Got a basic layout created for my contractor details modal tonight. Lots of placeholder assets as you can see, shoutout to "wulax" on OpenGameArt.org for the placeholder character sprite.
I did this directly in Godot, but nothing really works yet, just lots and lots of UI controls :P
I really need to come up with a different font for #Mercantile ... I've seen SO many indie games using Alagard now. I can't blame them, it really is a phenomenal font. But I think I would still like to be a bit more unique. #gamedev