We have been doing some ship building in #Starfield. Mine is the green ship and my wife’s is the red. I love to use spines and cross passages to get rid of the doors.
I wanted my ship to be one level and be able to work all the way round. There is a very longer corridor under the radiator at the back.
Today I'm releasing my new Milky Way poster series: 8 posters showing all the glorious detail of Gaia DR3 (and other recent data) from 10 parsecs to 12 thousand parsecs. Plus two bonus #Starfield maps!
I wanted to like #Starfield , and I played it quite a bit. But ultimately, I found it lacking to, say, #Fallout 4 or #Skyrim . Here are some things I thought it fell short:
There isn't enough variety in enemy types. Mostly you just fight fellow humans with a variety of guns. The Starborn are a bit more interesting, but they also show up extremely rarely (apart from the Temple Guardians, and those are pushovers). Sometimes there are robots, which help a bit. And the alien creatures have some truly interesting varieties - but they are almost never inside the "dungeons" (i.e. facilities) themselves, and instead are an easily-avoidable obstacle on the overland map.
Outside of the handcrafted major settlement, the procedurally-placed facility placement is just... weird. Basically, the setting feels like the ultimate culmination of the American sprawl - everyone wants to put up shop as far away from anyone else as possible. Only instead of everyone having cars, everyone has spaceships. You never get the feeling that anyone interacts with their neighbors, or clusters together for companionship and mutual aid.
Also, because of this procedural placement, there is no reason to revisit the same region other than the handcrafted settlement twice. With Skyrim and Fallout 4, I developed a real sense of place as I gradually explored the map and discovered new nooks and crannies. But with Starfield, everything felt... disconnected.
The Alien Temples. God, those are boring - what was Bethesda thinking? The Dragon Walls in Skyrim fulfilled pretty much the same purpose, but they were always placed in interesting locations.
Could Starfield become a more interesting game with enough expansions and mods? Probably. But I'm not sure it will be able to reach the same heights as Skyrim and Fallout 4 did.
"Todd Howard reckons he knows why Starfield was so divisive: It was too 'different than you've seen from us in past'"
No, Todd, it's because you've stripped yet more from what made these games great and all the systems have barely evolved in all these years. It pales to your previous games in many respects.
What do you mean they haven't evolved? They've been streamlined and simplified in a thousand ways, and player hand-holding has increased by 135%. Also, it crashes less often and you can choose between seven kinds of generators when building your space house. What more do you want in a game? #Starfield
One of the nice upcoming #Starfield updates is you can decorate inside ships - which includes glass ones. Also, it appears to be undocumented but they added about 40 extra things you can build.
I already have the first and last map of the series that I did a couple of years ago. Will look at them and maybe make minor modifications. And I have a special #Starfield game map. So almost done.
I just realized that I put maybe 20-30 hours into #Starfield and NOTHING stands out as especially cool and worth remembering. Not the boring spaceflight, not the bland characters, not the bare-bones combat, none of it.
Meanwhile, the frustrations are still clear as day. The pointlessly limited inventory, the long-ass animations they were so in love with that they would not let you skip, the terrible UI that was fixed by modders within DAYS of release... All still fresh and infuriating.
I have a set of maps for the popular #Starfield video game, which is based on real nearby stars (sometimes renamed). I created them for a failed Kickstarter last year and I am thinking about releasing the full resolution versions for free. Please like or comment if you want them.
Starfield, le jeu où les gens se dispersent sur 50 systèmes solaires différents pour construire un patelin par planète voir juste une ferme ou une mine (OK parfois 2 ! ) quand ce n'est pas simplement quelques algecos posés au milieu de nulle part. Au moins il n'y a pas de risque de surpopulation. 😌
Tout tiendrait facilement dans 3 systèmes max avec une douzaine de mondes habitables crédibles histoire de varier les environnements. Les pirates et spatiars divers planqués dans des bases perdues auraient eus de la place aussi. Ça épargnerait aussi pas mal de temps de chargements. #Starfield
3 achievements to go! Finished Ryujin Industries quest line. My heart rate got to 120 during the final quest.
Made the right decision waiting until so late in the game to do that questline as I was maxed on things like stealth, persuasion, pickpocketing, hacking etc.. plus had equipment with silencers etc. #Starfield
After 467 quests and 144 activities, over 200 hours, I’ve only had one quest bug and one crash to desktop. They did a really good QA job.
The bugged quest is in Neon city, where I have to meet a gang member in a bar but the door upstairs is locked. It’s because I left the bar while an NPC was unlocking the door.. and they didn’t factor in a player doing that. Oops.
Чесний огляд Starfield на Xbox Series S українською | Ігри Game Pass (tayemnakimnata.com) Ukrainian
Огляд Starfield на Xbox Series S українською. Сюжет, графіка, проблеми, моди, українська мова у Starfield.