@HexanyIves@artsio.com
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HexanyIves

@HexanyIves@artsio.com

Musician | Artist | Amateur Game Dev | FOSS Enthusiast | Cyber Witch (she/they)🏳️‍⚧️

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HexanyIves, to gamedev
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HexanyIves, to design
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I kinda want to learn some typography. What are good resources to check out for that?

I usually just slap "Source Code Pro" and "Crimson Text" into everything that I do, but I think my stuff would feel more "polished" if I had a personal typeface (or multiple different ones), that I can use instead.

HexanyIves,
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@Trajecient Hoooly! Huge thanks for the detailed response!

Affinity Publishing looks quite interesting, but I usually prefer open source software. Is there any good FOSS publishing software that can work on both windows and linux?

Also what do you think about FontForge? I think I'm going to draw the pixel art fonts in Aseprite, but for non-pixel ones, I would probably like to do draw them within a font editor.

HexanyIves, to gamedev
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HexanyIves, to art
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A practice piece I drew a week ago. Not sure if I'm happy with the dithering.

HexanyIves, to pixelart
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I did some more 8-bit horror art. Drawing eldritch abominations while listening to bossa nova is quite a bizarre experience.

Screencap of NAW Editor with the project file of the previous image open.

HexanyIves, to gamedev
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First release of my monochrome 16x16 tileset, designed for traditional roguelikes!

Available for free under the CC0 license.

Get it on Itch.io - https://hexany-ives.itch.io/hexanys-roguelike-tiles

The dungeon example using the PICO-8 color palette.
The outdoors example using the PICO-8 color palette.

HexanyIves, to gamedev
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HexanyIves, to retrogaming
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HexanyIves,
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HexanyIves, to pixelart
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@vinikdev art inspired me to download a NAW editor, to make my own little NES mockup.

NAW editor UI with a project file of the previous image open.

HexanyIves, to gamedev
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At some point last year, I was trying to make a 3D recreation of on the engine.

I was able to recreate most of the basic mechanics (movement, xp, spells, world map, etc.) and started working on translating some of the ZII's locations into 3D, but then I got burnt out.

I would be glad to continue this at some point in the future. But before that, I need to continue working on my toki pona game.

3D recreation of the ZII's forest secret.
3D recreation of the ZII's entrance to the Parapa Palace.
A working 2D ZII's world map in GZDoom.

eniko, (edited ) to random
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EDIT3: i'm going to close this to new submissions since they've slowed to a trickle now

new to mastodon? do you make cool shit? if you've got under 100 followers, reply to this with 1-4 images of stuff you've made and i will boost you to my 5.8k followers, because i want people who do creative work to find a place on mastodon

please note i will be spacing out boosts to not spam my followers too much

EDIT2: if you're a composer (or do similar non-visual work) you should probably drop a link to where people can listen to your work. maybe add cover art if you have any

EDIT: if i miss your post it's likely you're on an instance mine has muted, I'm sorry, but there's nothing I can do about that

HexanyIves,
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@eniko Hi! I'm relatively new (made an account in February). I mostly post my pixel/voxel/digital art here.

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HexanyIves, to pokemon
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mhzmodels, to random

I've decided not to let a few bad apples ruin the bunch.

After a recharge & recap, I'll be back in action. I really enjoy making all these voxel models to share with everyone.

Thank you to everyone for their understanding, along with the support I have been receiving.
You make me feel like I have a home here.

HexanyIves,
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@mhzmodels I'm glad you are sticking around here! Your renders have quite a nice vibe.

I would like to do more voxel art myself, when I'll find some spare time for that. 🙂

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