GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Help keep your code so much more organized with the excellent TODO Manager add-on.

It's Godot... but More Organized.

https://gamefromscratch.com/make-godot-engine-more-organized-with-todo-manager/

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Live-tooting from a talk about providing free tools to make games 🎤

With our very own @Emi as one of the panelists :)

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

renolc, to gamedev
@renolc@mastodon.gamedev.place avatar

Continuing on project whatever-it’s-called.

It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.

Here I have some debug visuals turned so you can see what it's thinking.

2 trolls in a test level. They have colored arrows around them to indicate their desired movement, what directions they should avoid due to obstacles, and what their final computed velocity is. They avoid each other and environmental obstructions as they make their way towards the player.

jitspoe, to gamedev
@jitspoe@mastodon.social avatar

KOOK: Retro FPS GameDev in Godot day 260: Maybe tonight I'll finish the shotgun! Godot Engine, blender, Substance Painter

https://twitch.tv/jitspoe

yurisizov, to godot
@yurisizov@mastodon.gamedev.place avatar

If you're doing custom UI in and need to render some text, don't sleep on TextLine and TextParagraph!

Those two classes handle a lot of wrangling needed to position the text correctly, something you'd be hard-pressed to replicate with raw draw_string() calls.

futureruins, to godot
@futureruins@gamedev.lgbt avatar

🌼Our tiny 90's toy Tiny Garden is coming to Kickstarter!🌼
Wishlist here: https://www.kickstarter.com/projects/aonorte/tiny-garden-build-your-own-magical-garden-inside-a-90s-toy

🌾 Support our tiny game and our budding tiny galician studio!🌾

GodotUserGroupBerlin, to berlin
@GodotUserGroupBerlin@mastodon.gamedev.place avatar

Because of AMAZE game festival, a week full of Godot lies ahead!

First we are very happy to be invited to Klang Games again: 🎉🥳

Godot Engine Show & Tell, Wednesday 8 May 2024, 19:00-22:00 @ Klang Games

https://www.meetup.com/godot-user-group-berlin/events/300745818/

toastedgames, to godot
@toastedgames@mastodon.gamedev.place avatar
SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

My game pentamania placed 148/462 in Ludum Dare 55.

My goals were:

  • 3D ❌
  • Unique mechanics ✅
  • Music ✅
  • Fun ✅

In particular I was anxious to improve my 'FUN' score. In the end I got 131st (3.568), which is a good bit better than my prior entries :)

I was happy enough with the game that I'm working on a small post jam.

#godotengine #godot #gamedev #gamejam #ldjam #ldjam55 #ludumdare

alice_i_cecile, to gamedev
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Do you do in ( or not) and have cool gameplay footage to show off?

I've gotten a request from the organizers for clips to roll between talks! This seems like a fun idea, so I'm putting out a call for short, appealing gameplay clips with some form of credits on them. Get them to me (maybe post them as a reply?) within the next 24-48 hours and I'll get them to the organizers.

bram,
@bram@gamedev.lgbt avatar

@alice_i_cecile We use it to parse and run our exports for Articy (https://www.articy.com/en/), but since there was no support at the time when we started, I wrote it in Rust, so that I didn't have to worry about runtime problems, since compiling gave a lot of security for free ✨

Recently we've been using as a way to guarantee safe relationships between items when a player crafts or disassembles an item. Keeping track of this in would've been very error prone :)

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

is getting closer 🎉

Time to announce the official (yet casual) we teased:

📆 10th of May
⌚ 16:00 - 19:00 CEST
📌 Tempelhofer Feld, Haupteingang, Oderstraße (Ost)

Let's grab food & have a chat in the park. Yes, there will be pins!

yonabee, to godot
@yonabee@eldritch.cafe avatar
SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

discovery of the day. If you're trying to emit a particle effect and it happens inconsistently, it's due to this:
https://github.com/godotengine/godot/issues/58778

and the work around is this:
https://github.com/godotengine/godot/issues/58778#issuecomment-1464281606

I'm glad the work around is easy as the particle effects are starting to pick up alot! The purple nest not spewing spores everytime was really bugging me.

A nest produces bugs and spores, and does so consistently now!

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

You now need to create an account to donate to https://fund.godotengine.org - but this change is indeed for the better!

It let's you update your name in the credits by yourself and manage subscriptions faster.

oivoi, to godot
@oivoi@mastodon.gamedev.place avatar

Updated Basic Biking on @itchio
https://ottoojala.itch.io/basicbiking

-new track: "Slippery slope"
-courier mode, don't let the backpack touch the ground
-"spoke card", a piece of cardboard that makes awesomely annoying noise hitting the spokes of the wheel

Thanks to everyone for the feedback & suggestions, keep them coming, please :---)

Thanks especially to @toerror for the delivery mode & spoke card suggestions!

Pixel art physics-based video game cyclist riding through various terrain and over various obstacles. They're wearing a food delivery backpack. They finish the 300 meters track in 42 seconds.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

wawe, (edited ) to godot
@wawe@mastodon.gamedev.place avatar

Edit: This is solved now!

I asked this in Godot Forums and got no answer so maybe someone in the fediverse knows. I am using node2D.DrawTextureRectRegion to draw my sprites. Currently all my textures are drawn using the same Node2D which is why I cannot flip the sprite by flipping the node. DrawTextureRectRegion has support for “transpose” but this only swaps the x and Y axis. Is there way to flip textures when using DrawTextureRectRegion without flipping the node?

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! More physics first person shooter gamedev action(?)

Let's get some punching action going. Then... I dunno, sound effects maybe?

https://twitch.tv/BeeOProblem

#live #gamedev #godotengine #godot #indiegame

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar
smitner, to godot
@smitner@mastodon.gamedev.place avatar

I've been hard at work rebuilding the electrical system in Hazard Pay - A dark puzzler about destroying evidence and leaving no trace.

The video above shows the new PowerCore being coupled with the electrical grid, jamming the door open with a chair.. and the unfortunate death of "The Employee".

#godotengine #godot #gamedev #indiedev #pixelart

video/mp4

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

A Closer look at the course Humble Bundle by @GameDevTV.

Is this a good way to learn Godot ? Well, the thumbnail & title probably answers that question right?

https://www.youtube.com/watch?v=pffR7mhd3KE

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Credit to u/2DollarGames on our subreddit ☺️

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