Game Audio

olimobu, Spanish
@olimobu@social.anartist.org avatar

✍️ Acabo de reescribir el "sobre" de mi página web https://anartist.org/artista/olimobu/ y creo que ahora da una idea más definida de mi trayectoria profesional. ¿Buscas un compositor musical para tu proyecto? ¿Videojuegos, cine...? Bueno, pues ¡Aquí estoy! 😉 🎵

DoricDream,
@DoricDream@chitter.xyz avatar

Do you like big drums? FM bass? Proggy time signatures? Dungeon Gals may have the OST for you!

donutshoes,
@donutshoes@social.bitwig.community avatar

With the farm season done, so is my only source of income. I'm looking to take on some projects to help get me through the winter. I can do music and SFX for your game, film, animation, podcast, livestream or other media. More reels in this thread 👇 Boosts are appreciated.

Footage from the following games and media: Vector Vendetta, Toejam & Earl Back in the Groove, Animated poster for Komiket convention, an unreleased game called Project Magical Girl, the Breath of the Wild trailer, Wizard With a Gun

donutshoes,
@donutshoes@social.bitwig.community avatar
donutshoes,
@donutshoes@social.bitwig.community avatar

Hi I make music and I'm available for hire/commissioning to write bespoke music for any kind of media project or livestream content. I'd love to provide my talent and vision to accompany your creative work, please check my page if you're interested!

Boosts are appreciated!

https://www.youtube.com/watch?v=nB6yFCJGFSU

mariehavemann, German

Hey friends! Next week tuesday at I will give a talk about music design which is packed with tips on how to approach music decisions for your game. I always tailor my talks to the issues that I hear my Dev peers struggling with, and for which it is tough to find answers elsewhere - so I am super excited about this one! I will also be at after and am looking forward to catching up with everyone! <3

image/jpeg

mattesque,

4 years ago I, along with a few others, posted tips every day for awhile. going to do that again. go through that old list, see what's still relevant, add new stuff. chime in with your thoughts. and add your own!

  1. when getting feedback, don't forget "you don't ship with your game". you're not there to explain to the player what a sound is meant to do. a sound, or music, needs to stand on it's own.
sovga,
Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@sovga probably me too? I don't exclusively do game audio, but I do specialize in adaptive music

sovga,

@Nifflas Sounds good 😀

sovga,

Helpful details from Blizzard Recruiting Manager Christeen Mackey if you're looking to get into the industry: https://www.linkedin.com/posts/christeen-pucci_about-our-community-and-mission-activity-7088200597249691648-cUEj

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

I could do an entire talk or three about my note selection system for algorithmic music.

But here's a demo of two of the units I use. "approximation" and "awkward".

Together they always pick a legal note in the active musical scale. "approximation" is roughly what pitch you want, and "awkward" is... a bit tricky to explain but makes sense when you hear it! The demo is made to convey the concept, not to sound great! :)

https://www.youtube.com/watch?v=n51Nmcqicr0

runevision,
@runevision@mastodon.gamedev.place avatar

@Nifflas All right so you have hand-made awkward values for every note in every scale the software supports?

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@runevision yep! The values are subjective so they cannot be calculated algorithmicaly. It's best done by feel

mattesque,

a little reminder I've got a forum for game audio hangouts. slow at the moment but you could turn that around :) thegameaudio.com

m2m,
@m2m@sonomu.club avatar

New instance, new

Simone here. A professional bassist, sound designer and producer for more than 25 years, I've been juggling between creativity and technical jobs for decades.

Pioneering in the early 2000s, I'm working to go back to the industry after a long hiatus. I was present at both the launch of Steam by Valve and Game Audio Network Guild, in San Jose, GDC 2002.

Passionate about the and

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