How did they design the temples in Starfield?
They used a templeate

itnewsbot, to Starfield
@itnewsbot@schleuss.online avatar

New Starfield patch adds super resolutions to make it look even better - Bethesda has pushed its latest patch for Starfield which mainly looks at ways of s... - https://readwrite.com/new-starfield-patch-adds-super-resolutions-to-make-it-look-even-better/ #starfield #game #news

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