videogamemusic Commented

vga256, to VideoGameMusic
@vga256@dialup.cafe avatar

another fun, fairly obscure, game soundtrack title: Greg LoPiccolo's "Hospital - Alternate" from System Shock.

SS has some great tracks, but the musical qualities really depend upon the quality of MIDI synth you're working with. even with a real Roland SC-55, it's a bit flat sounding.

in a pretty rare move for Origin Systems - they released a Macintosh/PowerPC version of System Shock. there was a bunch of extra space on the CD, and LoPiccolo took advantage of it by rendering and remastering his own redbook audio tracks. they're great - far better than a vanilla SC-55. he took a lot of extra time to customize his instruments and play with the stereo separation.

so here it is, freshly ripped from my macintosh CD.

Gmatom,
@Gmatom@mastodon.social avatar

@vga256 @retrohistories
I totally forgot we did that on SS Mac! I remember we had them redo all the cinematic videos at higher res for the Mac version, but forgot about the music. Such a great soundtrack. There is a 99% chance I wrote the red book music controlling code for SS Mac 🙂

vga256,
@vga256@dialup.cafe avatar

@Gmatom oh wild!! i got a chance to play it on my iMac G5 last year, and the, the high-res cinematics are 👌

o76923, to VideoGameMusic
@o76923@kitty.social avatar

Do I know anyone who does/knows about / Music / ? I have a question about how something worked in a discontinued game called .

It's a game that has visual novel story telling for cutscenes. During those scenes there's "dynamic music" in the background but I don't know enough about music or mobile game hardware to know what is normal or feasible.

I thought that dynamic music usually worked by having loop_A play in area A then when you moved to area_B it would cross fade by decreasing the volume of A and increasing B. Maybe there's another layer of music added on top to indicate a special effect is going on but that second layer ignores the first. It's just composed in such a way that it sorta works with either of them and has a timing thing so it starts at a time to make certain beats line up.

What confuses me about the cutscenes in Priconne is that it seems like they're able to do fancier stuff like changing tempo, picking which instruments are playing, or making it sound sadder (change to minor key?) in response to where you are in the dialogue tree.

Can you actually do that kind of thing on the fly or do they just have a few variants of the song that they switch between with normal cross fades? I only saw them do it in scenes with a handful of instruments if that helps narrow it down.

I guess what I'm really asking is does the script for the cutscene say something like "switch to track_6_sad.mp3 at next opportunity" or is it more like "for track_6.midi applyTransform(MOOD_SAD) and muteChannel(trombone)"?

Nawer_Rapter,
@Nawer_Rapter@mastodon.social avatar

@o76923 Changing the instrument is certainly a easy task in MIDI, you just have to change the channel in which the MIDI signal is sent.
In terms of instruments I don't believe there would be any limitation, is more about how the song itself is made that needs to be a certain way to not arouse any weird dissonance whenever the keychange happens. In keys they would probably be limited to using either the same mode or even only the same key during a song, to achieve the major-minor thing.

BolexForSoup,
BolexForSoup avatar

@o76923 check out Immortality ;)

WanderingInDigitalWorlds, to VideoGameMusic
@WanderingInDigitalWorlds@mstdn.games avatar

Having beaten the game and not finished the post-game content..."Same Old Story" takes on more meaning than it did initially. The feeling that centuries of experience are baked into these lyrics, the perspective of a far older being.

I'm buying this soundtrack tomorrow for offline listening...All the songs are inspired!

https://www.youtube.com/watch?v=lP2-68Y0onM

MetalTigerDude,
@MetalTigerDude@mastodon.social avatar

@WanderingInDigitalWorlds It certainly has it's flaws, but I think the charm and imagination will carry it through.

WanderingInDigitalWorlds,
@WanderingInDigitalWorlds@mstdn.games avatar

@MetalTigerDude
Exactly, this is what pushed me through. The music really pulled me in, it absolutely brought this experience to a cohesive level that is imagination capturing.

PlayAllTheThings, to VideoGameMusic

Hey VGM people. 🎮 🎶

Anyone have recommendations for avant-garde experimental video game OSTs. Can be electro, rock, jazz, noise, or whatever influenced?

I am doing research for a "Strange and Beautiful" radio show.

Here is a pretty good example: https://www.youtube.com/watch?v=z7HObmel0Ig

evilchili,
@evilchili@linernotes.club avatar

@PlayAllTheThings okay, some various bits.

Anamanaguchi's OST for Scott Pilgrim vs. The World is outstanding:

https://www.youtube.com/watch?v=57nlhsSJ8lo

evilchili,
@evilchili@linernotes.club avatar

@PlayAllTheThings Eiko Ishikawa Nichols does lovely soundtrack work and arrangements of familiar stuff. I particularly enjoy her turns at Final Fantasy arrangements: https://ayco.bandcamp.com

ward, to VideoGameMusic
@ward@easymode.im avatar

I don't market my music much... I hope people enjoy it and want people to listen, but marketing always feels weird... I'll get better one day, maybe...
However, I haven't released anything in a while, but the bandcamp income keeps going up... I coul just focus on music and games if it keeps up... I'm also getting onto other platforms and itch. Anyway, I'm lowering the "digital discography" price to say, "thanks!" Give me a follow if you like DOS, Midi, SNES, and chiptune music: https://zweihander.bandcamp.com/follow_me

Archmage,
@Archmage@easymode.im avatar

@ward Lots of certified bangers. Been listening for years, always the first thing to get loaded onto my iPod.

gnitro, to VideoGameMusic
@gnitro@urusai.social avatar

While @miona is on hiatus, @mdmrn threw out a theme for today of . Video game music that reminds you of your childhood.

For me the first thing I thought of was Double Dragon on NES.

https://www.youtube.com/watch?v=DoJ7YFUotTA

mdmrn,
@mdmrn@urusai.social avatar

@gnitro @miona Oh yea, another classic! NES gaming was my first home console gaming, so all that 8-bit gaming music reminds me of that time.

ward, to VideoGameMusic
@ward@easymode.im avatar

Many of my favorite video game soundtracks are from Japanese eroge/hentai games that I've never even played... but this stuff is so good
https://www.youtube.com/watch?app=desktop&v=XXglz63D6Is
-98

ward, to VideoGameMusic
@ward@easymode.im avatar

So... it's portfolio day?! I guess I do pixel art now... and music! Share/follow if you like it and want to see what game I'm working on (soon)
https://zweihander.bandcamp.com/

image/png

NekoArc, to VideoGameMusic
@NekoArc@tsukihi.me avatar

I know it's gonna be a long day when I start humming
NES tunes out of nowhere. Zelda 2's palace music and most of the stuff from Castlevania 3 are bangers j/s

#VGM #VideoGameMusic #music #zelda #LegendOfZelda #Castlevania

mdmrn, to VideoGameMusic
@mdmrn@urusai.social avatar

No theme for @miona's VGM Wednesday!

Oh no!

Too many options.

What am I going to do?

AHHHH!!

Live and Learn from the Sonic Adventure 2 soundtrack https://songwhip.com/crush-40/live-and-learn2009

Phew, close one.

The SA2 soundtrack is one of two videogame soundtracks I own. The other? Jet Set Radio.

So, let's drop a song from them. Let Mom Sleep from the incomparable Hideki Naganuma https://songwhip.com/hideki-naganuma/let-mom-sleep

goodvgm, to VideoGameMusic
@goodvgm@mstdn.social avatar
ward, to VideoGameMusic
@ward@easymode.im avatar

More old game music. Blackthorne (Blackhawk in some parts of the world) had two completely different soundtracks. The PC had a much more whimsical and melodious music, while the SNES favored mood over melody. It was all composed by Glenn Stafford. Which one did you like better?
DOS: https://www.youtube.com/watch?v=c63ZdHrA34g&t=389
SNES: https://www.youtube.com/watch?v=UjRzBOZE1HY
#videogamemusic #chiptunes #snes #dos

Agentnothing, to VideoGameMusic

Cover I did of the Intro Music for 3

gnitro, to VideoGameMusic
@gnitro@urusai.social avatar

Great to see @miona back with VGM Wednesday! Hope the break served you well ^^.

Theme for this one is Super Sixteen Bit.

I'm going to drop the entire Robotrek OST from the SNES. One of my favorite J-RPGs from Enix.

https://www.youtube.com/watch?v=fM8F80Ytd6Q

chris, to VideoGameMusic
@chris@mstdn.games avatar

It's and todays theme is One of my favorite and most played Sega Megadrive (Genesis) games was Streets of Rage 2. The soundtrack is still a banger!

https://youtu.be/E5g-QHq925o?feature=shared

It still blows my mind that composer Yuzo Koshiro was only 22 back then 🤯 He started composing video game soundtracks when still in high school. Check out a photo of his setup in 1989 in this recent feature:

https://www.theguardian.com/games/2023/nov/21/yuzo-koshiro-game-soundtracks-streets-of-rage

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • kavyap
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • InstantRegret
  • GTA5RPClips
  • Youngstown
  • everett
  • slotface
  • rosin
  • osvaldo12
  • mdbf
  • ngwrru68w68
  • JUstTest
  • cubers
  • modclub
  • normalnudes
  • tester
  • khanakhh
  • Durango
  • ethstaker
  • tacticalgear
  • Leos
  • provamag3
  • anitta
  • cisconetworking
  • lostlight
  • All magazines