Devlog

mcoorlim,
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Given some unexpected real life emergencies, I probably won't have my weekly game release tomorrow. I lost a few days of dev time! I can have something bare-bones done tomorrow, but it'll probably take until mid-week - 10 days total - before a polished release of my next project.

I've got a simple interface done in and the story beats handled in Articy:Draft - next is implementing the text in ink.

bram,
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@mcoorlim i made a small articy interpreter for godot if ur interested, its very wip but we use it in our studio for our upcoming game :)

mcoorlim,
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@bram thanks for the offer, but I think I'll be using ink this time around, with Godot as a wrapper.

kilgariff,

Now that HarleQuest! is funded, what comes next you might ask? In our first Devlog I go over our milestone-based roadmap for finishing the game and show our performance improvements since the 2.5 demo: https://www.youtube.com/watch?v=KNjdhwd1y-Q

mcoorlim,
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: Today's the last day of polish for this week's game, in which you are a ghost trying to scare children out of your haunted mansion before an evil teddy-bear murders them.

Came up with some music that I like for the core game and intermission scenes, wrapped up the title, tweaked the floor tiles a little.

There's more I could do but the point is to spend exactly one week on each of these, so it's time to wrap it up.

video/mp4

mcoorlim,
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I wouldn't say I'm "satisfied" with the pixel art, but I'm "out of time" given how slow I am when it comes to making things look good. Some of the furniture looks flat and the rooms are sparse, and I'd have liked to come up with alternate floor tiles that are more haunted-house-y, but there are so many hours in a week and I've had to deal with a few emergencies as it is.

video/mp4

wawe, (edited )
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New devlog where I talk about my process for the release and what are my expectations with the release: https://youtu.be/JzDUXIttOuQ

mcoorlim,
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the dogs can devour one another correctly. Tomorrow I will work on getting them ambulatory.

beeoproblem,
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Also on the are my plans for the next T-SOL update. TLDR: making the graphics better

https://bird-with-toes.itch.io/t-sol-demo/devlog/568562/plans-for-update-5

beeoproblem,
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New T-SOL up on cohost. I'll be crossposting to itch (and putting in more pictures) soonish

https://cohost.org/BeeOProblem/post/2209115-unity-2d-animation-w

mcoorlim,
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: Finished the maze game's core mechanics today, after troubling issues with Godot4's pathfinding and reminding myself how to make a finite state machine. Got the screens between levels done too. Tomorrow I can start working on content - replacing the placeholder levels, drawing a new tilemap, new sprites, and figuring out the audio.

ernest,
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