@chaosfae@dice.camp
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chaosfae

@chaosfae@dice.camp

(fae/faer) ๐Ÿณ๏ธโ€โšง๏ธ trans lesbian faerie queen nonbinary woman, auDHD & disabled, white

i like playing powerful magic users in D&D and similar games. used to be deep into Destiny 2, but decided i want to carry that energy into the TTRPG realm. this is my account for TTRPG stuff.

eat the rich, ACAB, leftist, free Palestine, listen to black people

avatar was made with Elequinoa's https://www.dolldivine.com/forest-fairy

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chaosfae, to DnD
@chaosfae@dice.camp avatar

Tales of the Valiant impressions time!

what they promised broadly: an updated and more freely licensed game based very closely on D&D5e.

what we got broadly: pretty much that. and it's plenty good enough to switch to from 5e, even if it could have been better.

there's a lot of good and bad, gonna thread some thoughts

chaosfae,
@chaosfae@dice.camp avatar

one thing i wasn't happy with from the original announcement onward was the communication. they did a pretty good job hooking people in, but frequently their communications suggested they would be much more transparent then they actually were. there were a lot of promises of compatibility, balance fixes, confusing rule adjustments, etc, that were given in vague terms that suggested much more than we actually got.

examples:

chaosfae,
@chaosfae@dice.camp avatar

compatibility: they frequently used terms like "fully compatible" with 5e. now obviously if they're making changes at all to anything except specific content, it can't be 100%. but personally my expectation would be that player options would be directly compatible. other parts of compatibility are generally less important because they are easy to adjust on the fly, but player options need balancing and are difficult to make well.

well...

chaosfae,
@chaosfae@dice.camp avatar

...well, they decided to replace races, how you get build up stats, and subclass levels.

mostly you can slot in 5e options directly, but differing subclass levels and feature interaction make porting subclasses feel very iffy if you don't have a strong grasp on editing mechanical rules safely. mostly, there isn't a simple nice set of instructions you can follow for using 5e options with a ToV based. you have to do a bit of leg work.

chaosfae,
@chaosfae@dice.camp avatar

now, i agree the varying subclass feature levels were kinda trash, but i'm really unsure if fixing that was worth losing the ease of compatibility.

however, the biggest problem i had was that they really just didn't communicate what level of compatibility breaks they were willing to make.

another example of something they said they were doing was giving martials a buff. this is an area where they did make some positive changes, but...

chaosfae,
@chaosfae@dice.camp avatar

...but they really could have done a lot more. it really felt like most of the changes were much more horizontal than actual buffs. monk got a little extra juice at the earliest levels. ranger probably got the best of the changes. fighter was very horizontal. all three of them had changes which already broke any potential feature compat things, but they didn't get the buffs they really needed. step of the wind is still resource locked when very reasonably could be free...

chaosfae,
@chaosfae@dice.camp avatar

@bedirthan the wotc playtest monk is also improved, but i would call it slightly better than the ToV version, not vastly superior. the ToV version having a couple extra resource points helps it a lot for levels 2-4, which is where it struggled before in that area.

and yeah, i don't expect the final 2024 D&D5e version to be as good as the playtest. but also, ToV is good enough that i can put it forward for my friends and tables. the only real missing piece will be digital tools for a bit.

chaosfae, to DnD
@chaosfae@dice.camp avatar

maybe this is a hot take, but i think having broad weapon proficiency makes sense for fighters and maybe monks.

pretty much every one else that gets weapon proficiencies should be choosing one or two weapons that they've trained with, and they should need to re-train over a week or more before being proficient with something else.

1/2

LeviKornelsen, to random
@LeviKornelsen@dice.camp avatar

Also also:

TTRPGs are the foundation of many hobbies, and "Fixing D&D" is one of those hobbies.

And I'm not joking. This is literally a specific activity from which people derive joy; many of them know about other systems, and are doing something they LIKE.

"Why do you like restoring old tractors? They're not even good at the job!"

chaosfae,
@chaosfae@dice.camp avatar

@LeviKornelsen i feel slightly called out

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