@glassbottommeg@peoplemaking.games
@glassbottommeg@peoplemaking.games avatar

glassbottommeg

@glassbottommeg@peoplemaking.games

Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Now working on something mysterious (previously: SkateBIRD, Hot Tin Roof, etc).

Things I tend to do include: #UnrealEngine, #IndieDev, #GameDev, and I love #Birds

Sometimes a bit of #GamingNews and #IndieGame / #Gaming too!

This profile is from a federated server and may be incomplete. Browse more on the original instance.

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

I've been trying to work this whole morning, but my brain keeps spinning back around to "even SockDreams itself, the central website, calls them programmer socks now" https://sockdreams.com/products/xl-foot-extraordinarily-longer-programming-socks

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

Anyways I think I would hate programmer socks, I don't think I have good leg shapes for them, the tops would roll down and I'd hate it and also my body doesn't do well with being kept too warm, but I keep thinking "what if programmer socks tho"

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@jjacobsson I mean, yes? Most do, heh.

glassbottommeg, to gaming
@glassbottommeg@peoplemaking.games avatar

Well this looks great- someone is taking a swing at Indie Morrowind: https://store.steampowered.com/app/2907890/Wizzerd_Quest_64/

getter7seven, to random
@getter7seven@peoplemaking.games avatar
glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@getter7seven @worthlessbums huh, looks great too

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

I was not prepared for how cute Hummingbird (Sphinx) Moths are.

She was sunning on the door, came back out to her in a deathmatch with a Towhee, so drove the bird off, got her into my hand, got her some heat then into cover, etc.

(she hadn't lost any bits, looked like I got there before injuries)

#Moth #Insect

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

She was trying SO HARD to fly, but just, wasn't quite there yet. She did a bit better after some heat, though still kinda fell out of the sky after a bit. Likely wasn't quite ready. Hopefully the cover she found is good enough, can only nurse her along so far really.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@tomtrottel Yeah, but apparently it's really hard to get them to take it (as compared to butterflies). Video/sources online suggested you sometimes have to unroll their little tongues manually and I just, sooooo do not trust my klutz ass to not hurt her doing that.

also, she did buzz off after some warmth, and I'd have had to fight her to get her back out of cover at that point, so- figured she'd taken what help she was willing to, heh.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@tomtrottel Oh, yeah! Once they're actually uh, awake? mobile? it's a little easier. But when they're in this state, I gather they aren't really thinking about food yet.

But yeah! Once they're flying, they're basically like hummingbirds in terms of how you can interact with them. Except they're way less vicious and territorial.

EDIT: Well. I assume less vicious. I don't actually know how insects view territory. Pretty sure tho? It isn't like these guys come equipped with swords they can joust/bite with in the same way, at least.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@tomtrottel They also get slow when they're "fresh". They emerge from their burrows (they pupate in burrows! it's cool!) mid-May, and as she sat on the window she was actually spreading her wings out, meaning she was probably just hatched. They go through this process where they sorta, dry out? Wake up? which isn't a matter of food, just, a delicate point in their development.

ghosttie, to random
@ghosttie@mastodon.gamedev.place avatar

"Eyeballs" is sexist, use "eye ovaries" instead

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@ghosttie I prefer the gender-neutral "eye folks"

glassbottommeg, to foss
@glassbottommeg@peoplemaking.games avatar

I continue to be super pleased with HomeBank (a alternative to QuickBooks or whatever)

Even when I fuck something up royally and have to back out to my last backup, this is STILL taking less of my time than QuickBooks did. Also, I can actually fix it when it breaks, unlike, say, QuickBooks fragile magic af account connections.

Been using it for a year. Spend a few hours every few months on importing transaction data and reconciling. I barely ever think about it otherwise, which is the mark of good accounting software.

Also there's something genuinely satisfying to opening up an actual Accounting Software Application (tm) and Doing The Books (tm). Feel like a proper adult, heh.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@Kaiyalai There's some learning curve, of course, but mostly it's just- really simple? But yeah! I poked at a few options (I was very tired of Accounting As A Service) and settled on this one, since it's more or less what Quicken used to be (I think anyways / only ever saw my grandma use it).

If you hit confusions, @ me, I can at least try to help. There's decent forums posts and such though that cover most of the basics at least.

SirTapTap, to Marvel
@SirTapTap@mastodon.social avatar

How did I not know there's a Ghost Rider movie

...where he has a human face most of the time

.......and he's Nicholas Cage?!!?!

https://www.imdb.com/title/tt0259324/

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@SirTapTap there are

TWO

of them.

And what nobody talks about is that the second, while terrible in some ways, let Nick Cage the leash, and he goes mad with the power.

kimhu, to random
@kimhu@peoplemaking.games avatar

twitch stream doodle

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@kimhu huh he got lipstick on he sword

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Got another blog up! This one's a further dive into my switch systems: https://www.patreon.com/posts/switch-systems-99406783

(basically all of my gameplay logic boils down to switches and switchables, I power EVERYTHING this way)

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

@glassbottommeg your combat tracing Patreon post could not have been better timed, I'm working on that next week. Hell yeah for dumb boxes!

I was really worried about lag and differences between server & client perceptions of hit timing but I guess this means a little fuzzyness is probably going to be fine

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@sinbad the boxes are in fact substantially better for remote/client sync, because you're already doing a lot of work to get the server VS client's idea of "which direction am I facing" closely in sync. So throwing a box in front will be super accurate.

Getting an actual weapon trace, driven via animation, in sync? Haaaaaa.

glassbottommeg, (edited ) to random
@glassbottommeg@peoplemaking.games avatar

You ever just go "I wonder what happened to that indie dev who filmed a fake? marketing? video of locking himself in a room to make a video game and going slowly crazy, all in a bid to force Nintendo to give him a devkit for the NintendoDS"

EDIT: right, "Bob's Game", if anyone is suddenly curious. It's either a very sad story, or a truly brilliant case of performance art/marketing, or both? It was a livestream a solid decade before YouTube could even DO streams. Done via webcam. Either way, it was a Happening.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@The4thCircle I think it was the 00's?

The name of the game was like, the guy's name. Jerry's Game or, something like that. Bob? Joe? He tried to spin going slowly insane in his room into being part of the narrative of the game, because he was like, embodying the actual villain of the game, because the game's story broke the fourth wall or- I don't even know?

Anyways all that to the side, it was an indie game with a kinda cool visual style and some really neat 2D/3D tech for the time. Also the way he did going in and out of buildings was VERY cool.

glassbottommeg, to Unreal
@glassbottommeg@peoplemaking.games avatar

Well that's the, fourth?, complete source-control collapse I've navigated, so that's neat.

BTW, Perforce does NOT behave well when it runs out of space. It just stops. Literally. You can't even connect with the Administration interface to back out the changelist that ran you out of space. I fixed it with a reversion to backup + Reconcile Offline Work to pick up the lost work, and I think that's probably the cleanest option? Since you can likely assume the repo is corrupt if it train-wrecks into storage limits.

This will be of particular relevance to types, because yeeaaah sometimes a commit that you think is "well just a few asset packs and a small level chunk" randomly eats 8gb oops.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@sashag For a brief, beautiful moment, it seemed like PlasticSCM might FINALLY be the answer, the Perforce replacement

aaaand then Unity bought them

So now we're back to waiting for someone else to pull it off

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@sashag oh gosh no, it's exactly as bad as its always been. It's just, also, still the best option if you use a binary-heavy workflow that requires branching and branch-exclusive file locks, so HERE WE AAARREEEE. Nobody else has produced anything viable in that space (other than PlasticSCM!) (SIGH)

SVN is the next best. It has a fucked up concept of branching and changelists, but like, it's fiiiinnneee mostly if you're not trying to span work globally across teams and release branches and stuff.

I haven't thought about CVS or ClearCase in ages heh. I really, really hope they died?

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@sashag Also, purely as an aside, happened to click your profile in replying and

god damn your style is AWESOME!

That's all, just wanted to compliment, style game on point!

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@morten_skaaning apparently not. It just ran itself past the end and hard locked.

You'd expect it to check disk size before clearing a remote add operation, but, nope!

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@sinbad no no. Git LFS has the way worse failure method where both the git side and LFS side claim ownership of the same file and deadlock the entire repo in a way you can't resolve short of very, very hairy fuckery with history rewriting. Only took 6 months for that to happen in our trial, and we weren't even pushing it hard. Heck that wasn't even Unreal, just Unity.

Thanks but. I'll take Perforce. At least "not letting it run out of space" is under my control, heh.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@k yeeeaaah. Do NOT fuck with it maybe running out of space. Lol. Lmao.

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