Uraael, to Morrowind

#Morrowind

At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.

I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.

I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...

#OpenMW #Shaders #Modding #Linux #Vortex #SteamTinkerLaunch

lysol,
@lysol@mastodon.social avatar

@Uraael "The enhanced point-source lighting is N'WAH"

Fixed that for you.

Uraael,

@lysol Ok, you win an Internet for that. Use it wisely.

mikolaj, to Electronics
@mikolaj@chaos.social avatar

https://cemsim.com/ is a really cool real-time 2D electromagnetic field simulator.

It's open-source and implemented with GLSL shaders. The simulation kernel is right here: https://github.com/RobinKa/maxwell-simulation/blob/master/src/em/kernels/simulation.ts

#electronics #electromagnetics #shaders

A real-time 2D electromagnetic field simulation of the double-slit experiment.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

PSA! 🚨

We are introducing minor compatibility breakage in shaders to bring you an import optimization.

Read more: https://godotengine.org/article/introducing-reverse-z/

bitinn,
@bitinn@mastodon.gamedev.place avatar

@godotengine ok answering my own question, looks like reverse z is possible on GLES3 but because of [-1,1] z range there isn’t much depth precision to be gained.

Still I think this is better than having no reverse z on OpenGL ES (eg. Unity).

aras,
@aras@mastodon.gamedev.place avatar

@bitinn @godotengine yeah on OpenGL ES you can reverse Z, but it does not bring any benefits (besides consistency). Back when Unity implemented it (some 8 years ago?), it had a downside that some mobile GPUs were slightly less efficient with reversed depth test (something something Z early rejection), that's one of the reasons why OpenGL ES left with non-reversed Z in Unity. These days probably not an issue anymore.

alice_i_cecile, to GraphicsProgramming
@alice_i_cecile@mastodon.gamedev.place avatar

Wish that there was better IDE support for in for ?

Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!

https://github.com/Runi-c/wgsl-lsp

Az,
@Az@mastodon.gamedev.place avatar

@alice_i_cecile There is also wgsl-analyzer ( https://github.com/wgsl-analyzer/wgsl-analyzer ) though I'm not sure how good it is for bevy. It's already pretty frustrating to use for plain wgsl so I guess it can only be worse with bevy preprocessor.

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ready for opening! At TaKe Sushibar in , "A Life Cycle" will evolve on the Mediterranean island during the next 4 months. Very much looking forward to see some good old friends.

A different angle of the artwork reveals wine bottles on the back and bamboo wood columns and ceiling next to the black wall.

hamoid,
@hamoid@genart.social avatar

Yeah some people asked if the wall was painted for this occasion ;) it was a super nice evening with close friends and even my old startup colleagues who I had not seen maybe in 20 years. Now waiting for boarding and still feeling warm from all those smiles and hugs <3

hamoid,
@hamoid@genart.social avatar

And this is their Instagram in case someone likes liking likeable things online 😉 https://www.instagram.com/takejapanese_restaurant/ 🍣

pekkavaa, to GraphicsProgramming
@pekkavaa@mastodon.gamedev.place avatar

A new post: "Shader post-processing in a hurry"

How to improve the perceived image quality by avoiding basic mistakes.

https://30fps.net/pages/post-processing/

AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar
AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar

Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.

http://agatedragon.blog/2024/04/01/halftone-shader-part-2/
#Shader #Shaders #Shadertoy #GLSL #artwork #coding #creativity #education #gamedevelopment #gamedev #halftone #pattern #programming #tutorial #videogames

Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)
#unity3D #shaders

video/mp4

Cyanilux,
@Cyanilux@mastodon.gamedev.place avatar

Some tweaks 🌊🦆
#unity3D #shaders

video/mp4

hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ok now I'm happy and can go home 🙂

video/mp4

hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ok. Whatever. If it's broken then break it completely. Embrace the bug. #shaders #fail #glitch

video/mp4

AgateDragon, to 3DPrinting
@AgateDragon@mastodon.gamedev.place avatar

Learn how to create a 3D printer shader visual effect and watch as the texture appears line by line. Written in the GLSL programming language.
#3DPrinter #Coding #creativecoding #Creativity #education #gamedevelopment #gamedev #GLSL #printer #programming #shader #shaders #tutorial #videogames #visualeffects

http://agatedragon.blog/2024/02/21/3d-printer-shader/

video/mp4

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
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