@rich lol, i feel that, my current game project is using a custom built raycaster and to complete the look, I encode each frame as a valid NTSC signal then decode it when playing back in the game window, lol. I love the fact that "rainbowing" on moire patterns and such actually happens doing it this way, and the encoding and slight noise hides any imperfections pretty well, test render here without any of the game stuff and a checkerboard texture I'm using to test lighting.
About to try and train a neural network on a smol, binarized version of MNIST....wish me luck 😅 place your bets on train/test accuracy! I reckon at least 10% ;) #machinelearning
The pronunciation of “LaTeX” in the context of the maths formatting language is usually “Lah-tech” or “Lay-tech”, with the emphasis on the first syllable.
@rich@afloofdev i mean, if you want to talk missed opportunity, I do wish I had some skill with 3d modeling because I have no idea how nobody's made a game like Black & White for VR yet, the platform and controllers are practically made for it, being able to move the world with your hands, pick people up and assign them tasks, etc.
I thought I'd set up my old #RaspberryPi as a little webcam server, but hit the wall at "add alias ssh-hosts="grep -P "^Host ([^*]+)$" $HOME/.ssh/config | sed 's/Host //'" blahblah
I basically always get to an
eye-glaze-over-moment
with any Pi stuff after an hour of trying to set it up.I guess I'm a consumer, not a coder 😭
Current Status:
re-designing from first principles how best to get RGB images from a raw file 😅
Actually quite interesting to figure out a balance between colour resolution and sharpness/detail. I think a lot of the algos used by photo manufacturers are proprietary anyway