Devlog

gamedevantonov, Russian

Testing the UI characteristics. There are many options, but I have already decided.

image/png
image/png

mode13h,
@mode13h@mastodon.gamedev.place avatar

... aaaaand so v0.13.0 of is done.

https://github.com/tofuengine/tofu

Time for a recap (in the next days), with fresh ideas for the next release.

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

Repeat : Return : Revise is an game made in using @inklestudios's Ink markup language. I spent a week figuring out how to use the plug-in because I don't know how to code in C#, and also managed to get the story written.

Art? Sounds? Proofreading? Who has time for that? Not this guy, I aim to make a game every week. This one was about time loops!

Download it and give it a try. https://mcoorlim.itch.io/repeat-return-reprise

cesarizu,
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@mcoorlim
Inkgd doesn't need the C# version, it's pure gdscript: https://inkgd.readthedocs.io/en/latest/

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

@cesarizu yeah I was using inkgd just fine with Godot 3, but when I tried using the beta Godot 4 branch it threw a bunch of errors so I switched to Godot-ink.

mcoorlim,
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having difficulty finding a ink interpreter that's at a state where it's capable of doing what I need it to do in a way that doesn't require me to learn C#. I'm not opposed to learning C#, but my timeline on this project is thin as it is.

Switching to the dialog manager plugin and adapting it into a narrative text game wrapper.

mcoorlim,
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Today's will be writing the game's text out in Scrivener; I like that best for drafting and revisions, and it'll help me keep each passage distinct.

mcoorlim,
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Given some unexpected real life emergencies, I probably won't have my weekly game release tomorrow. I lost a few days of dev time! I can have something bare-bones done tomorrow, but it'll probably take until mid-week - 10 days total - before a polished release of my next project.

I've got a simple interface done in and the story beats handled in Articy:Draft - next is implementing the text in ink.

bram,
@bram@gamedev.lgbt avatar

@mcoorlim i made a small articy interpreter for godot if ur interested, its very wip but we use it in our studio for our upcoming game :)

mcoorlim,
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@bram thanks for the offer, but I think I'll be using ink this time around, with Godot as a wrapper.

kilgariff,

Now that HarleQuest! is funded, what comes next you might ask? In our first Devlog I go over our milestone-based roadmap for finishing the game and show our performance improvements since the 2.5 demo: https://www.youtube.com/watch?v=KNjdhwd1y-Q

mcoorlim,
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: Today's the last day of polish for this week's game, in which you are a ghost trying to scare children out of your haunted mansion before an evil teddy-bear murders them.

Came up with some music that I like for the core game and intermission scenes, wrapped up the title, tweaked the floor tiles a little.

There's more I could do but the point is to spend exactly one week on each of these, so it's time to wrap it up.

video/mp4

mcoorlim,
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I wouldn't say I'm "satisfied" with the pixel art, but I'm "out of time" given how slow I am when it comes to making things look good. Some of the furniture looks flat and the rooms are sparse, and I'd have liked to come up with alternate floor tiles that are more haunted-house-y, but there are so many hours in a week and I've had to deal with a few emergencies as it is.

video/mp4

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

: Finished the maze game's core mechanics today, after troubling issues with Godot4's pathfinding and reminding myself how to make a finite state machine. Got the screens between levels done too. Tomorrow I can start working on content - replacing the placeholder levels, drawing a new tilemap, new sprites, and figuring out the audio.

ernest,
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