@Lemmylefty@lemmy.world
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Lemmylefty

@Lemmylefty@lemmy.world

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Lemmylefty,
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This looks great! Is this a go-to recipe if you can save the sauce? What are the small round brown balls in it? They look almost like chickpeas.

Lemmylefty,
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Thank you so much for the detailed writeup/recipe; maybe even I can follow it. XD

This looks like an easier version of a sauce recipe for cold soba noodles, which uses tahini as the base. I usually make up several batches of that and then freeze it to use for later, so I’ll see if that works for this one (after trying it as is).

Cumin is an interesting addition: I tend to associate that with Mexican dishes. But then I always associated cinnamon with sweetness before trying Indian food; trying to expand my palate can be hard when I’ve already formed strong Food Opinions.

Again, thank you!

Lemmylefty,
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Traditional pesto contains cheese. At least Parmesan but sometimes other hard cheeses.

Lemmylefty,
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I love this idea. It’s essentially externalizing those thoughts you want to stop having in an easy to imagine way. Thank you!

Lemmylefty,
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Eh, I think it’s cute. Neither skeleton is gendered with bonetits or pink wraps or a tie and it doesn’t come off as hateful, it’s just observational humor about how different sleeping styles can cause friction.

Lemmylefty,
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Not inside the vagina, but the…bubble, for lack of a better term, can meander to the opening and sit there until you surreptitiously take a long stride. Might be what they mean.

Lemmylefty,
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With attached gift/tea shop. Their biggest draws are the snowglobes that are part hologram: they start off with the ruined version of a famous building and when you shake them it activates the hologram to bring it to (wintery) life.

Lemmylefty,
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Ah yes, the best way to build up fire skills. Also great at setting my computer alight, so it must be working.

Related story: when I was relatively new to this game and wasn’t really sure what supernatural elements there were to it (the auroras are vague enough to count as that, and that bear bullshit in the storyline is absolutely a cryptid) I was walking in the wilderness and saw the trees in the distance leaning dangerously before suddenly moving upright and sprouting branches. Gave me the willies for a second before I remembered I was playing on my toaster of a laptop, but I kind of like seeing that lag now. It adds to the sense that the world just isn’t right out there.

Lemmylefty,
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“We thought there’d be four bedrooms…?” “Oh no, the ‘br’ stands for ‘bear’. Would you like to see the third one?”

Lemmylefty,
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Having a ton of crucifixes up on a wall gets a lot funnier if you see them as hunting trophies.

Lemmylefty,
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Turns out Jesus has come back hundreds of times, so why don’t we ever see him?

One word: Ethel.

Lemmylefty,
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Running for president as a 3rd party is like proposing marriage to random strangers instead of, y’know, dating people. We all know you’re doing it for attention because it’s not going to work.

Lemmylefty,
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A discussion of orthopedic shoes.

Note: the above site is trying to sell you on them, but the concepts/justifications they discuss pertain to your question.

Lemmylefty,
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There isn’t a large influx of Spanish speaking tourists who demand that the locals speak in their language in the US. This is more akin to a shopkeeper blaring speakers with high pitched tones that only teenagers can hear.

Lemmylefty,
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What you’ve said is true, but it doesn’t negate my point: the frustration felt by locals dealing with entitled tourists demanding their language be accommodated. The US doesn’t have a similar problem to Spain on that front.

Lemmylefty,
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Uh, check their post history. You may not want to engage with them.

Lemmylefty,
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You could tempt him outside with the veterinarian’s clientele.

Lemmylefty,
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How long could each of these options live off the other?

Lemmylefty,
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Good comment! It’s a great rule of thumb.

I’ll add: a good bike helmet, which is a single-use item. One knock to the head and the helmet’s dead: if you are okay it’s done its job.

Lemmylefty,
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Oh this is very familiar.

I think this is an aspect of AD(H)D; you know you have something to say, but you’re not sure you can hold onto it AND what the other person is saying at the same time.

In my case, a lot of the time I just don’t process conversation at the same speed that other people do. I like text for a reason: I can marshal my thoughts, edit comments, and see what I’m responding to instead of relying on my memory which is…poor.

At the same time, there’s the notion that different communicative means produces different communication styles. A phone call is not a face to face talk is not an email is not a letter is not a DM, so each should differ according to the medium. Deep, insightful comments might lend more towards written conversations, partly because they’re hard to say in the moment and because they’re hard to react to.

Lemmylefty, (edited )
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Quality of life:

  1. Merge half liter containers of oil with kerosene jug and with each other.
  2. Half opened cabinet/fridge doors can be closed to gain another storage area OR the doors can be removed fully and the area treated like a shelf.
  3. Reading books in smaller chunks/time is cumulative; you shouldn’t not read something because you only spent 55 minutes on it.
  4. I want to be able to clean out cobwebs and papers on the floor. :( The mod for that broke after the update.
  5. Holding rightclick with no item held while near a cave wall puts your hand up against the wall, creating a sound as your hand moves across the stone, meaning you have a means of finding your way out if you lose all light sources.
  6. If you’ve made it to the workshop in Bleak Inlet once, you can set up a rope to bridge the gap between it and the pier. You can set it from the nearby warehouse.
  7. You should remember what you last used to build a fire and set that as default.

Equipment:

  1. Draggable sled: with multiple pieces of hardwood, birch and/or maple saplings, deer hide, cloth and guts, can build a pricey but useful sled. Your movement speed decreases 30%, you can’t run unless you drop it, but you can store 75+ kilos, making it useful for processing large game and moving bases. You can’t take it over train tracks but you can take it over nonbreakable ice; breakable ice means you lose it immediately.
  2. Hammer the candy machines in Milton for candy.
  3. Make the horns of cars startle wildlife; all deer/rabbits, and any predator that hasn’t sensed you yet. Not sure about moose.
  4. From Archery 3 and up, your survival bow can include an option to add a piece of wood sticking out of the front of it; a crude sight.
  5. (Possibly controversial, but I like base building) If you can make arrowheads you can make nails, and thereby build furniture. Maybe not boxes/containers, but a table could be useful.

Issues:

  1. I know there are cabinets that are facing the tail of helicopters, but because my character sits facing the tail, they can’t reach them. Need to add an option to face the front, like how you can move to the back in cars.

I’ll probably think of more at some point. I don’t want to fuck with the game TOO much, because the contemplative loneliness mixed with moments of high stress are what makes it fun.

Lemmylefty,
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Yeah, I’m the same way. I’m happy with most of vanilla TLD because I can see how gameplay is balanced with intuitiveness, buuuuuut there’s something a bit silly about having 14 oil bottles that you can’t merge.

I would have done it as a board

Oh sure, like a board from that adjacent warehouse to the roof of the workshop? That could work, and it’d be easier to implement than a rope bridge.

The gap between the main pier and the workshop has always bugged me: there’s no way a timberwolf couldn’t jump that gap, so maybe extend the gap some more as well?

I don’t see how car horns would work without electricity

I forgot about that, lol. XD

I like the multiple uses idea. Maybe something like the flashlight wherein the aurora charges it up but there’s a limit? It could either be total usage or days since the aurora, which forces you to remember that detail. You’d want some sort of external indicator it was charged, but not headlights as in an aurora. If it was JUST the internal lights, would that be too subtle, or would that reward careful players?

If it broke a timberwolf pack’s morale that could be lifesaving.

I had another idea: customizable in game maps.

I tend not to use the rock caches, since most of the time there are containers and landmarks everywhere, but the plethora of rocks to build the caches suggests another option: drawing trails. Click and hold both mouse buttons/3rd button and that indicates the beginning of a trail that either ends when you run out of rocks or when you release the button. Then it shows up on your map as a drawn line, letting you mark up your map in the way you tend to travel.

Something like that would keep me from checking the wiki all the time…

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